IEnumerator dataPlanetRestGet() { PlanetType dataPlanet = null; UnityWebRequest api = UnityWebRequest.Get(restUrl + "/planettype/" + this.planetMass.ToString() + "&" + this.planetRadio.ToString() + "&" + this.solarTemp.ToString() + "&" + this.solarTemp.ToString() + "&" + this.solarMass.ToString() + "&" + this.mayorAxis); yield return(api.SendWebRequest()); if (api.isNetworkError || api.isHttpError) { Debug.Log(api.error); } else { dataPlanet = JsonUtility.FromJson <PlanetType>(api.downloadHandler.text); } float solarMass = starProvider.GetComponent <StarProvider>().uniqueStar().GetComponent <Star>().masa; float starRadius = starProvider.GetComponent <StarProvider>().uniqueStar().GetComponent <Star>().radio; float rocheLimit = starRadius * 0.0046f * Mathf.Pow((2.0f * bodyDensity(solarMass * 1.989f * Mathf.Pow(10, 30), starRadius * 695510000f)) / bodyDensity(planetMass * 5.972f * Mathf.Pow(10, 24), planetRadio * 6371000), 1 / 3f); GameObject planetNewGO = Instantiate(planet, transform.position, Quaternion.Euler(-90, 0, 0)); GameObject botonNewGO = Instantiate(botonPlaneta, contenedor) as GameObject; botonNewGO.GetComponent <BotonNaveUI>().Inicializar(planetNewGO.GetComponent <RecursosPlaneta>(), this.planeta); float radioUnity = (1 + (0.1f * planetRadio)) * 0.05f; Planet planetNew = planetNewGO.GetComponent <Planet>(); planetNew.transform.localScale = Vector3.one * 2 * radioUnity; RandomMaterial randomPlanet = planetNewGO.GetComponent <RandomMaterial>(); string type = dataPlanet.type; /* switch (type) * { * case "Gaseoso": * randomPlanet.tipo = TipoPlaneta.gaseoso; * break; * case "Habitable": * randomPlanet.tipo = TipoPlaneta.habitable; * break; * case "Solido": * randomPlanet.tipo = TipoPlaneta.solido; * break; * default: * randomPlanet.tipo = TipoPlaneta.luna; * break; * }*/ print("TIPO: " + type); randomPlanet.AsignarTipo(type); randomPlanet.Generar(); StarProvider starprov = starProvider.GetComponent <StarProvider>(); Star star = starprov.uniqueStar().GetComponent <Star>(); planetNew.setParameters(planeta, mayorAxis, excentricity, planetRadio, star, rocheLimit, type); planetList.Add(planetNewGO); }
public void createStarButton() { StarProvider starProv = starProvider.GetComponent <StarProvider>(); starProv.AddStar(this.name.text, float.Parse(this.mass.text), float.Parse(this.radius.text)); //ColorEstrellaCtrol.singleton.Inicializar(); resetForm(); menu.active = true; InterJuego.SetActive(true); starModal.active = false; }
public void Inicializar() { restUrl = "http://10.0.25.76:8080/"; StartCoroutine(colorRestGet()); StarProvider estrellaProv = estrellaProvider.GetComponent <StarProvider>(); estrella = estrellaProv.starList[0]; radioEstrellaUA = estrella.GetComponent <Star>().radio; radioEstrellaUnity = ZonaHabitabilidad.ConvertirUA(radioEstrellaUA); // GameObject d = Instantiate(estrella, Vector3.zero, Quaternion.identity) as GameObject; //d.transform.localScale = Vector3.one * 2 * radioEstrellaUnity; }