private static void Main(string[] args) { //执行23种设计模式中的一种 StartDesign design = new StartDesign(); design.Go(); }
static void Main(string[] args) { StartDesign design = new StartDesign(); design.Go(); Console.ReadKey(); }
public void NewDesignIsReturned() { var cmd = new StartDesign { Name = "created design", }; var designDto = new StartDesignHandler().Execute(cmd); Repository.ShouldContain<Design>(designDto.DesignId); designDto.Name.Should().Be("created design"); }
static void Main(string[] args) { #region 排列 // 求排列:5个数取3个的任意排列 //int[] IntArr = new int[] { 1, 2, 3, 4, 5 }; //整型数组 //List<int[]> ListCombination = PermutationAndCombination<int>.GetPermutation(IntArr, 3); //求全部的5取3排列 //foreach (int[] arr in ListCombination) //{ // foreach (int item in arr) // { // Console.Write(item + " "); // } // Console.WriteLine(""); //} #endregion #region 组合 // 求组合:求5个数里任意3个数的组合 //int[] IntArr = new int[] { 1, 2, 3, 4, 5 }; //整型数组 //List<int[]> ListCombination = PermutationAndCombination<int>.GetCombination(IntArr, 3); //求全部的3-3组合 //foreach (int[] arr in ListCombination) //{ // foreach (int item in arr) // { // Console.Write(item + " "); // } // Console.WriteLine(""); //} //Console.ReadKey(); #endregion #region 二叉树 BiTree <string> tree = new BiTree <string>("A"); Node <string> root = tree.Root; tree.InsertL("B", root); tree.InsertR("C", root); Node <string> b = root.LChild; Node <string> c = root.RChild; tree.InsertL("D", b); tree.InsertR("E", b); tree.InsertL("F", c); tree.InsertR("G", c); Node <string> d = b.LChild; Node <string> e = b.RChild; tree.InsertL("H", d); tree.InsertR("I", d); tree.InsertL("J", e); Console.WriteLine("前序遍历开始>>>\n"); //前序遍历 PreOrder(root); Console.WriteLine("\n------------------------\n"); Console.WriteLine("中序遍历开始>>>\n"); //中序遍历 InOrder(root); Console.WriteLine("\n------------------------\n"); Console.WriteLine("后序遍历开始>>>\n"); //后序遍历 PostOrder(root); Console.WriteLine("\n------------------------\n"); Console.WriteLine("层序遍历开始>>>\n"); //后序遍历 LevelOrder(root); Console.Read(); #endregion #region 顺序表 Console.WriteLine("顺序表测试开始..."); SeqList <string> seq = new SeqList <string>(10); seq.Append("x"); seq.InsertBefore("w", 0); seq.InsertBefore("v", 0); seq.Append("y"); seq.InsertBefore("z", seq.Count()); Console.WriteLine(seq.Count()); //5 Console.WriteLine(seq.ToString()); //v,w,x,y,z Console.WriteLine(seq[1]); //w Console.WriteLine(seq[0]); //v Console.WriteLine(seq[4]); //z Console.WriteLine(seq.IndexOf("z")); //4 Console.WriteLine(seq.RemoveAt(2)); //x Console.WriteLine(seq.ToString()); //v,w,y,z seq.InsertBefore("x", 2); Console.WriteLine(seq.ToString()); //v,w,x,y,z Console.WriteLine(seq.GetItemAt(2)); //x seq.Reverse(); Console.WriteLine(seq.ToString()); //z,y,x,w,v seq.InsertAfter("z_1", 0); seq.InsertAfter("y_1", 2); seq.InsertAfter("v_1", seq.Count() - 1); Console.WriteLine(seq.ToString());//z,z_1,y,y_1,x,w,v,v_1 #endregion #region 单链表 Console.WriteLine("-------------------------------------"); Console.WriteLine("单链表测试开始..."); LinkList <string> link = new LinkList <string>(); link.Head = new LinkNode <string>("x"); link.InsertBefore("w", 0); link.InsertBefore("v", 0); link.Append("y"); link.InsertBefore("z", link.Count()); Console.WriteLine(link.Count()); //5 Console.WriteLine(link.ToString()); //v,w,x,y,z Console.WriteLine(link[1]); //w Console.WriteLine(link[0]); //v Console.WriteLine(link[4]); //z Console.WriteLine(link.IndexOf("z")); //4 Console.WriteLine(link.RemoveAt(2)); //x Console.WriteLine(link.ToString()); //v,w,y,z link.InsertBefore("x", 2); Console.WriteLine(link.ToString()); //v,w,x,y,z Console.WriteLine(link.GetItemAt(2)); //x link.Reverse(); Console.WriteLine(link.ToString()); //z,y,x,w,v link.InsertAfter("1", 0); link.InsertAfter("2", 1); link.InsertAfter("6", 5); link.InsertAfter("8", 7); link.InsertAfter("A", 10); //Position is error! Console.WriteLine(link.ToString()); //z,1,2,y,x,w,6,v,8 #endregion #region 循环队列 CSeqQueue <int> queue = new CSeqQueue <int>(5); queue.Enqueue(1); queue.Enqueue(2); queue.Enqueue(3); queue.Enqueue(4); Console.WriteLine(queue); //front = -1 rear = 3 count = 4 data = 1,2,3,4 queue.Dequeue(); Console.WriteLine(queue); //front = 0 rear = 3 count = 3 data = 2,3,4 queue.Dequeue(); Console.WriteLine(queue); //front = 1 rear = 3 count = 2 data = 3,4 queue.Enqueue(5); Console.WriteLine(queue); //front = 1 rear = 4 count = 3 data = 3,4,5 queue.Enqueue(6); Console.WriteLine(queue); //front = 1 rear = 0 count = 4 data = 3,4,5,6 queue.Enqueue(7); //Queue is full Console.WriteLine(queue); //front = 1 rear = 0 count = 4 data = 3,4,5,6 queue.Dequeue(); queue.Enqueue(7); Console.WriteLine(queue);//front = 2 rear = 1 count = 4 data = 4,5,6,7 queue.Clear(); Console.WriteLine(queue);//queue is empty. queue.Enqueue(1); queue.Enqueue(2); queue.Enqueue(3); queue.Enqueue(4); Console.WriteLine(queue); //front = -1 rear = 3 count = 4 data = 1,2,3,4 queue.Enqueue(5); Console.WriteLine(queue); //front = -1 rear = 4 count = 5 data = 1,2,3,4,5 queue.Enqueue(6); //Queue is full Console.WriteLine(queue); //front = -1 rear = 4 count = 5 data = 1,2,3,4,5 queue.Dequeue(); queue.Dequeue(); queue.Dequeue(); queue.Dequeue(); Console.WriteLine(queue); //front = 3 rear = 4 count = 1 data = 5 queue.Dequeue(); Console.WriteLine(queue); //queue is empty. queue.Enqueue(0); queue.Enqueue(1); queue.Enqueue(2); queue.Enqueue(3); queue.Enqueue(4); //Queue is full Console.WriteLine(queue); //front = 4 rear = 3 count = 4 data = 0,1,2,3 Console.WriteLine(queue.Peek()); //0 queue.Dequeue(); Console.WriteLine(queue); //front = 0 rear = 3 count = 3 data = 1,2,3 queue.Dequeue(); Console.WriteLine(queue); //front = 1 rear = 3 count = 2 data = 2,3 queue.Dequeue(); Console.WriteLine(queue); //front = 2 rear = 3 count = 1 data = 3 queue.Dequeue(); Console.WriteLine(queue); //queue is empty. queue.Enqueue(9); Console.WriteLine(queue); //front = 3 rear = 4 count = 1 data = 9 Console.ReadLine(); #endregion #region 链式队列 LinkQueue <int> Lqueue = new LinkQueue <int>(); Lqueue.Enqueue(1); Lqueue.Enqueue(2); Lqueue.Enqueue(3); Lqueue.Enqueue(4); Console.WriteLine(Lqueue); Lqueue.Dequeue(); Console.WriteLine(Lqueue); Console.WriteLine(Lqueue.Count()); #endregion #region 双链表 Console.WriteLine("-------------------------------------"); Console.WriteLine("双链表测试开始..."); DbLinkList <string> dblink = new DbLinkList <string>(); dblink.Head = new DbNode <string>("x"); dblink.InsertBefore("w", 0); dblink.InsertBefore("v", 0); dblink.Append("y"); dblink.InsertBefore("z", dblink.Count()); Console.WriteLine(dblink.Count()); //5 Console.WriteLine(dblink.ToString()); //v,w,x,y,z Console.WriteLine(dblink[1]); //w Console.WriteLine(dblink[0]); //v Console.WriteLine(dblink[4]); //z Console.WriteLine(dblink.IndexOf("z")); //4 Console.WriteLine(dblink.RemoveAt(2)); //x Console.WriteLine(dblink.ToString()); //v,w,y,z dblink.InsertBefore("x", 2); Console.WriteLine(dblink.ToString()); //v,w,x,y,z Console.WriteLine(dblink.GetItemAt(2)); //x dblink.Reverse(); Console.WriteLine(dblink.ToString()); //z,y,x,w,v dblink.InsertAfter("1", 0); dblink.InsertAfter("2", 1); dblink.InsertAfter("6", 5); dblink.InsertAfter("8", 7); dblink.InsertAfter("A", 10); //Position is error! Console.WriteLine(dblink.ToString()); //z,1,2,y,x,w,6,v,8 string _tail = dblink.GetItemAt(dblink.Count() - 1); Console.WriteLine(_tail); Console.WriteLine(dblink.TestPrevErgodic()); //8 Console.ReadKey(); //8,v,6,w,x,y,2,1,z #endregion #region 哈夫曼 HuffmanTree huffTree = new HuffmanTree(2, 1, 4, 3); huffTree.Create(); Console.WriteLine("最终树的节点值如下:"); Console.WriteLine(huffTree.ToString()); // 输出结果也许并不直观,对照下面这张图就明白了: // https://pic002.cnblogs.com/images/2010/27612/2010120513101331.png Console.ReadLine(); #endregion #region 顺序堆栈 Console.WriteLine("顺序堆栈测试开始..."); SeqStack <int> seqStack = new SeqStack <int>(10); seqStack.Push(1); seqStack.Push(2); seqStack.Push(3); Console.WriteLine(seqStack); Console.WriteLine(seqStack.Peek()); Console.WriteLine(seqStack); Console.WriteLine(seqStack.Pop()); Console.WriteLine(seqStack); #endregion #region 链堆栈 Console.WriteLine("链堆栈测试开始..."); LinkStack <int> linkStack = new LinkStack <int>(); linkStack.Push(1); linkStack.Push(2); linkStack.Push(3); Console.WriteLine(linkStack); Console.WriteLine(linkStack.Peek()); Console.WriteLine(linkStack); Console.WriteLine(linkStack.Pop()); Console.WriteLine(linkStack); Console.ReadLine(); #endregion #region 23种设计模式 //执行23种设计模式中的一种 StartDesign design = new StartDesign(); design.Go(); #endregion }
private ActionResult StartDesign_Render(StartDesign cmd) { var model = new StartDesignModel { Cmd = cmd }; return View(model); }
public ActionResult StartDesign(StartDesign cmd) { return Exec(cmd, success: r => Redirect(Actions.List()), failure: () => StartDesign_Render(cmd)); }
public ActionResult StartDesign() { var initialCmd = new StartDesign(); return StartDesign_Render(initialCmd); }
static void Main(string[] args) { StartDesign start = new StartDesign(); start.Start(); }