/// <summary> /// Populate values from the base palette. /// </summary> public void PopulateFromBase() { // Populate only the designated styles StateNormal.PopulateFromBase(PaletteState.Normal); StateTracking.PopulateFromBase(PaletteState.Tracking); StateContextNormal.PopulateFromBase(PaletteState.ContextNormal); StateContextTracking.PopulateFromBase(PaletteState.ContextTracking); }
/// <summary> /// Populate values from the base palette. /// </summary> public void PopulateFromBase() { // Populate only the designated styles StateCheckedNormal.PopulateFromBase(PaletteState.CheckedNormal); StateContextCheckedNormal.PopulateFromBase(PaletteState.ContextCheckedNormal); StateTracking.PopulateFromBase(PaletteState.Tracking); StateContextPressed.PopulateFromBase(PaletteState.Pressed); StateContextTracking.PopulateFromBase(PaletteState.Tracking); }
/// <summary> /// Populate values from the base palette. /// </summary> public void PopulateFromBase() { // Populate only the designated styles StateNormal.PopulateFromBase(PaletteState.Normal); StateTracking.PopulateFromBase(PaletteState.Tracking); StateCheckedNormal.PopulateFromBase(PaletteState.CheckedNormal); StateCheckedTracking.PopulateFromBase(PaletteState.CheckedTracking); StateContextTracking.PopulateFromBase(PaletteState.ContextTracking); StateContextCheckedNormal.PopulateFromBase(PaletteState.ContextCheckedNormal); StateContextCheckedTracking.PopulateFromBase(PaletteState.ContextCheckedTracking); OverrideFocus.PopulateFromBase(PaletteState.FocusOverride); }