private void LevelUp(object sender, EventArgs e) { for (Int32 i = 0; i < BaseStats.Experience.LevelUps; ++i) { BaseStats.Health.Increase(StatManager.HealthMod(Race, Class)); BaseStats.Mana.Increase(StatManager.ManaMod(Race, Class)); BaseStats.Attack += StatManager.AttackMod(Race, Class); BaseStats.Defense += StatManager.DefenseMod(Race, Class); BaseStats.Speed += StatManager.SpeedMod(Race, Class); Skills.UnSpentPoints += 1; } BaseStats.Experience.LevelUps = 0; }