private bool onSelectTrayScreen(TrayEvents.SelectTrayScreen evt) { string text = LegacyScreenToFSMEvent(evt.ScreenName); if (!string.IsNullOrEmpty(text)) { trayFSMContext.SendEvent(new ExternalEvent("Root", "maxnpc")); trayFSMContext.SendEvent(new ExternalEvent("ScreenContainerContent", text)); } return(false); }
private void setState(States newState) { if (state == newState) { return; } switch (newState) { case States.Idle: if (state == States.GivingQuest) { hideDialog(); } if (Mascot.InteractionBehaviours.RestoreTray) { dispatcher.DispatchEvent(new TrayEvents.SelectTrayScreen("ControlsScreen")); Service.Get <EventDispatcher>().DispatchEvent(default(HudEvents.ShowCellPhoneHud)); } Mascot.IsTalking = false; mascotService.ActiveMascot = null; dispatcher.DispatchEvent(default(InWorldUIEvents.EnableInWorldText)); PlayIdleAnimation(); break; case States.Dialog: dispatcher.DispatchEvent(new TrayEvents.CloseTray(isControlsVisible: false, isPersistent: false)); dispatcher.DispatchEvent(new PlayerCardEvents.SetEnablePlayerCard(enable: false)); dispatcher.DispatchEvent(new UIDisablerEvents.DisableUIElementGroup("MainNavButtons")); dispatcher.DispatchEvent(default(InWorldUIEvents.DisableInWorldText)); mascotService.ActiveMascot = Mascot; break; case States.GivingQuest: { mascotService.ActiveMascot = Mascot; showGivingQuestDialog(Mascot); GameObject gameObject = GameObject.FindWithTag(UIConstants.Tags.UI_Tray_Root); StateMachineContext component = gameObject.GetComponent <StateMachineContext>(); component.SendEvent(new ExternalEvent("Root", "maxnpc")); component.SendEvent(new ExternalEvent("ScreenContainerContent", "quest")); dispatcher.DispatchEvent(default(InWorldUIEvents.DisableInWorldText)); break; } case States.WaitingForSplashscreen: hideDialog(); Mascot.IsTalking = false; dispatcher.DispatchEvent(new TrayEvents.SelectTrayScreen("ControlsScreen")); break; } state = newState; }
public void SendContextEvent(string target, string targetEvent) { ExternalEvent externalEvent = new ExternalEvent(target, targetEvent); if (context == null) { uiEventQueue.Enqueue(externalEvent); } else { context.SendEvent(externalEvent); } }
public void OnBackButtonPressed() { GameObject gameObject = GameObject.FindWithTag(UIConstants.Tags.UI_Tray_Root); StateMachineContext component = gameObject.GetComponent <StateMachineContext>(); if (currentState == QuestsDetailsState.Inventory) { component.SendEvent(new ExternalEvent("ScreenQuestsDetails", "pause")); } else { component.SendEvent(new ExternalEvent("Root", "mainnav_locomotion")); } }
private void OnDisable() { if (smContext != null) { smContext.SendEvent(new ExternalEvent(fsmTarget, "unloaded")); } }
protected void resetUI() { if (context != null) { context.SendEvent(new ExternalEvent("IglooScreenContainerContent", "igloonone")); } }
private void Start() { string startEvent = GetComponentInParent <SEDFSMStartEventSource>().StartEvent; StateMachineContext component = GetComponent <StateMachineContext>(); component.SendEvent(new ExternalEvent(FSMName, startEvent)); }
private IEnumerator Start() { if (!string.IsNullOrEmpty(StateMachineToCheck)) { StateMachineContext stateMachineContext = GetComponentInParent <StateMachineContext>(); while (!stateMachineContext.ContainsStateMachine(StateMachineToCheck)) { yield return(null); } string state = stateMachineContext.GetStateMachineState(StateMachineToCheck); int num = 0; while (true) { if (num < StatesToEvents.Length) { if (StatesToEvents[num].State == state) { break; } num++; continue; } yield break; } stateMachineContext.SendEvent(new ExternalEvent(Target, StatesToEvents[num].Event)); } else { Log.LogError(this, "StateMachineToCheck was null or empty"); } }
protected override void OnEnable() { if (!Owner.CompareTag("Player")) { return; } EventDispatcher eventDispatcher = Service.Get <EventDispatcher>(); MascotController componentInParent = ClubPenguin.SceneRefs.ActionSequencer.GetTrigger(Owner).GetComponentInParent <MascotController>(); Mascot mascot = componentInParent.Mascot; if (mascot.InteractionBehaviours.ZoomIn && Controller != null) { CinematographyEvents.CameraLogicChangeEvent evt = default(CinematographyEvents.CameraLogicChangeEvent); evt.Controller = Controller; eventDispatcher.DispatchEvent(evt); } if (mascot.InteractionBehaviours.LowerTray && TrayClosed) { GameObject gameObject = GameObject.FindWithTag(UIConstants.Tags.UI_Tray_Root); if (gameObject != null) { StateMachineContext component = gameObject.GetComponent <StateMachineContext>(); component.SendEvent(new ExternalEvent("Root", "minnpc")); } } if (MainNavDisabled) { eventDispatcher.DispatchEvent(new PlayerCardEvents.SetEnablePlayerCard(enable: false)); eventDispatcher.DispatchEvent(new UIDisablerEvents.DisableUIElementGroup("MainNavButtons")); } if (mascot.InteractionBehaviours.SuppressQuestNotifier) { eventDispatcher.DispatchEvent(new HudEvents.SuppressQuestNotifier(suppress: true, autoShow: true)); } if (mascot.InteractionBehaviours.MoveToTalkSpot) { LocomoteToAction component2 = Owner.GetComponent <LocomoteToAction>(); if (component2 != null) { component2.IsEnabled = true; if (mascot.InteractionBehaviours.OverrideInteracteeTxform) { component2.Waypoints = new List <Transform>(1); component2.IsEnabled = true; Transform transform = new GameObject().transform; transform.position = mascot.InteractionBehaviours.DesiredInteracteeTxform.position; transform.rotation = mascot.InteractionBehaviours.DesiredInteracteeTxform.rotation; component2.Waypoints.Add(transform); } } } else { LocomoteToAction component2 = Owner.GetComponent <LocomoteToAction>(); if (component2 != null) { component2.IsEnabled = false; } } }
private void onPromptButtonPressed(DPrompt.ButtonFlags pressed) { if (pressed != DPrompt.ButtonFlags.YES) { return; } LocomotionController currentController = LocomotionHelper.GetCurrentController(base.gameObject); if (currentController is SitController) { LocomotionHelper.SetCurrentController <SwimController>(base.gameObject); } bubbleState = BubbleState.TransitionToHidden; playAudioEvent(mutableData.AirCriticalAudioEvent, EventAction.StopSound); GameObject gameObject = GameObject.FindWithTag(UIConstants.Tags.UI_Tray_Root); if (gameObject != null) { StateMachineContext component = gameObject.GetComponent <StateMachineContext>(); if (component != null) { component.SendEvent(new ExternalEvent("Root", "noUI")); } } Invoke("startBubbleScreenWipe", 0.7f); swimController.ResurfaceAccepted(); dispatcher.DispatchEvent(default(DivingEvents.PlayerResurfaced)); }
public void setControlsEnabled(bool enabled) { EventDispatcher eventDispatcher = Service.Get <EventDispatcher>(); if (enabled) { eventDispatcher.DispatchEvent(new UIDisablerEvents.EnableUIElement("ControlsButton2")); eventDispatcher.DispatchEvent(new UIDisablerEvents.EnableUIElement("ActionButton")); eventDispatcher.DispatchEvent(new UIDisablerEvents.EnableUIElement("ChatButtons")); eventDispatcher.DispatchEvent(new UIDisablerEvents.EnableUIElementGroup("MainNavButtons")); eventDispatcher.DispatchEvent(new UIDisablerEvents.EnableUIElement("CellphoneButton")); return; } eventDispatcher.DispatchEvent(new UIDisablerEvents.DisableUIElement("ControlsButton2")); eventDispatcher.DispatchEvent(new UIDisablerEvents.DisableUIElement("ActionButton")); eventDispatcher.DispatchEvent(new UIDisablerEvents.DisableUIElement("ChatButtons")); eventDispatcher.DispatchEvent(new UIDisablerEvents.DisableUIElementGroup("MainNavButtons")); eventDispatcher.DispatchEvent(new UIDisablerEvents.DisableUIElement("CellphoneButton")); StateMachineContext component = GameObject.FindWithTag(UIConstants.Tags.UI_Tray_Root).GetComponent <StateMachineContext>(); if (component != null) { component.SendEvent(new ExternalEvent("Root", "mainnav_locomotion")); } }
private void OnDestroy() { if (!string.IsNullOrEmpty(Target)) { StateMachineContext stateMachineContext = GetComponentInParent <StateMachineContext>(); if (stateMachineContext == null) { GameObject gameObject = GameObject.FindGameObjectWithTag(UIConstants.Tags.UI_Tray_Root); if (!gameObject.IsDestroyed()) { stateMachineContext = gameObject.GetComponent <StateMachineContext>(); } } if (stateMachineContext != null) { stateMachineContext.SendEvent(new ExternalEvent(Target, Event)); } else if (!AllowMissingStateMachine) { Log.LogError(this, "Could not find a StateMachineContext"); } } else { StateMachine component = GetComponent <StateMachine>(); if (component != null) { component.SendEvent(Event); } else { Log.LogError(this, "Could not find a StateMachine"); } } }
protected override void onHandle(NavBarSecondaryInputMap.Result inputResult) { if (inputResult.Close.WasJustReleased || inputResult.Locomotion.Direction.sqrMagnitude > float.Epsilon) { StateMachineContext componentInParent = GetComponentInParent <StateMachineContext>(); componentInParent.SendEvent(new ExternalEvent(target, targetEvent)); } }
private void onButtonClicked(ButtonClickListener.ClickType clickType) { if (stateMachineContext != null) { stateMachineContext.SendEvent(new ExternalEvent("Root", "popup_closed")); } UnityEngine.Object.Destroy(base.gameObject); }
private IEnumerator AutoTransition() { yield return(new WaitForSeconds(4.15f)); StateMachineContext smc = GetComponentInParent <StateMachineContext>(); smc.SendEvent(new ExternalEvent("AccountRootFSM", "closepopup")); }
private bool onMainNavBarBackButtonClicked(MainNavBarBackButton.MainNavBarBackButtonClicked evt) { if (base.enabled) { StateMachineContext componentInChildren = GameObject.FindWithTag(UIConstants.Tags.UI_Tray_Root).GetComponentInChildren <StateMachineContext>(); componentInChildren.SendEvent(new ExternalEvent(Target, Event)); } return(false); }
public void OnOpenButtonPressed() { GetComponentInParent <QuestsScreenController>().CurrentChapterData = chapterData; GameObject gameObject = GameObject.FindWithTag(UIConstants.Tags.UI_Tray_Root); StateMachineContext component = gameObject.GetComponent <StateMachineContext>(); component.SendEvent(new ExternalEvent("ScreenQuestsAdventures", "logQuests")); removeBreadcrumb(); }
private void Start() { GameObject gameObject = GameObject.FindWithTag(UIConstants.Tags.UI_Tray_Root); trayFSMContext = gameObject.GetComponent <StateMachineContext>(); if (Service.Get <MascotService>().ActiveMascot != null) { trayFSMContext.SendEvent(new ExternalEvent("ScreenQuests", "adventures")); } else if (Service.Get <QuestService>().ActiveQuest != null) { trayFSMContext.SendEvent(new ExternalEvent("ScreenQuests", "details")); } else { trayFSMContext.SendEvent(new ExternalEvent("ScreenQuests", "home")); } Service.Get <EventDispatcher>().AddListener <QuestScreenEvents.ShowQuestLogAdventures>(onShowQuestLogAdventures); }
public void MarketplaceScreenOutroComplete() { if (hasOpened) { Object.Destroy(base.gameObject); GameObject gameObject = GameObject.FindWithTag(UIConstants.Tags.UI_Tray_Root); StateMachineContext component = gameObject.GetComponent <StateMachineContext>(); component.SendEvent(new ExternalEvent("Root", "mainnav_locomotion")); } }
private IEnumerator sendLoadedEvent() { while (smContext == null) { yield return(null); smContext = GetComponentInParent <StateMachineContext>(); } smContext.SendEvent(new ExternalEvent(fsmTarget, "loaded")); }
private void onCellPhonePrefabLoaded(string path, GameObject cellPhonePrefab) { GameObject popup = Object.Instantiate(cellPhonePrefab); PopupEvents.ShowCameraSpacePopup evt = new PopupEvents.ShowCameraSpacePopup(popup, destroyPopupOnBackPressed: false, scaleToFit: true, "Accessibility.Popup.Title.CellPhone", "MainCamera", 1f, 0); Service.Get <EventDispatcher>().DispatchEvent(evt); StateMachineContext componentInParent = GetComponentInParent <StateMachineContext>(); componentInParent.SendEvent(new ExternalEvent("Root", "noui")); }
protected override void onHandle(NavBarTitleInputMap.Result inputResult) { back.HandleMappedInput(inputResult.Back); exit.HandleMappedInput(inputResult.Exit); if (inputResult.Locomotion.Direction.sqrMagnitude > float.Epsilon) { StateMachineContext componentInParent = GetComponentInParent <StateMachineContext>(); componentInParent.SendEvent(new ExternalEvent(target, targetEvent)); } }
public override void OnEnter() { GameObject gameObject = GameObject.FindWithTag(UIConstants.Tags.UI_Tray_Root); if (gameObject != null) { StateMachineContext component = gameObject.GetComponent <StateMachineContext>(); component.SendEvent(new ExternalEvent(StateMachineName, EventName)); } Finish(); }
private void destroyAndCloseCellPhone() { destroy(); Service.Get <EventDispatcher>().DispatchEvent(default(CellPhoneEvents.CellPhoneClosed)); StateMachineContext component = SceneRefs.UiTrayRoot.GetComponent <StateMachineContext>(); if (component != null) { component.SendEvent(new ExternalEvent("Root", "mainnav_locomotion")); } }
public override void SetInputFieldSelected() { CoroutineRunner.Start(selectInputField(), this, "selectInputField"); base.SetInputFieldSelected(); StateMachineContext componentInParent = GetComponentInParent <StateMachineContext>(); if (componentInParent != null && componentInParent.ContainsStateMachine("Root")) { componentInParent.SendEvent(new ExternalEvent("Root", "chat_input")); } }
private void resetControls() { GameObject gameObject = GameObject.FindWithTag(UIConstants.Tags.UI_Tray_Root); if (gameObject != null) { StateMachineContext component = gameObject.GetComponent <StateMachineContext>(); component.SendEvent(new ExternalEvent("Root", "exit_cinematic")); } dispatcher.DispatchEvent(new PlayerCardEvents.SetEnablePlayerCard(enable: true)); dispatcher.DispatchEvent(new UIDisablerEvents.EnableUIElementGroup("MainNavButtons")); }
protected void setDataAndTemporarilyClose() { if (returnToPreviousState != null) { returnToPreviousState.SetCurrentTargetAndState("IglooScreenContainer", "max"); returnToPreviousState.SetPreviousState(base.gameObject); } base.gameObject.SetActive(value: false); StateMachineContext componentInParent = GetComponentInParent <StateMachineContext>(); componentInParent.SendEvent(new ExternalEvent("IglooScreenContainer", "min")); }
public void OnAddFriendClicked() { if (FriendsDataModelService.FriendsList.Count < FriendsDataModelService.MaxFriendsCount) { StateMachineContext componentInParent = GetComponentInParent <StateMachineContext>(); componentInParent.SendEvent(new ExternalEvent("FriendsScreen", "addFriends")); } else { Service.Get <PromptManager>().ShowPrompt("MaximumFriendsPrompt", null); } }
private void changeCameraController(CameraController controller, Transform cameraTarget, bool hideControls) { if (currentCameraController != null) { CinematographyEvents.CameraLogicResetEvent evt = default(CinematographyEvents.CameraLogicResetEvent); evt.Controller = currentCameraController; dispatcher.DispatchEvent(evt); } CinematographyEvents.CameraLogicChangeEvent evt2 = default(CinematographyEvents.CameraLogicChangeEvent); evt2.Controller = controller; currentCameraController = controller; dispatcher.DispatchEvent(evt2); dispatcher.DispatchEvent(new CinematographyEvents.ChangeCameraTarget(cameraTarget)); if (hideControls) { trayFSMContext.SendEvent(new ExternalEvent("Root", "minnpc")); } else { trayFSMContext.SendEvent(new ExternalEvent("Root", "exit_cinematic")); } }
public void OnAnimationComplete() { GameObject gameObject = GameObject.FindWithTag(UIConstants.Tags.UI_Tray_Root); if (gameObject != null) { StateMachineContext component = gameObject.GetComponent<StateMachineContext>(); if (component != null) { component.SendEvent(new ExternalEvent("Root", "restoreUI")); } } Object.Destroy(base.gameObject); }