public override void Tick() { //SetMagicAttack(); StateInputController.MoveState(_character); StateInputController.JumpState(_character); }
public override void Tick() { _newCharacter.SetActive(true); _character.gameObject.SetActive(false); StateInputController.MoveState(_character); }
public override void Tick() { Death(); StateInputController.MoveState(_character); StateInputController.JumpState(_character); }