void ChangeScale() { Spr_Buliding.width = (int)((float)Spr_Buliding.width * 1.2f); Spr_Buliding.height = (int)((float)Spr_Buliding.height * 1.2f); Transform[] tran = stars.GetComponentsInChildren <Transform>(); for (int i = 0; i < tran.Length; i++) { UISprite _sprite = tran[i].GetComponent <UISprite>(); if (_sprite == null) { continue; } _sprite.width = (int)((float)_sprite.width * 1.2f); _sprite.height = (int)((float)_sprite.height * 1.2f); } }