private void GameLoop_Saving(object sender, StardewModdingAPI.Events.SavingEventArgs e) { if (!Context.IsMultiplayer || Context.IsMainPlayer) { Helper.Data.WriteSaveData(PlacedAugmentorsManager.SavedDataKey, new SerializablePlacedAugmentors(PlacedAugmentorsManager.Instance)); } }
private void GameLoop_Saving(object?sender, StardewModdingAPI.Events.SavingEventArgs e) { //reset invincibility settings while saving to help prevent future potential errors if the mod is disabled later //redundant with DayEnding to handle farmhand inconsistency Game1.player.temporaryInvincibilityTimer = 0; Game1.player.currentTemporaryInvincibilityDuration = 0; Game1.player.temporarilyInvincible = false; }
private void OnSaving(object sender, StardewModdingAPI.Events.SavingEventArgs e) { if (!Context.IsMainPlayer) { return; } Helper.Data.WriteSaveData(SaveProfileKey, session); }
private void GameLoop_Saving(object sender, StardewModdingAPI.Events.SavingEventArgs e) { var svd = new ShopSaveData(); foreach (var s in MapTKShop.Bought) { svd.BoughtItems.Add(s.Key, s.Value); } Plato.ModHelper.Data.WriteSaveData(ShopSaveData, svd); }
private void GameLoop_Saving(object sender, StardewModdingAPI.Events.SavingEventArgs e) { UtilitySystemDictData dict = new UtilitySystemDictData(); Monitor.Log($"writing grid data for {utilitySystemDict.Count} locations from save"); foreach (var kvp in utilitySystemDict) { UtilitySystemData gridData = new UtilitySystemData(kvp.Value[GridType.water].pipes, kvp.Value[GridType.electric].pipes); dict.dict[kvp.Key] = gridData; Monitor.Log($"writing {gridData.electricData.Count} ep and {gridData.waterData.Count} wp for location {kvp.Key} to save"); } Helper.Data.WriteSaveData(saveKey, dict); }
/// <summary> /// Serializes the worn extra rings to disk. /// </summary> void GameLoop_Saving(object sender, StardewModdingAPI.Events.SavingEventArgs e) { if (!Game1.IsMasterGame) { return; } var savedata = new SaveRingsDict(); foreach (Farmer f in Game1.getAllFarmers()) { savedata[f.UniqueMultiplayerID] = new SaveRings(actualdata.GetValue(f, FarmerNotFound)); } Helper.Data.WriteSaveData("extra-rings", savedata); Monitor.Log("Saved extra rings data."); }
private void GameLoop_Saving(object sender, StardewModdingAPI.Events.SavingEventArgs e) { ColorDictData dict = new ColorDictData(); Monitor.Log($"writing recolor data for {colorDict.Count} locations from save"); foreach (var kvp in colorDict) { Monitor.Log($"writing {kvp.Value.Count} recolors for location {kvp.Key} to save"); dict.colorDict[kvp.Key] = new List <RecolorData>(); foreach (var kvp2 in kvp.Value) { dict.colorDict[kvp.Key].Add(kvp2.Value); } } Helper.Data.WriteSaveData(saveKey, dict); }
//~~~~~~~~~~~~~~~~~~~~// // Static Functions // //~~~~~~~~~~~~~~~~~~~~// public static void BeforeSave_SaveRecipeBooks(object o, StardewModdingAPI.Events.SavingEventArgs e) { if (!Directory.Exists(Path.Combine(Revitalize.ModCore.ModHelper.DirectoryPath, "SaveData"))) { Directory.CreateDirectory(Path.Combine(Revitalize.ModCore.ModHelper.DirectoryPath, "SaveData")); } string[] directories = Directory.GetDirectories(Path.Combine(Revitalize.ModCore.ModHelper.DirectoryPath, "SaveData")); string playerData = Path.Combine(Path.Combine(Revitalize.ModCore.ModHelper.DirectoryPath, "SaveData"), PlayerUtilities.GetUniqueCharacterString()); string objectPath = Path.Combine(playerData, "RecipeInformation"); Directory.CreateDirectory(objectPath); string[] objectFiles = Directory.GetFiles(objectPath); foreach (KeyValuePair <string, CraftingRecipeBook> book in CraftingRecipeBook.CraftingRecipesByGroup) { string recipePath = Path.Combine(objectPath, book.Key + ".json"); ModCore.Serializer.Serialize(recipePath, book.Value); } }
private void GameLoop_Saving(object sender, StardewModdingAPI.Events.SavingEventArgs e) { Monitor.Log($"saving Grange display items: {Game1.player.team.grangeDisplay.Count}"); List <PersistentItem> grangeItems = new List <PersistentItem>(); foreach (Item item in Game1.player.team.grangeDisplay) { if (item is Object) { grangeItems.Add(new PersistentItem(item)); } else { grangeItems.Add(null); } } PersistentGrangeDisplayData data = new PersistentGrangeDisplayData(); data.PersistentGrangeDisplay = grangeItems; Helper.Data.WriteSaveData("PersistentGrangeDisplay", data); }
void GameLoop_Saving(object sender, StardewModdingAPI.Events.SavingEventArgs e) { SafeState(); }
void GameLoop_Saving(object sender, StardewModdingAPI.Events.SavingEventArgs e) { Pests.Save(); Cultivation.Save(); }
private static void GameLoop_Saving(object sender, StardewModdingAPI.Events.SavingEventArgs e) { _helper.Data.WriteSaveData<List<PylonData>>(SaveKey, Pylons); }
private void GameLoop_Saving(object sender, StardewModdingAPI.Events.SavingEventArgs e) { this.storageProvider.Serialize(this.Helper.Data); }
private void Saving(object sender, StardewModdingAPI.Events.SavingEventArgs e) { CheckForEdits("Saving"); }