private void BuildFleetCommand() { GameObject fleetCmdGo = UnityUtility.AddChild(gameObject, RequiredPrefabs.Instance.fleetCmd.gameObject); _fleetCmd = fleetCmdGo.GetSafeMonoBehaviourComponent<StarbaseItem>(); }
private void DeployExistingFleet() { InitializeShips(); _fleetCmd = gameObject.GetSafeMonoBehaviourComponentInChildren<StarbaseItem>(); InitializeFleet(); SelectFlagship(); AssignFormationPositions(); }