예제 #1
0
    /// <summary>
    /// 关闭简介页面
    /// </summary>
    public void CloseCustoms()
    {
        battleName.SetActive(true);
        Starlevel_obj.SetActive(true);
        arroParent_obj.SetActive(true);
        common_tog.gameObject.SetActive(true);
        elite_tog.gameObject.SetActive(true);
        epic_tog.gameObject.SetActive(true);


        if (BattleMgr.Instance.SectionChapter == 0 && isPass == SectionState.Pass)
        {
            QueenShow(false);
            FrontShow(true);
        }
        else if (BattleMgr.Instance.SectionChapter == 0)
        {
            QueenShow(false);
            FrontShow(false);
        }
        else if (BattleMgr.Instance.SectionChapter != 0 && isPass != SectionState.Pass)
        {
            QueenShow(true);
            FrontShow(false);
        }
        else
        {
            QueenShow(true);
            FrontShow(true);
        }
    }
예제 #2
0
 /// <summary>
 /// 点击进入简介界面
 /// </summary>
 /// <param name="stage"></param>
 public void BattleInt(int _levelId, BattleCtrl open)
 {
     BattleMgr.Instance.LevelID = _levelId;
     battleName.SetActive(false);            //本章节名字关闭
     Starlevel_obj.SetActive(false);         //奖励宝箱关闭
     arroParent_obj.SetActive(false);        //交战标记关闭
     common_tog.gameObject.SetActive(false); //
     elite_tog.gameObject.SetActive(false);  //三种副本的选择按钮关闭
     epic_tog.gameObject.SetActive(false);   //
     queen_btn.gameObject.SetActive(false);  //关闭左箭头
     front_btn.gameObject.SetActive(false);  //关闭右箭头
     open.OpenCustoms();
 }