public void Feeding() { switch (stateFeeding) { case StateFeed.Feeding: stateFeeding = StateFeed.NoNFeeding; for (int i = 0; i < UI_Feeding.Count; i++) { // UI_Feeding[i].SetActive(false); } for (int i = 0; i < UI_NoNFeeding.Count; i++) { UI_NoNFeeding[i].SetActive(true); } StopFeeding(); textMode.text = "Feeding"; break; case StateFeed.NoNFeeding: stateFeeding = StateFeed.Feeding; for (int i = 0; i < UI_Feeding.Count; i++) { // UI_Feeding[i].SetActive(true); } for (int i = 0; i < UI_NoNFeeding.Count; i++) { UI_NoNFeeding[i].SetActive(false); } textMode.text = "Stop Feeding"; StartFeeding(); break; } }
// Use this for initialization void Start() { textMode.text = "Feeding"; stateFeeding = StateFeed.NoNFeeding; for (int i = 0; i < FishPathControllers.Count; i++) { FishPathControllers[i].feedingManager = this; } // selectedFeed(); // setFishToFeed(); }