private float CalculateAbilityDamage(BaseAbility usedAbility) { abilityPower = usedAbility.AbilityPower; // This retrieves power of move totalAbilityPowerDamage = abilityPower * statCalcScript.FindPlayerMainStatAndCalculateMainStatModifer(); // Find main stat and use it as a modifer for damage return(totalAbilityPowerDamage); }