/// <summary> /// Draws all of the added states. /// </summary> private void OnViewTypeStateListDraw(Rect rect, int index, bool isActive, bool isFocused) { if (m_ReorderableViewTypeStateList == null) { return; } var viewType = m_CameraController.ViewTypes[EditorPrefs.GetInt(SelectedViewTypeIndexKey)]; // The index may be out of range if the component was copied. if (index >= m_CameraController.ViewTypes[EditorPrefs.GetInt(SelectedViewTypeIndexKey)].States.Length) { m_ReorderableViewTypeStateList.index = -1; EditorPrefs.SetInt(GetSelectedViewTypeStateIndexKey(viewType), m_ReorderableViewTypeStateList.index); return; } EditorGUI.BeginChangeCheck(); StateInspector.OnStateListDraw(viewType, viewType.States, rect, index); if (EditorGUI.EndChangeCheck()) { Shared.Editor.Utility.EditorUtility.RecordUndoDirtyObject(target, "Change Value"); SerializeViewTypes(); StateInspector.UpdateDefaultStateValues(viewType.States); } }
/// <summary> /// Draws all of the added states. /// </summary> private void OnItemSetStateListDraw(Rect rect, int index, bool isActive, bool isFocused) { EditorGUI.BeginChangeCheck(); if (m_ItemSetListIndex >= m_ItemSetManager.CategoryItemSets.Length || EditorPrefs.GetInt(SelectedItemSetIndexKey, -1) == -1 || EditorPrefs.GetInt(SelectedItemSetIndexKey, -1) >= m_ItemSetManager.CategoryItemSets[m_ItemSetListIndex].ItemSetList.Count) { m_ReorderableItemSetStateList[m_ItemSetListIndex].index = -1; return; } var itemSet = m_ItemSetManager.CategoryItemSets[m_ItemSetListIndex].ItemSetList[EditorPrefs.GetInt(SelectedItemSetIndexKey, -1)]; // The index may be out of range if the component was copied. if (index >= itemSet.States.Length) { m_ReorderableItemSetStateList[m_ItemSetListIndex].index = -1; return; } StateInspector.OnStateListDraw(itemSet, itemSet.States, rect, index); if (EditorGUI.EndChangeCheck()) { Shared.Editor.Utility.EditorUtility.RecordUndoDirtyObject(target, "Change Value"); StateInspector.UpdateDefaultStateValues(itemSet.States); } }
/// <summary> /// Draws all of the added states. /// </summary> private void OnPickupSetStateListDraw(Rect rect, int index, bool isActive, bool isFocused) { EditorGUI.BeginChangeCheck(); var pickupSet = m_ItemPickup.ItemPickupSet[EditorPrefs.GetInt(SelectedPickupSetIndexKey, -1)]; // The index may be out of range if the component was copied. if (index >= pickupSet.ItemSet.States.Length) { m_ReorderablePickupSetStateList.index = -1; return; } StateInspector.OnStateListDraw(pickupSet.ItemSet, pickupSet.ItemSet.States, rect, index); if (EditorGUI.EndChangeCheck()) { InspectorUtility.RecordUndoDirtyObject(target, "Change Value"); StateInspector.UpdateDefaultStateValues(pickupSet.ItemSet.States); } }
/// <summary> /// Draws all of the added states. /// </summary> private void OnAnimatorAudioStateSetStateListDraw(Rect rect, int index, bool isActive, bool isFocused) { EditorGUI.BeginChangeCheck(); var animatorAudioState = m_ShootableWeapon.ReloadAnimatorAudioStateSet.States[EditorPrefs.GetInt(SelectedReloadAnimatorAudioStateSetIndexKey)]; // The index may be out of range if the component was copied. if (index >= animatorAudioState.States.Length) { m_ReorderableReloadAnimatorAudioStateSetStateList.index = -1; EditorPrefs.SetInt(GetSelectedAnimatorAudioStateSetStateIndexKey(EditorPrefs.GetInt(SelectedReloadAnimatorAudioStateSetIndexKey)), m_ReorderableReloadAnimatorAudioStateSetStateList.index); return; } StateInspector.OnStateListDraw(animatorAudioState, animatorAudioState.States, rect, index); if (EditorGUI.EndChangeCheck()) { Shared.Editor.Utility.EditorUtility.RecordUndoDirtyObject(target, "Change Value"); StateInspector.UpdateDefaultStateValues(animatorAudioState.States); } }
/// <summary> /// Draws all of the added states. /// </summary> private void OnAttributeStateListDraw(Rect rect, int index, bool isActive, bool isFocused) { EditorGUI.BeginChangeCheck(); var attribute = m_AttributeManager.Attributes[EditorPrefs.GetInt(SelectedAttributeIndexKey)]; // The index may be out of range if the component was copied. if (index >= m_AttributeManager.Attributes[EditorPrefs.GetInt(SelectedAttributeIndexKey)].States.Length) { m_ReorderableAttributeStateList.index = -1; EditorPrefs.SetInt(GetSelectedAttributeStateIndexKey(attribute), m_ReorderableAttributeStateList.index); return; } StateInspector.OnStateListDraw(attribute, attribute.States, rect, index); if (EditorGUI.EndChangeCheck()) { InspectorUtility.RecordUndoDirtyObject(target, "Change Value"); StateInspector.UpdateDefaultStateValues(attribute.States); } }