private static void SetPaperCreepWetState(Creep creep) { StateChanger.MakeCreepWet(creep); StateChanger.MakeCreepImmuneToType(creep, TowerType.Slice); StateChanger.MakeCreepImmuneToType(creep, TowerType.Impact); StateChanger.MakeCreepNormalToType(creep, TowerType.Ice); }
private static void ChangeStartStatesIfPaperCreep(Creep creep) { creep.State.SetVulnerabilitiesToNormal(); StateChanger.MakeCreepHardBoiledToType(creep, TowerType.Impact); StateChanger.MakeCreepImmuneToType(creep, TowerType.Ice); StateChanger.MakeCreepWeakToType(creep, TowerType.Water); StateChanger.MakeCreepVulnerableToType(creep, TowerType.Slice); StateChanger.MakeCreepVulnerableToType(creep, TowerType.Fire); StateChanger.MakeCreepVulnerableToType(creep, TowerType.Acid); }