private void btnExitYes() { StartWndUIController.ShowOrHide(true); ClearAllZombie(); p._ZombieMgr.RemoveAllZombie(); p.ClearGold(); p.DestroyEvent(); BagWndUIController.getMe().gameObject.SetActive(false); }
// Use this for initialization void Start() { Player p = new Player(); p.id = 1; PlayerManager.Instance.AddPlayer(p); BattleManager.Instance.leftPlayer = p; StartWndUIController.ShowOrHide(true); }
//private void btnOnEnter(Button btn) //{ // btn.image.color = Color.white; //} //private void btnOnExit(Button btn) //{ // btn.image.color = Color.grey; //} //单机模式 private void btnSingleOnClick() { GroundManager.getMe().ClearNum(); BattleManager.Instance.leftPlayer.Init(); if (uiMgr.getMe().FindUI(MenuWndUIController.ui_name) != null) { MenuWndUIController.getMe().isPingpong = false; } if (uiMgr.getMe().FindUI(BagWndUIController.ui_name) != null) { BagWndUIController.getMe().gameObject.SetActive(true); BagWndUIController.getMe().Notify(); uiMgr.getMe().setTopUI(BagWndUIController.ui_name); } BagWndUIController.ShowOrHide(true); if (uiMgr.getMe().FindUI(BattleWndUIController.ui_name) != null) { BattleWndUIController.getMe().gameObject.SetActive(true); BattleWndUIController.getMe().SetFirstBtnOnNode(); EventManager.getMe().GoldAdd(8); } BattleWndUIController.ShowOrHide(true); if (uiMgr.getMe().FindUI(BuyWndUIController.ui_name) != null) { BuyWndUIController.getMe().gameObject.SetActive(true); uiMgr.getMe().setTopUI(BuyWndUIController.ui_name); BuyWndUIController.getMe().Notify(); } BuyWndUIController.ShowOrHide(true); StartWndUIController.ShowOrHide(false); }