예제 #1
0
    public bool ScheduleChange(MeshNetworkIdentity id, StateChange change, ref IDContainer idReference)
    {
        //Debug.Log("Schedule change: my identity has objectID = " + GetIdentity().GetObjectID());
        if (GetIdentity().meshnetReference.database == null)
        {
            Debug.LogError("Can't schedule a state change without an active database");
            return(false);
        }

        ushort transactionID = GetNextTransactionID();

        callbackRegistry.Add(transactionID, idReference);
        callbackTimers.Add(transactionID, Time.time);
        StateChangeTransaction transaction = new StateChangeTransaction(transactionID, change, id);
        MeshPacket             p           = new MeshPacket();

        p.SetContents(transaction.GetSerializedBytes());
        p.SetPacketType(PacketType.DatabaseChangeRequest);
        //Debug.Log("Setting packet with source object ID = " + GetIdentity().GetObjectID());
        p.SetSourceObjectId(GetIdentity().GetObjectID());
        p.SetSourcePlayerId(GetIdentity().meshnetReference.GetLocalPlayerID());
        p.SetTargetObjectId((ushort)ReservedObjectIDs.DatabaseObject);
        p.SetTargetPlayerId(netDB.GetIdentity().GetOwnerID());
        GetIdentity().RoutePacket(p);
        return(true);
    }
예제 #2
0
    /*
     *  Users SHOULD be able to:
     *      Request object creation and assign the object to themselves
     *      Request object ownership change of others' objects if the object is unlocked
     *      Request object deletion of their own objects
     *
     *
     *  Users SHOULD NOT be able to:
     *      Request object deletion of others' objects
     *      Create objects and make other players the owner
     *      Request object ownership change of others' objects if the object is locked
     *      Request changing objects' objectID, prefabID, or any other
     *
     */
    public void ConsiderChangeRequest(MeshPacket p)
    {
        if (GetAuthorized() == false)
        {
            Debug.LogError("Being asked to change the database when not authorized!");
            return;
        }
        if (LookupPlayer(p.GetSourcePlayerId()) == null)
        {
            Debug.LogError("Change request source player does not exist on the database");
            return;
        }

        StateChangeTransaction transaction = StateChangeTransaction.ParseSerializedBytes(p.GetContents());

        if (transaction.GetChangeType() == StateChange.Addition)
        {
            //Check if the desired owner is the packet sender
            if (p.GetSourcePlayerId() != transaction.GetObjectData().GetOwnerID())
            {
                Debug.LogError("Requested object creation tries to assign to new player: prohibited");
                return;
            }
            DatabaseChangeResult result = AddObject(transaction.GetObjectData(), true);
            if (result.success == false)
            {
                Debug.LogError("Requested object addition failed: " + result.error);
                return;
            }
            else
            {
                game.SpawnObject(result.data);
                EchoChangeRequest(transaction.GetTransactionID(), result.data, p.GetSourcePlayerId());
            }
        }
        else if (transaction.GetChangeType() == StateChange.Removal)
        {
            //Check if requesting user owns the object
            if (p.GetSourcePlayerId() != transaction.GetObjectData().GetOwnerID())
            {
                Debug.LogError("User trying to remove an object that doesn't belong to them");
                return;
            }
            MeshNetworkIdentity localObjectToRemove = LookupObject(transaction.GetObjectData().GetObjectID());
            if (localObjectToRemove == null)
            {
                Debug.LogError("Couldn't find the object requested to be removed.");
                return;
            }
            DatabaseChangeResult result = RemoveObject(LookupObject(transaction.GetObjectData().GetObjectID()), true);
            if (result.success == false)
            {
                Debug.LogError("Requested object removal failed: " + result.error);
                return;
            }
            else
            {
                game.RemoveObject(result.data);
                EchoChangeRequest(transaction.GetTransactionID(), localObjectToRemove.GetObjectID(), p.GetSourcePlayerId());
            }
        }
        else if (transaction.GetChangeType() == StateChange.Change)
        {
            if (p.GetSourcePlayerId() != transaction.GetObjectData().GetOwnerID())
            {
                Debug.LogError("User trying to change an object that doesn't belong to them");
                return;
            }
            MeshNetworkIdentity localObjectToChange = LookupObject(transaction.GetObjectData().GetObjectID());
            if (localObjectToChange == null)
            {
                Debug.LogError("Couldn't find the object requested to be changed.");
                return;
            }
            DatabaseChangeResult result = ChangeObject(LookupObject(transaction.GetObjectData().GetObjectID()), true);
            if (result.success == false)
            {
                Debug.LogError("Requested object change failed: " + result.error);
                return;
            }
            else
            {
                EchoChangeRequest(transaction.GetTransactionID(), localObjectToChange.GetObjectID(), p.GetSourcePlayerId());
            }
        }
    }