public static void ApplyTrackedStatMod(StatCollection source, StatCollection target, StatType stat, StatModifier mod, params StatModifierOption[] statOptions) { GameObject s = source != null ? source.Owner : null; GameObject t = target != null ? target.Owner : null; if (t != null) { target.ApplyTrackedMod(stat, mod, s, statOptions); SendStatChangeEvent(source.Owner, t, stat, mod.Value); } else { Debug.LogWarning("a stat mod: " + mod + " could not be added to a target because it was null"); } }
public static void ApplyTrackedStatMod(StatCollection source, StatCollection target, StatType stat, StatModifier mod, params StatModifierOption[] statOptions) { target.ApplyTrackedMod(stat, mod, source.Owner, statOptions); SendStatChangeEvent(source.Owner, target.Owner, stat, mod.Value); }