public void canceled_transition_reverts_back_to_original_state() { var factory = new StateMachineTaskFactory <State>(); var cancellationTokenSource = new CancellationTokenSource(); factory.RegisterTransition(State.Starting, State.Started, (ct, o) => TaskUtil.FromResult(true)); factory.RegisterTransition(State.Stopping, State.Stopped, (ct, o) => TaskUtil.Delay(TimeSpan.FromSeconds(3), cancellationTokenSource.Token)); factory.StateChanged += (s, e) => { if (e.NewState == State.Stopping) { // cancel the stop cancellationTokenSource.Cancel(); } }; var startedTask = factory.TransitionTo(State.Started); var stoppedTask = factory.TransitionTo(State.Stopped, cancellationTokenSource.Token); startedTask.Wait(TimeSpan.FromSeconds(3)); try { stoppedTask.Wait(TimeSpan.FromSeconds(3)); Assert.True(false, "Failed to throw exception."); } catch (AggregateException ex) { Assert.Equal(1, ex.InnerExceptions.Count); Assert.IsType <OperationCanceledException>(ex.InnerExceptions[0]); Assert.Equal(State.Started, factory.State); } }
public void state_change_is_raised_as_state_changes() { var factory = new StateMachineTaskFactory <State>(State.Stopped); factory.RegisterTransition(State.Starting, State.Started, (ct, o) => TaskUtil.FromResult(true)); factory.RegisterTransition(State.Stopping, State.Stopped, (ct, o) => TaskUtil.FromResult(true)); var stateChanges = new List <StateChangedEventArgs <State> >(); factory.StateChanged += (s, e) => stateChanges.Add(e); factory.TransitionTo(State.Started).Wait(TimeSpan.FromSeconds(1)); factory.TransitionTo(State.Stopped).Wait(TimeSpan.FromSeconds(1)); factory.TransitionTo(State.Started).Wait(TimeSpan.FromSeconds(1)); factory.TransitionTo(State.Stopped).Wait(TimeSpan.FromSeconds(1)); Assert.Equal(8, stateChanges.Count); Assert.Equal(State.Stopped, stateChanges[0].OldState); Assert.Equal(State.Starting, stateChanges[0].NewState); Assert.Equal(State.Starting, stateChanges[1].OldState); Assert.Equal(State.Started, stateChanges[1].NewState); Assert.Equal(State.Started, stateChanges[2].OldState); Assert.Equal(State.Stopping, stateChanges[2].NewState); Assert.Equal(State.Stopping, stateChanges[3].OldState); Assert.Equal(State.Stopped, stateChanges[3].NewState); Assert.Equal(State.Stopped, stateChanges[4].OldState); Assert.Equal(State.Starting, stateChanges[4].NewState); Assert.Equal(State.Starting, stateChanges[5].OldState); Assert.Equal(State.Started, stateChanges[5].NewState); Assert.Equal(State.Started, stateChanges[6].OldState); Assert.Equal(State.Stopping, stateChanges[6].NewState); Assert.Equal(State.Stopping, stateChanges[7].OldState); Assert.Equal(State.Stopped, stateChanges[7].NewState); }
public void transition_to_returns_completed_task_if_already_in_desired_state() { var factory = new StateMachineTaskFactory <State>(); factory.RegisterTransition(State.Starting, State.Started, (ct, o) => TaskUtil.FromResult(true)); factory.TransitionTo(State.Started).Wait(); Assert.Equal(TaskStatus.RanToCompletion, factory.TransitionTo(State.Started).Status); }
public void transition_to_returns_same_task_if_called_multiple_times_whilst_initial_task_is_still_in_progress() { var factory = new StateMachineTaskFactory <State>(); factory.RegisterTransition(State.Starting, State.Started, (ct, o) => TaskUtil.Delay(TimeSpan.FromMilliseconds(250))); var initialTask = factory.TransitionTo(State.Started); Assert.Equal(initialTask, factory.TransitionTo(State.Started)); Assert.Equal(initialTask, factory.TransitionTo(State.Started)); Assert.Equal(initialTask, factory.TransitionTo(State.Started)); Assert.True(initialTask.Wait(TimeSpan.FromSeconds(3))); }
public void transition_to_ensures_previous_transition_is_first_completed_before_starting_subsequent_transition() { var factory = new StateMachineTaskFactory <State>(); factory.RegisterTransition(State.Starting, State.Started, (ct, o) => TaskUtil.Delay(TimeSpan.FromMilliseconds(10))); factory.RegisterTransition(State.Stopping, State.Stopped, (ct, o) => TaskUtil.Delay(TimeSpan.FromMilliseconds(10))); var startedAt = DateTime.MinValue; var stoppedAt = DateTime.MinValue; var startedTask = factory.TransitionTo(State.Started).ContinueWith(x => startedAt = DateTime.UtcNow, TaskContinuationOptions.ExecuteSynchronously); var stoppedTask = factory.TransitionTo(State.Stopped).ContinueWith(x => stoppedAt = DateTime.UtcNow, TaskContinuationOptions.ExecuteSynchronously); Assert.True(Task.WaitAll(new Task[] { startedTask, stoppedTask }, TimeSpan.FromSeconds(3)), "Timed out waiting for tasks to complete."); Assert.True(stoppedAt > startedAt, "stoppedAt is " + stoppedAt.Millisecond + " and startedAt is " + startedAt.Millisecond + ", difference is " + (stoppedAt - startedAt).ToString()); }
public void transition_to_throws_if_no_transition_registered_for_state() { var factory = new StateMachineTaskFactory <State>(); var ex = Assert.Throws <InvalidOperationException>(() => factory.TransitionTo(State.Started)); Assert.Equal("No transition to state 'Started' has been registered.", ex.Message); }
public void state_gets_the_current_state() { var factory = new StateMachineTaskFactory <State>(State.Stopped); factory.RegisterTransition(State.Starting, State.Started, (ct, o) => TaskUtil.Delay(TimeSpan.FromMilliseconds(100))); factory.RegisterTransition(State.Stopping, State.Stopped, (ct, o) => TaskUtil.Delay(TimeSpan.FromMilliseconds(100))); var task = factory.TransitionTo(State.Started); Assert.Equal(State.Starting, factory.State); task.Wait(TimeSpan.FromSeconds(3)); Assert.Equal(State.Started, factory.State); task = factory.TransitionTo(State.Stopped); Assert.Equal(State.Stopping, factory.State); task.Wait(TimeSpan.FromSeconds(3)); Assert.Equal(State.Stopped, factory.State); }
public void transition_to_throws_if_task_factory_returns_null() { var factory = new StateMachineTaskFactory <State>(); factory.RegisterTransition(State.Starting, State.Started, (ct, o) => null); var ex = Assert.Throws <InvalidOperationException>(() => factory.TransitionTo(State.Started)); Assert.Equal("Task factory for end state 'Started' returned null.", ex.Message); }
public void failed_transition_reverts_back_to_original_state() { var factory = new StateMachineTaskFactory <State>(); factory.RegisterTransition(State.Starting, State.Started, (ct, o) => TaskUtil.FromResult(true)); factory.RegisterTransition(State.Stopping, State.Stopped, (ct, o) => { throw new InvalidOperationException("Something went wrong"); }); var startedTask = factory.TransitionTo(State.Started); var stoppedTask = factory.TransitionTo(State.Stopped); startedTask.Wait(TimeSpan.FromSeconds(3)); try { stoppedTask.Wait(TimeSpan.FromSeconds(3)); Assert.True(false, "Failed to throw exception."); } catch (AggregateException ex) { Assert.Equal(1, ex.InnerExceptions.Count); Assert.IsType <InvalidOperationException>(ex.InnerExceptions[0]); Assert.Equal(State.Started, factory.State); } }
public void transition_to_can_be_forbidden() { var factory = new StateMachineTaskFactory <State>(); factory.RegisterTransition(State.Starting, State.Started, (ct, o) => TaskUtil.FromResult(true)); factory.RegisterTransition(State.Stopping, State.Stopped, (ct, o) => TaskUtil.FromResult(true)); var startedTask = factory.TransitionTo(State.Started, CancellationToken.None, x => x == State.Undefined); var stoppedTask = factory.TransitionTo(State.Stopped, CancellationToken.None, x => x != State.Started); startedTask.Wait(TimeSpan.FromSeconds(3)); try { stoppedTask.Wait(TimeSpan.FromSeconds(3)); Assert.True(false, "Failed to throw exception."); } catch (AggregateException ex) { Assert.Equal(1, ex.InnerExceptions.Count); var ex2 = Assert.IsType <StateTransitionForbiddenException <State> >(ex.InnerExceptions[0]); Assert.Equal(State.Stopped, ex2.TargetState); Assert.Equal(State.Started, ex2.State); Assert.Equal("A transition to state 'Stopped' was forbidden by the validate transition callback.", ex2.Message); } }
public void transition_to_can_be_canceled() { var factory = new StateMachineTaskFactory <State>(); var cancellationTokenSource = new CancellationTokenSource(); factory.RegisterTransition(State.Starting, State.Started, (ct, o) => TaskUtil.FromResult(true)); factory.RegisterTransition(State.Stopping, State.Stopped, (ct, o) => TaskUtil.Delay(TimeSpan.FromMilliseconds(150))); var startedTask = factory.TransitionTo(State.Started, cancellationTokenSource.Token); startedTask.ContinueWith(x => cancellationTokenSource.Cancel()); var stoppedTask = factory.TransitionTo(State.Stopped, cancellationTokenSource.Token); startedTask.Wait(TimeSpan.FromSeconds(3)); try { stoppedTask.Wait(TimeSpan.FromSeconds(3)); Assert.True(false, "Failed to throw exception."); } catch (AggregateException ex) { Assert.Equal(1, ex.InnerExceptions.Count); Assert.IsType <OperationCanceledException>(ex.InnerExceptions[0]); } }
public void transition_to_passes_any_state_to_task_creation_function() { var factory = new StateMachineTaskFactory <State>(); string receivedState = null; factory.RegisterTransition( State.Starting, State.Started, (ct, o) => { receivedState = o as string; return(TaskUtil.FromResult(true)); }); factory.TransitionTo(State.Started, CancellationToken.None, null, "here is the state").Wait(); Assert.Equal("here is the state", receivedState); }
public void transition_to_can_be_canceled_before_transition_takes_place() { var factory = new StateMachineTaskFactory <State>(); var cancellationTokenSource = new CancellationTokenSource(); factory.RegisterTransition(State.Starting, State.Started, (ct, o) => TaskUtil.FromResult(true)); cancellationTokenSource.Cancel(); var startedTask = factory.TransitionTo(State.Started, cancellationTokenSource.Token); try { startedTask.Wait(); Assert.True(false, "Failed to throw exception."); } catch (AggregateException ex) { Assert.Equal(1, ex.InnerExceptions.Count); Assert.IsType <OperationCanceledException>(ex.InnerExceptions[0]); } }