void BuildStateDict() { nameStateDict = new Dictionary <string, IState>(); states = GetComponents <State>(); for (int i = 0; i < states.Length; i++) { IState state = states[i]; nameStateDict[state.GetType().Name] = state; nameStateDict[StateMachineUtility.FormatState(state.GetType(), state.Layer.GetType())] = state; } }
void BuildStateDict() { nameStateDict = new Dictionary <string, IState>(); nameStateDict[EmptyState.Instance.GetType().Name] = EmptyState.Instance; foreach (State state in states) { if (state != null) { nameStateDict[state.GetType().Name] = state; nameStateDict[StateMachineUtility.FormatState(state.GetType(), state.layer.GetType())] = state; } } }
void BuildStateDict() { nameStateDict = new Dictionary <string, IState>(); states = new IState[stateReferences.Length]; nameStateDict[EmptyState.Instance.GetType().Name] = EmptyState.Instance; nameStateDict[StateMachineUtility.FormatState(EmptyState.Instance.GetType(), "")] = EmptyState.Instance; for (int i = 0; i < stateReferences.Length; i++) { IState state = (IState)stateReferences[i]; if (state != null) { nameStateDict[state.GetType().Name] = state; nameStateDict[state is StateLayer ? state.GetType().Name : StateMachineUtility.FormatState(state.GetType(), state.Layer.GetType())] = state; states[i] = state; } } }