public void LoadReplayData(ReplayData replayData) { m_List_Frame.Clear(); m_End_FrameId = replayData.EndFrameId; for (int i = 0; i < replayData.ListFrame.Count; ++i) { Frame_Data tmpfm = replayData.ListFrame[i]; m_List_Frame.Add(tmpfm); } m_StartGame_Data = replayData.StartGame_Data; }
public virtual bool Load(StartGame_Data startGame_Data) { m_StartGame_Data = startGame_Data; return(true); }
public virtual bool Load(StartGame_Data startGame_Data) { m_PlayerRecoder.Load(startGame_Data); return(true); }