예제 #1
0
        private void Update()
        {
            stateManager.Update();

            if (Input.GetKeyDown(KeyCode.R) && PickedupObject != null)
            {
                PickedupObject.OnRelease(gameObject);
            }
        }
예제 #2
0
 private void Update()
 {
     pcStateManager.Update();
 }