public Player(string name, BaseTown basetown, PlayerColor color, Resources resources, bool IsHuman, StartBonus bonus, Difficult difficult) { this.name = name; this.basetown = basetown; this.color = color; this.resources = resources; this.IsHuman = IsHuman; InitializeStartResources(bonus, difficult); }
private void InitializeStartResources(StartBonus bonus, Difficult difficult) { resources = IsHuman ? GetHumanStartResources(difficult) : GetComputerStartResources(difficult); //resources += }