public void startServer() { //gamename:playername:numon server: if (serverNameInput.text.Length < 1 || playerNameInput.text.Length < 1 || serverNameInput.text.Contains(":") || playerNameInput.text.Contains(":")) { Debug.Log("Server and Player Name must be filled and can't contain the symbol ':'"); } else { playerInput.SetActive(false); serverInput.SetActive(false); serverB.SetActive(false); clientB.SetActive(false); endB.SetActive(true); LoadCanvas.SetActive(false); LobbyCanvas.SetActive(true); StartCanvas.SetActive(false); Initialize(); broadcastData = serverNameInput.text + ":" + playerNameInput.text + ":" + 0; StartAsServer(); NetworkLobbyManager.singleton.matchName = serverNameInput.text; netmanager.playerName = playerNameInput.text; NetworkLobbyManager.singleton.StartHost(); } }
public void Jeu() { Canvas.SetActive(true); Player.SetActive(true); StartCanvas.SetActive(false); }