public void GoToEncodeSeed() { state = StartScreenStates.EncodeSeed; ResetCanvas(); canvas[5].gameObject.SetActive(true); SetupRotateBackground(330); }
public void GoToSeedSetup() { state = StartScreenStates.SeedSetup; ResetCanvas(); canvas[4].gameObject.SetActive(true); SetupRotateBackground(270); }
public void GoToStart() { state = StartScreenStates.Start; ResetCanvas(); canvas[2].gameObject.SetActive(true); SetupRotateBackground(0); }
public void GoToModeSelect() { state = StartScreenStates.ModeSelect; ResetCanvas(); canvas[3].gameObject.SetActive(true); Debug.Log(state); SetupRotateBackground(150); }