예제 #1
0
 private void LoadData()
 {
     _appService.GetData();
     isLoaded = true;
     LoadDataCommand.RaiseCanExecuteChanged();
     StartSimulationCommand.RaiseCanExecuteChanged();
 }
 /// <summary>
 /// The OnMazePropertyChanged method is called when a property in the Maze model class changes.
 /// </summary>
 /// <param name="sender"></param>
 /// <param name="e"></param>
 private void OnMazePropertyChanged(object sender, PropertyChangedEventArgs e)
 {
     try
     {
         GenerateMazeCommand.RaiseCanExecuteChanged();
         ResetMazeCommand.RaiseCanExecuteChanged();
         StartSimulationCommand.RaiseCanExecuteChanged();
         StopSimulationCommand.RaiseCanExecuteChanged();
     }
     catch (Exception ex)
     {
         throw new Exception("MazeGeneratorViewModel.OnMazePropertyChanged(object sender, PropertyChangedEventArgs e): " + ex.ToString());
     }
 }
 /// <summary>
 /// The OnForestPropertyChanged method is called when a property in the Forest model class changes.
 /// </summary>
 /// <param name="sender"></param>
 /// <param name="e"></param>
 private void OnForestPropertyChanged(object sender, PropertyChangedEventArgs e)
 {
     try
     {
         StartSimulationCommand.RaiseCanExecuteChanged();
         StopSimulationCommand.RaiseCanExecuteChanged();
         StepSimulationCommand.RaiseCanExecuteChanged();
         ResetSimulationCommand.RaiseCanExecuteChanged();
         StartFireCommand.RaiseCanExecuteChanged();
     }
     catch (Exception ex)
     {
         throw new Exception("ForestFireSimulatorViewModel.OnForestPropertyChanged(object sender, PropertyChangedEventArgs e): " + ex.ToString());
     }
 }
예제 #4
0
 private void StartSimulation()
 {
     _appService.StartSimulator();
     isStarted = true;
     StartSimulationCommand.RaiseCanExecuteChanged();
 }