//Add stars from harvester. public void SpawnStars(int Amount) { if (!starInv) { starInv = GameObject.FindObjectOfType <StarInventory>(); } starInv.AddStars(Amount); }
// Use this for initialization void Start() { defenderParent = GameObject.Find("Defenders"); if (!defenderParent) { defenderParent = new GameObject("Defenders"); } starInv = GameObject.FindObjectOfType <StarInventory>(); }
void Awake () { if (theInstance == null) { DontDestroyOnLoad(gameObject); theInstance = this; starCheck = new bool[6]; } else if (theInstance !=this){ Destroy(gameObject); } }