public virtual void Selected()
    {
        stateDisplay.UpdateState("Selected");
        isSelected = true;

        foreach (Transform child in transform)
        {
            if (child.gameObject.name != "StateBillBoard")
            {
                child.renderer.material.shader = Shader.Find("Self-Illumin/Outlined Diffuse");
            }
        }
    }
예제 #2
0
    void UpdateStateText()
    {
        statsText = "Str: " + (strengthIsVisible ? strengthLevel.ToString() : "?") + "/ Sus: " +
                    (suspicionIsVisible ? suspicionLevel.ToString() : "?") + "/ Cha: " +
                    (charismaIsVisible ? charismaLevel.ToString() : "?");

        stateDisplay.UpdateState(humanState.ToString() + " | " + statsText);
    }