/// <summary> /// Move a weapon to a location /// </summary> /// <param name="weaponID"></param> /// <param name="locID"></param> private void MoveWeapon(StandardEnums.WeaponEnum weaponID, StandardEnums.LocationEnum locID) { MoveTransformToLocation(weaponGamePieces[weaponID].transform, locID); }
public Sprite GetWeaponCardSprite(StandardEnums.WeaponEnum weaponID) { return(cardSpriteMapping[WeaponToCardEnumMapping[weaponID]]); }