public M2Unit() : base(8) { primaryWeapon = new M2StatWeapons(); stat_ter = new M2StatWeapons(); stat_ter_ex = null; stat_ter_attr = Stat_pri_attr.no; armour_ug_levels = new List <string>(); armour_ug_models = new List <string>(); era0 = new List <string>(); era1 = new List <string>(); era2 = new List <string>(); }
private void HandleStatPriAttr(ref Stat_pri_attr stat_Pri_, string[] data) { LookUpTables lu = new LookUpTables(); Stat_pri_attr temp = Stat_pri_attr.no; stat_Pri_ = temp; if (data[0] == lu.LookUpString <Stat_pri_attr>(Stat_pri_attr.no)) { return; } foreach (string str in data) { stat_Pri_ |= lu.LookUpKey <Stat_pri_attr>(str.Trim()); } stat_Pri_ &= ~Stat_pri_attr.no; }