//Mostra os status do personagem public void StastButton(StastButton stats) { InventoryGrp.SetActive(false); OverallData.SetActive(true); StastGeneral.SetActive(true); StastToAllowcateInCreat.SetActive(false); AreaToGo.SetActive(false); GeneralStastValues(stats.Index); ConfigurationsPanel.SetActive(false); changeItens = false; }
//Seleção de Areas public void GoToArea(StastButton index) { InventoryGrp.SetActive(false); OverallData.SetActive(false); StastGeneral.SetActive(false); StastToAllowcateInCreat.SetActive(false); SelectPanel.SetActive(false); AreaToGo.SetActive(true); ConfigurationsPanel.SetActive(false); InventoryGrp.SetActive(false); changeItens = false; }