public void setInfo(bool show) { info = false; info_panel.SetActive(show); if (show) { StatSum statsum = parent.rune.GetStats(false); for (int i = 0; i < labels.Count; i++) { //Debug.Log("Checking label " + labels[i].effect_type + "\n"); StatBit statbit = statsum.GetStatBit(labels[i].effect_type); if (Get.isGeneric(statbit.effect_type) && statbit.hasStat()) { if (labels[i].type.Equals("info")) { labels[i].text.text = statbit.getDetailStats()[0].toString(); info = true; // Debug.Log("updating text for " + labels[i].effect_type + "\n"); } else { labels[i].gameObject.SetActive(true); info = true; //Debug.Log("updating image for " + labels[i].effect_type + "\n"); } } else if (statbit.hasStat()) { if (labels[i].type.Equals("info")) { labels[i].text.text = statbit.getDetailStats()[0].toString(); info = true; labels[i].gameObject.SetActive(true); // Debug.Log("updating text for " + labels[i].effect_type + "\n"); } else { labels[i].gameObject.SetActive(true); info = true; // Debug.Log("updating image for " + labels[i].name + " " + labels[i].effect_type + "\n"); } } else { labels[i].gameObject.SetActive(false); } } } }
public void SetSkill(StatBit statbit) { SpecialSkill s = _getSkill(statbit.effect_type); if (s == null) { Debug.Log("Skillmaster does not have a skill of type " + statbit.effect_type + "\n"); return; } if (!statbit.hasStat()) { Debug.Log("Setting null skill?\n"); return; } // Debug.Log("Setting skill " + statbit.effect_type + "\n"); s.Skill = statbit; //.GetClone();//should this be a clone or no? s.button.SetSkill(); my_panel.UpdatePanel(); // castle skills are always active but are still set up through buttons. To actually have the skill go off, have to simulate the click. //Architect = do it now, skill is always present //Renew = Regenerate_fake_button fake clicks when health goes down if (Get.isCastleSkill(statbit.effect_type) && CheckSkill(statbit.effect_type)) { s.button.selected = false; if (statbit.effect_type == EffectType.Architect) { s.button.OnClick(); } } }
public void setInfoLabel(MyLabel label, Rune check_rune) { StatSum statsum = (check_rune != null) ? check_rune.GetStats(Get.isSpecial(label.effect_type)) : null; StatBit statbit = (statsum != null) ? statsum.GetStatBit(label.effect_type) : null; if (label.text != null) { label.text.text = ""; } if (label.image_labels.Length > 0) { label.image_labels[0].setLabel("", 0); } if (statbit != null && statbit.hasStat()) { int lvl = check_rune.getLevel(label.effect_type); if (label.text != null) { label.text.text = (lvl > 0) ? lvl.ToString() : ""; } if (label.image_labels.Length > 0) { label.image_labels[0].setLabel("", lvl); } } }