예제 #1
0
        private static void PositionAlignContent(StandardContentMemento memento,
                                                 IPaletteContent paletteContent,
                                                 PaletteState state,
                                                 RightToLeft rtl,
                                                 PaletteRelativeAlign alignH,
                                                 PaletteRelativeAlign alignV,
                                                 int cellX,
                                                 int cellY,
                                                 int cellWidth,
                                                 int cellHeight,
                                                 int spacingGap)
        {
            // Create client rectangle covering cell size
            Rectangle cellRect = new Rectangle(cellX, cellY, cellWidth, cellHeight);

            PaletteRelativeAlign drawHImage = paletteContent.GetContentImageH(state);
            PaletteRelativeAlign drawVImage = paletteContent.GetContentImageV(state);
            PaletteRelativeAlign drawHShort = paletteContent.GetContentShortTextH(state);
            PaletteRelativeAlign drawVShort = paletteContent.GetContentShortTextV(state);
            PaletteRelativeAlign drawHLong = paletteContent.GetContentLongTextH(state);
            PaletteRelativeAlign drawVLong = paletteContent.GetContentLongTextV(state);

            PaletteRelativeAlign posHImage = drawHImage;
            PaletteRelativeAlign posHShort = drawHShort;
            PaletteRelativeAlign posHLong = drawHLong;

            // If positioning in the center, then need extra processing
            if (alignH == PaletteRelativeAlign.Center)
            {
                // Find number of content and width of those in this cell
                int totalWidth = 0;
                int totalItems = 0;

                if (memento.DrawImage && (drawHImage == alignH) && (drawVImage == alignV))
                {
                    totalWidth += memento.ImageRect.Width;
                    totalItems++;
                }

                if (memento.DrawShortText && (drawHShort == alignH) && (drawVShort == alignV))
                {
                    totalWidth += memento.ShortTextRect.Width;
                    totalItems++;
                }

                if (memento.DrawLongText && (drawHLong == alignH) && (drawVLong == alignV))
                {
                    totalWidth += memento.LongTextRect.Width;
                    totalItems++;
                }

                // If more than one item is to be positioned
                if (totalItems > 1)
                {
                    // Add on required number of spacing gaps
                    totalWidth += (totalItems - 1) * spacingGap;

                    // Then center the space for the content
                    int halfWidth = (cellRect.Width - totalWidth) / 2;
                    cellRect.Width -= (halfWidth * 2);
                    cellRect.X += halfWidth;

                    // Ensure all content are placed near, so they fit exactly
                    posHImage = posHShort = posHLong = PaletteRelativeAlign.Near;
                }
            }

            // Do we need to position the image?
            if (memento.DrawImage && (drawHImage == alignH) && (drawVImage == alignV))
                memento.ImageRect.Location = PositionCellContent(rtl, posHImage, drawVImage, memento.ImageRect.Size, spacingGap, ref cellRect);

            // Do we need to position the short text?
            if (memento.DrawShortText && (drawHShort == alignH) && (drawVShort == alignV))
                memento.ShortTextRect.Location = PositionCellContent(rtl, posHShort, drawVShort, memento.ShortTextRect.Size, spacingGap, ref cellRect);

            // Do we need to position the long text?
            if (memento.DrawLongText && (drawHLong == alignH) && (drawVLong == alignV))
                memento.LongTextRect.Location = PositionCellContent(rtl, posHLong, drawVLong, memento.LongTextRect.Size, spacingGap, ref cellRect);
        }
예제 #2
0
        private static void AllocateShortTextSpace(ViewLayoutContext context,
                                                   Graphics g,
                                                   StandardContentMemento memento,
                                                   IPaletteContent paletteContent,
                                                   IContentValues contentValues,
                                                   PaletteState state,
                                                   Rectangle displayRect,
                                                   RightToLeft rtl,
                                                   int spacingGap,
                                                   ref Size[,] allocation,
                                                   bool composition,
                                                   bool glowing)
        {
            // By default, we cannot draw the text
            memento.DrawShortText = false;

            // Get the defined text for display
            string shortText = contentValues.GetShortText();

            // Is there any text to be drawn?
            if ((shortText != null) && (shortText.Length > 0))
            {
                // If the text is not allowed to span multiple lines
                if (paletteContent.GetContentShortTextMultiLine(state) == InheritBool.False)
                {
                    // Replace any carriage returns and newlines with just spaces
                    shortText = shortText.Replace("\r\n", " ");
                    shortText = shortText.Replace("\n", " ");
                    shortText = shortText.Replace("\r", " ");
                }

                // Convert from alignment enums to integers
                int alignHIndex = RightToLeftIndex(rtl, paletteContent.GetContentShortTextH(state));
                int alignVIndex = (int)paletteContent.GetContentShortTextV(state);

                // Cache the rendering hint used
                memento.ShortTextHint = CommonHelper.PaletteTextHintToRenderingHint(paletteContent.GetContentShortTextHint(state));
                memento.ShortTextTrimming = paletteContent.GetContentShortTextTrim(state);

                bool fontChanged = false;
                Font textFont = paletteContent.GetContentShortTextFont(state);

                // Get the appropriate font to use in the caption area
                if (paletteContent.GetContentStyle() == PaletteContentStyle.HeaderForm)
                {
                    Font captionFont = ContentFontForButtonForm(context, textFont);
                    fontChanged = (captionFont != textFont);
                    textFont = captionFont;
                }

                // Get a pixel accurate measure of text drawing space needed
                memento.ShortTextMemento = AccurateText.MeasureString(g,
                                                                      rtl,
                                                                      shortText,
                                                                      textFont,
                                                                      memento.ShortTextTrimming,
                                                                      paletteContent.GetContentShortTextMultiLineH(state),
                                                                      paletteContent.GetContentShortTextPrefix(state),
                                                                      memento.ShortTextHint,
                                                                      composition,
                                                                      glowing,
                                                                      fontChanged);

                // Space required for short text starts with the text width itself
                Size requiredSpace = memento.ShortTextMemento.Size;

                // Find the space available given our required alignment
                if (AllocateAlignmentSpace(alignHIndex, alignVIndex,
                                           allocation, displayRect,
                                           spacingGap, memento.ShortTextTrimming,
                                           ref requiredSpace))
                {
                    // Allocate the actual space used up
                    // Cache the actual draw size of the text
                    memento.ShortTextRect.Size = requiredSpace;

                    // Mark the memento to draw the short text
                    memento.DrawShortText = true;
                }
            }
        }
예제 #3
0
        /// <summary>
        /// Perform layout calculations on the provided content.
        /// </summary>
        /// <param name="context">Layout context.</param>
        /// <param name="availableRect">Display area available for laying out.</param>
        /// <param name="palette">Content palette details.</param>
        /// <param name="values">Content values.</param>
        /// <param name="orientation">Visual orientation of the content.</param>
        /// <param name="state">State associated with rendering.</param>
        /// <param name="composition">Should draw on a composition element.</param>
        /// <param name="glowing">If composition, should glowing be drawn.</param>
        /// <returns>Memento with cached information.</returns>
        public override IDisposable LayoutContent(ViewLayoutContext context,
											      Rectangle availableRect,
											      IPaletteContent palette,
											      IContentValues values,
											      VisualOrientation orientation,
											      PaletteState state,
                                                  bool composition,
                                                  bool glowing)
        {
            Debug.Assert(context != null);
            Debug.Assert(palette != null);
            Debug.Assert(values != null);

            // Validate parameter references
            if (context == null) throw new ArgumentNullException("context");
            if (palette == null) throw new ArgumentNullException("palette");

            Debug.Assert(context.Control != null);
            Debug.Assert(!context.Control.IsDisposed);

            // Remember the original value, for use later
            Rectangle cacheDisplayRect = availableRect;

            // Grab the padding for the content
            Padding borderPadding = palette.GetContentPadding(state);

            // Is the content intended for a vertical drawing orientation?
            bool vertical = (orientation == VisualOrientation.Left) ||
                            (orientation == VisualOrientation.Right);

            // If we need to apply in a vertical orientation
            if (vertical)
            {
                // Our algorithm only works by assuming a left to right horizontal
                // orientation, so we adjust the display rect to that orientation
                // and then at the end adjust the memento produced back to the
                // required orientation again. 'AdjustForOrientation'
                int temp = availableRect.Width;
                availableRect.Width = availableRect.Height;
                availableRect.Height = temp;
            }

            // Apply padding to the rectangle
            availableRect.X += borderPadding.Left;
            availableRect.Y += borderPadding.Top;
            availableRect.Width -= borderPadding.Horizontal;
            availableRect.Height -= borderPadding.Vertical;

            // If we need to apply in a vertical orientation
            if (vertical)
            {
                // This is the display rect we need to use in 'AdjustForOrientation'
                // and cache it for later. The displayRect itself is modified during
                // the below process and so cannot be used directly.
                int temp = cacheDisplayRect.Width;
                cacheDisplayRect.Width = cacheDisplayRect.Height;
                cacheDisplayRect.Height = temp;
            }

            // Track the allocated space in each grid position
            Size[,] allocation = new Size[3, 3] { { Size.Empty, Size.Empty, Size.Empty },
                                                  { Size.Empty, Size.Empty, Size.Empty },
                                                  { Size.Empty, Size.Empty, Size.Empty } };

            // Create a memento to return to caller
            StandardContentMemento memento = new StandardContentMemento();

            // Cache the size of a spacing gap
            int spacingGap = palette.GetContentAdjacentGap(state);

            // Drawing vertical means we can ignore right to left, otherwise get value from control
            RightToLeft rtl = (vertical ? RightToLeft.No : context.Control.RightToLeft);

            // Allocate space for each required content in turn
            AllocateImageSpace(memento, palette, values, state, availableRect, rtl, ref allocation);
            AllocateShortTextSpace(context, context.Graphics, memento, palette, values, state, availableRect, rtl, spacingGap, ref allocation, composition, glowing);
            AllocateLongTextSpace(context, context.Graphics, memento, palette, values, state, availableRect, rtl, spacingGap, ref allocation, composition, glowing);

            // Find the width of the columns and heights of the rows
            int[] colWidths = AllocatedColumnWidths(allocation, -1);
            int[] rowHeights = AllocatedRowHeights(allocation);

            // Add up total allocated for rows and columns
            int allocatedWidth = AllocatedTotalWidth(allocation, -1, -1, spacingGap);
            int allocatedHeight = AllocatedTotalHeight(allocation);

            // Excess width to allocate?
            if (allocatedWidth < availableRect.Width)
                ApplyExcessSpace(availableRect.Width - allocatedWidth, ref colWidths);

            // Excess height to allocate?
            if (allocatedHeight < availableRect.Height)
                rowHeights[1] += (availableRect.Height - allocatedHeight);

            // Find x positions and y positions
            int col0 = availableRect.Left;
            int col1 = col0 + colWidths[0];

            // Do we need to add a spacing gap after the first column?
            if (((colWidths[0] > 0) && (colWidths[1] > 0)) ||
                ((colWidths[0] > 0) && (colWidths[1] == 0) && (colWidths[2] > 0)))
                col1 += spacingGap;

            int col2 = col1 + colWidths[1];

            // Do we need to add a spacing gap after the second column?
            if ((colWidths[1] > 0) && (colWidths[2] > 0))
                col2 += spacingGap;

            int row0 = availableRect.Top;
            int row1 = row0 + rowHeights[0];
            int row2 = row1 + rowHeights[1];

            // Decide on the ordering of the alignment to position
            PaletteRelativeAlign aAlign = (rtl == RightToLeft.Yes ? PaletteRelativeAlign.Far : PaletteRelativeAlign.Near);
            PaletteRelativeAlign bAlign = PaletteRelativeAlign.Center;
            PaletteRelativeAlign cAlign = (rtl == RightToLeft.Yes ? PaletteRelativeAlign.Near : PaletteRelativeAlign.Far);

            // Size and position the contents of each aligned cell
            PositionAlignContent(memento, palette, state, rtl, aAlign, PaletteRelativeAlign.Near, col0, row0, colWidths[0], rowHeights[0], spacingGap);
            PositionAlignContent(memento, palette, state, rtl, aAlign, PaletteRelativeAlign.Center, col0, row1, colWidths[0], rowHeights[1], spacingGap);
            PositionAlignContent(memento, palette, state, rtl, aAlign, PaletteRelativeAlign.Far, col0, row2, colWidths[0], rowHeights[2], spacingGap);
            PositionAlignContent(memento, palette, state, rtl, bAlign, PaletteRelativeAlign.Near, col1, row0, colWidths[1], rowHeights[0], spacingGap);
            PositionAlignContent(memento, palette, state, rtl, bAlign, PaletteRelativeAlign.Center, col1, row1, colWidths[1], rowHeights[1], spacingGap);
            PositionAlignContent(memento, palette, state, rtl, bAlign, PaletteRelativeAlign.Far, col1, row2, colWidths[1], rowHeights[2], spacingGap);
            PositionAlignContent(memento, palette, state, rtl, cAlign, PaletteRelativeAlign.Near, col2, row0, colWidths[2], rowHeights[0], spacingGap);
            PositionAlignContent(memento, palette, state, rtl, cAlign, PaletteRelativeAlign.Center, col2, row1, colWidths[2], rowHeights[1], spacingGap);
            PositionAlignContent(memento, palette, state, rtl, cAlign, PaletteRelativeAlign.Far, col2, row2, colWidths[2], rowHeights[2], spacingGap);

            // Ask the memento to adjust itself for the required orientation
            memento.AdjustForOrientation(orientation, cacheDisplayRect);

            return memento;
        }
예제 #4
0
        private static void AllocateImageSpace(StandardContentMemento memento,
                                               IPaletteContent paletteContent,
                                               IContentValues contentValues,
                                               PaletteState state,
                                               Rectangle displayRect,
                                               RightToLeft rtl,
                                               ref Size[,] allocation)
        {
            // By default, we cannot draw the image
            memento.DrawImage = false;

            // Get the image details
            memento.Image = contentValues.GetImage(state);
            memento.ImageTransparentColor = contentValues.GetImageTransparentColor(state);

            // Is there any image to be drawn?
            if (memento.Image != null)
            {
                try
                {
                    // Cache the size of the image
                    memento.ImageRect.Size = memento.Image.Size;

                    // Check for enough space to show all of the image
                    if ((displayRect.Width >= memento.ImageRect.Width) &&
                        (displayRect.Height >= memento.ImageRect.Height))
                    {
                        // Convert from alignment enums to integers
                        int alignHIndex = RightToLeftIndex(rtl, paletteContent.GetContentImageH(state));
                        int alignVIndex = (int)paletteContent.GetContentImageV(state);

                        // Bump the allocated space in the destination grid cell
                        allocation[alignHIndex, alignVIndex].Width += memento.ImageRect.Width;
                        allocation[alignHIndex, alignVIndex].Height += memento.ImageRect.Height;

                        // Yes, we do want to draw the image/icon
                        memento.DrawImage = true;
                    }
                }
                catch
                {
                    // Image is not valid, so do not use it!
                    memento.Image = null;
                    memento.DrawImage = false;
                }
            }
        }
예제 #5
0
        /// <summary>
        /// Get the preferred size for drawing the content.
        /// </summary>
        /// <param name="context">Layout context.</param>
        /// <param name="palette">Content palette details.</param>
        /// <param name="values">Content values.</param>
        /// <param name="orientation">Visual orientation of the content.</param>
        /// <param name="state">State associated with rendering.</param>
        /// <param name="composition">Should draw on a composition element.</param>
        /// <param name="glowing">If composition, should glowing be drawn.</param>
        /// <returns>Preferred size.</returns>
        public override Size GetContentPreferredSize(ViewLayoutContext context,
													 IPaletteContent palette,
													 IContentValues values,
													 VisualOrientation orientation,
                                                     PaletteState state,
                                                     bool composition,
                                                     bool glowing)
        {
            Debug.Assert(context != null);
            Debug.Assert(palette != null);
            Debug.Assert(values != null);

            // Validate parameter references
            if (context == null) throw new ArgumentNullException("context");
            if (palette == null) throw new ArgumentNullException("palette");

            Debug.Assert(context.Control != null);
            Debug.Assert(!context.Control.IsDisposed);

            // Provide a maximum sized rectangle for placing content into, in
            // order to work out how much of the space is actually allocated
            Rectangle displayRect = new Rectangle(Point.Empty, new Size(int.MaxValue, int.MaxValue));

            // Track the allocated space in each grid position
            Size[,] allocation = new Size[3, 3] { { Size.Empty, Size.Empty, Size.Empty },
                                                  { Size.Empty, Size.Empty, Size.Empty },
                                                  { Size.Empty, Size.Empty, Size.Empty } };

            // Create a memento for storing calculations
            using (StandardContentMemento memento = new StandardContentMemento())
            {
                // Cache the size of a spacing gap
                int spacingGap = palette.GetContentAdjacentGap(state);

                // Is the content intended for a vertical drawing orientation?
                bool vertical = (orientation == VisualOrientation.Left) ||
                                (orientation == VisualOrientation.Right);

                // Drawing vertical means we can ignore right to left, otherwise get value from control
                RightToLeft rtl = (vertical ? RightToLeft.No : context.Control.RightToLeft);

                // Allocate space for each required content in turn
                AllocateImageSpace(memento, palette, values, state, displayRect, rtl, ref allocation);
                AllocateShortTextSpace(context, context.Graphics, memento, palette, values, state, displayRect, rtl, spacingGap, ref allocation, composition, glowing);
                AllocateLongTextSpace(context, context.Graphics, memento, palette, values, state, displayRect, rtl, spacingGap, ref allocation, composition, glowing);

                // Add up total allocated for rows and columns
                int allocatedWidth = AllocatedTotalWidth(allocation, -1, -1, spacingGap);
                int allocatedHeight = AllocatedTotalHeight(allocation);

                // Grab the padding for the content
                Padding borderPadding = palette.GetContentPadding(state);

                // For the form level buttons we have to calculate the correct padding based on caption area
                PaletteContentStyle contentStyle = palette.GetContentStyle();
                if ((contentStyle == PaletteContentStyle.ButtonForm) ||
                    (contentStyle == PaletteContentStyle.ButtonFormClose))
                    borderPadding = ContentPaddingForButtonForm(borderPadding, context, allocatedHeight);

                // The preferred size needed depends on the orientation.
                switch (orientation)
                {
                    case VisualOrientation.Top:
                    case VisualOrientation.Bottom:
                        // Preferred size is the allocated space for the content plus the border padding
                        return new Size(allocatedWidth + borderPadding.Horizontal,
                                        allocatedHeight + borderPadding.Vertical);
                    case VisualOrientation.Left:
                    case VisualOrientation.Right:
                        // Preferred size is the allocated space for the content plus the border padding
                        return new Size(allocatedHeight + borderPadding.Vertical,
                                        allocatedWidth + borderPadding.Horizontal);
                    default:
                        // Should never happen!
                        Debug.Assert(false);
                        return Size.Empty;
                }
            }
        }