private static void PositionAlignContent(StandardContentMemento memento, IPaletteContent paletteContent, PaletteState state, RightToLeft rtl, PaletteRelativeAlign alignH, PaletteRelativeAlign alignV, int cellX, int cellY, int cellWidth, int cellHeight, int spacingGap) { // Create client rectangle covering cell size Rectangle cellRect = new Rectangle(cellX, cellY, cellWidth, cellHeight); PaletteRelativeAlign drawHImage = paletteContent.GetContentImageH(state); PaletteRelativeAlign drawVImage = paletteContent.GetContentImageV(state); PaletteRelativeAlign drawHShort = paletteContent.GetContentShortTextH(state); PaletteRelativeAlign drawVShort = paletteContent.GetContentShortTextV(state); PaletteRelativeAlign drawHLong = paletteContent.GetContentLongTextH(state); PaletteRelativeAlign drawVLong = paletteContent.GetContentLongTextV(state); PaletteRelativeAlign posHImage = drawHImage; PaletteRelativeAlign posHShort = drawHShort; PaletteRelativeAlign posHLong = drawHLong; // If positioning in the center, then need extra processing if (alignH == PaletteRelativeAlign.Center) { // Find number of content and width of those in this cell int totalWidth = 0; int totalItems = 0; if (memento.DrawImage && (drawHImage == alignH) && (drawVImage == alignV)) { totalWidth += memento.ImageRect.Width; totalItems++; } if (memento.DrawShortText && (drawHShort == alignH) && (drawVShort == alignV)) { totalWidth += memento.ShortTextRect.Width; totalItems++; } if (memento.DrawLongText && (drawHLong == alignH) && (drawVLong == alignV)) { totalWidth += memento.LongTextRect.Width; totalItems++; } // If more than one item is to be positioned if (totalItems > 1) { // Add on required number of spacing gaps totalWidth += (totalItems - 1) * spacingGap; // Then center the space for the content int halfWidth = (cellRect.Width - totalWidth) / 2; cellRect.Width -= (halfWidth * 2); cellRect.X += halfWidth; // Ensure all content are placed near, so they fit exactly posHImage = posHShort = posHLong = PaletteRelativeAlign.Near; } } // Do we need to position the image? if (memento.DrawImage && (drawHImage == alignH) && (drawVImage == alignV)) memento.ImageRect.Location = PositionCellContent(rtl, posHImage, drawVImage, memento.ImageRect.Size, spacingGap, ref cellRect); // Do we need to position the short text? if (memento.DrawShortText && (drawHShort == alignH) && (drawVShort == alignV)) memento.ShortTextRect.Location = PositionCellContent(rtl, posHShort, drawVShort, memento.ShortTextRect.Size, spacingGap, ref cellRect); // Do we need to position the long text? if (memento.DrawLongText && (drawHLong == alignH) && (drawVLong == alignV)) memento.LongTextRect.Location = PositionCellContent(rtl, posHLong, drawVLong, memento.LongTextRect.Size, spacingGap, ref cellRect); }
private static void AllocateShortTextSpace(ViewLayoutContext context, Graphics g, StandardContentMemento memento, IPaletteContent paletteContent, IContentValues contentValues, PaletteState state, Rectangle displayRect, RightToLeft rtl, int spacingGap, ref Size[,] allocation, bool composition, bool glowing) { // By default, we cannot draw the text memento.DrawShortText = false; // Get the defined text for display string shortText = contentValues.GetShortText(); // Is there any text to be drawn? if ((shortText != null) && (shortText.Length > 0)) { // If the text is not allowed to span multiple lines if (paletteContent.GetContentShortTextMultiLine(state) == InheritBool.False) { // Replace any carriage returns and newlines with just spaces shortText = shortText.Replace("\r\n", " "); shortText = shortText.Replace("\n", " "); shortText = shortText.Replace("\r", " "); } // Convert from alignment enums to integers int alignHIndex = RightToLeftIndex(rtl, paletteContent.GetContentShortTextH(state)); int alignVIndex = (int)paletteContent.GetContentShortTextV(state); // Cache the rendering hint used memento.ShortTextHint = CommonHelper.PaletteTextHintToRenderingHint(paletteContent.GetContentShortTextHint(state)); memento.ShortTextTrimming = paletteContent.GetContentShortTextTrim(state); bool fontChanged = false; Font textFont = paletteContent.GetContentShortTextFont(state); // Get the appropriate font to use in the caption area if (paletteContent.GetContentStyle() == PaletteContentStyle.HeaderForm) { Font captionFont = ContentFontForButtonForm(context, textFont); fontChanged = (captionFont != textFont); textFont = captionFont; } // Get a pixel accurate measure of text drawing space needed memento.ShortTextMemento = AccurateText.MeasureString(g, rtl, shortText, textFont, memento.ShortTextTrimming, paletteContent.GetContentShortTextMultiLineH(state), paletteContent.GetContentShortTextPrefix(state), memento.ShortTextHint, composition, glowing, fontChanged); // Space required for short text starts with the text width itself Size requiredSpace = memento.ShortTextMemento.Size; // Find the space available given our required alignment if (AllocateAlignmentSpace(alignHIndex, alignVIndex, allocation, displayRect, spacingGap, memento.ShortTextTrimming, ref requiredSpace)) { // Allocate the actual space used up // Cache the actual draw size of the text memento.ShortTextRect.Size = requiredSpace; // Mark the memento to draw the short text memento.DrawShortText = true; } } }
/// <summary> /// Perform layout calculations on the provided content. /// </summary> /// <param name="context">Layout context.</param> /// <param name="availableRect">Display area available for laying out.</param> /// <param name="palette">Content palette details.</param> /// <param name="values">Content values.</param> /// <param name="orientation">Visual orientation of the content.</param> /// <param name="state">State associated with rendering.</param> /// <param name="composition">Should draw on a composition element.</param> /// <param name="glowing">If composition, should glowing be drawn.</param> /// <returns>Memento with cached information.</returns> public override IDisposable LayoutContent(ViewLayoutContext context, Rectangle availableRect, IPaletteContent palette, IContentValues values, VisualOrientation orientation, PaletteState state, bool composition, bool glowing) { Debug.Assert(context != null); Debug.Assert(palette != null); Debug.Assert(values != null); // Validate parameter references if (context == null) throw new ArgumentNullException("context"); if (palette == null) throw new ArgumentNullException("palette"); Debug.Assert(context.Control != null); Debug.Assert(!context.Control.IsDisposed); // Remember the original value, for use later Rectangle cacheDisplayRect = availableRect; // Grab the padding for the content Padding borderPadding = palette.GetContentPadding(state); // Is the content intended for a vertical drawing orientation? bool vertical = (orientation == VisualOrientation.Left) || (orientation == VisualOrientation.Right); // If we need to apply in a vertical orientation if (vertical) { // Our algorithm only works by assuming a left to right horizontal // orientation, so we adjust the display rect to that orientation // and then at the end adjust the memento produced back to the // required orientation again. 'AdjustForOrientation' int temp = availableRect.Width; availableRect.Width = availableRect.Height; availableRect.Height = temp; } // Apply padding to the rectangle availableRect.X += borderPadding.Left; availableRect.Y += borderPadding.Top; availableRect.Width -= borderPadding.Horizontal; availableRect.Height -= borderPadding.Vertical; // If we need to apply in a vertical orientation if (vertical) { // This is the display rect we need to use in 'AdjustForOrientation' // and cache it for later. The displayRect itself is modified during // the below process and so cannot be used directly. int temp = cacheDisplayRect.Width; cacheDisplayRect.Width = cacheDisplayRect.Height; cacheDisplayRect.Height = temp; } // Track the allocated space in each grid position Size[,] allocation = new Size[3, 3] { { Size.Empty, Size.Empty, Size.Empty }, { Size.Empty, Size.Empty, Size.Empty }, { Size.Empty, Size.Empty, Size.Empty } }; // Create a memento to return to caller StandardContentMemento memento = new StandardContentMemento(); // Cache the size of a spacing gap int spacingGap = palette.GetContentAdjacentGap(state); // Drawing vertical means we can ignore right to left, otherwise get value from control RightToLeft rtl = (vertical ? RightToLeft.No : context.Control.RightToLeft); // Allocate space for each required content in turn AllocateImageSpace(memento, palette, values, state, availableRect, rtl, ref allocation); AllocateShortTextSpace(context, context.Graphics, memento, palette, values, state, availableRect, rtl, spacingGap, ref allocation, composition, glowing); AllocateLongTextSpace(context, context.Graphics, memento, palette, values, state, availableRect, rtl, spacingGap, ref allocation, composition, glowing); // Find the width of the columns and heights of the rows int[] colWidths = AllocatedColumnWidths(allocation, -1); int[] rowHeights = AllocatedRowHeights(allocation); // Add up total allocated for rows and columns int allocatedWidth = AllocatedTotalWidth(allocation, -1, -1, spacingGap); int allocatedHeight = AllocatedTotalHeight(allocation); // Excess width to allocate? if (allocatedWidth < availableRect.Width) ApplyExcessSpace(availableRect.Width - allocatedWidth, ref colWidths); // Excess height to allocate? if (allocatedHeight < availableRect.Height) rowHeights[1] += (availableRect.Height - allocatedHeight); // Find x positions and y positions int col0 = availableRect.Left; int col1 = col0 + colWidths[0]; // Do we need to add a spacing gap after the first column? if (((colWidths[0] > 0) && (colWidths[1] > 0)) || ((colWidths[0] > 0) && (colWidths[1] == 0) && (colWidths[2] > 0))) col1 += spacingGap; int col2 = col1 + colWidths[1]; // Do we need to add a spacing gap after the second column? if ((colWidths[1] > 0) && (colWidths[2] > 0)) col2 += spacingGap; int row0 = availableRect.Top; int row1 = row0 + rowHeights[0]; int row2 = row1 + rowHeights[1]; // Decide on the ordering of the alignment to position PaletteRelativeAlign aAlign = (rtl == RightToLeft.Yes ? PaletteRelativeAlign.Far : PaletteRelativeAlign.Near); PaletteRelativeAlign bAlign = PaletteRelativeAlign.Center; PaletteRelativeAlign cAlign = (rtl == RightToLeft.Yes ? PaletteRelativeAlign.Near : PaletteRelativeAlign.Far); // Size and position the contents of each aligned cell PositionAlignContent(memento, palette, state, rtl, aAlign, PaletteRelativeAlign.Near, col0, row0, colWidths[0], rowHeights[0], spacingGap); PositionAlignContent(memento, palette, state, rtl, aAlign, PaletteRelativeAlign.Center, col0, row1, colWidths[0], rowHeights[1], spacingGap); PositionAlignContent(memento, palette, state, rtl, aAlign, PaletteRelativeAlign.Far, col0, row2, colWidths[0], rowHeights[2], spacingGap); PositionAlignContent(memento, palette, state, rtl, bAlign, PaletteRelativeAlign.Near, col1, row0, colWidths[1], rowHeights[0], spacingGap); PositionAlignContent(memento, palette, state, rtl, bAlign, PaletteRelativeAlign.Center, col1, row1, colWidths[1], rowHeights[1], spacingGap); PositionAlignContent(memento, palette, state, rtl, bAlign, PaletteRelativeAlign.Far, col1, row2, colWidths[1], rowHeights[2], spacingGap); PositionAlignContent(memento, palette, state, rtl, cAlign, PaletteRelativeAlign.Near, col2, row0, colWidths[2], rowHeights[0], spacingGap); PositionAlignContent(memento, palette, state, rtl, cAlign, PaletteRelativeAlign.Center, col2, row1, colWidths[2], rowHeights[1], spacingGap); PositionAlignContent(memento, palette, state, rtl, cAlign, PaletteRelativeAlign.Far, col2, row2, colWidths[2], rowHeights[2], spacingGap); // Ask the memento to adjust itself for the required orientation memento.AdjustForOrientation(orientation, cacheDisplayRect); return memento; }
private static void AllocateImageSpace(StandardContentMemento memento, IPaletteContent paletteContent, IContentValues contentValues, PaletteState state, Rectangle displayRect, RightToLeft rtl, ref Size[,] allocation) { // By default, we cannot draw the image memento.DrawImage = false; // Get the image details memento.Image = contentValues.GetImage(state); memento.ImageTransparentColor = contentValues.GetImageTransparentColor(state); // Is there any image to be drawn? if (memento.Image != null) { try { // Cache the size of the image memento.ImageRect.Size = memento.Image.Size; // Check for enough space to show all of the image if ((displayRect.Width >= memento.ImageRect.Width) && (displayRect.Height >= memento.ImageRect.Height)) { // Convert from alignment enums to integers int alignHIndex = RightToLeftIndex(rtl, paletteContent.GetContentImageH(state)); int alignVIndex = (int)paletteContent.GetContentImageV(state); // Bump the allocated space in the destination grid cell allocation[alignHIndex, alignVIndex].Width += memento.ImageRect.Width; allocation[alignHIndex, alignVIndex].Height += memento.ImageRect.Height; // Yes, we do want to draw the image/icon memento.DrawImage = true; } } catch { // Image is not valid, so do not use it! memento.Image = null; memento.DrawImage = false; } } }
/// <summary> /// Get the preferred size for drawing the content. /// </summary> /// <param name="context">Layout context.</param> /// <param name="palette">Content palette details.</param> /// <param name="values">Content values.</param> /// <param name="orientation">Visual orientation of the content.</param> /// <param name="state">State associated with rendering.</param> /// <param name="composition">Should draw on a composition element.</param> /// <param name="glowing">If composition, should glowing be drawn.</param> /// <returns>Preferred size.</returns> public override Size GetContentPreferredSize(ViewLayoutContext context, IPaletteContent palette, IContentValues values, VisualOrientation orientation, PaletteState state, bool composition, bool glowing) { Debug.Assert(context != null); Debug.Assert(palette != null); Debug.Assert(values != null); // Validate parameter references if (context == null) throw new ArgumentNullException("context"); if (palette == null) throw new ArgumentNullException("palette"); Debug.Assert(context.Control != null); Debug.Assert(!context.Control.IsDisposed); // Provide a maximum sized rectangle for placing content into, in // order to work out how much of the space is actually allocated Rectangle displayRect = new Rectangle(Point.Empty, new Size(int.MaxValue, int.MaxValue)); // Track the allocated space in each grid position Size[,] allocation = new Size[3, 3] { { Size.Empty, Size.Empty, Size.Empty }, { Size.Empty, Size.Empty, Size.Empty }, { Size.Empty, Size.Empty, Size.Empty } }; // Create a memento for storing calculations using (StandardContentMemento memento = new StandardContentMemento()) { // Cache the size of a spacing gap int spacingGap = palette.GetContentAdjacentGap(state); // Is the content intended for a vertical drawing orientation? bool vertical = (orientation == VisualOrientation.Left) || (orientation == VisualOrientation.Right); // Drawing vertical means we can ignore right to left, otherwise get value from control RightToLeft rtl = (vertical ? RightToLeft.No : context.Control.RightToLeft); // Allocate space for each required content in turn AllocateImageSpace(memento, palette, values, state, displayRect, rtl, ref allocation); AllocateShortTextSpace(context, context.Graphics, memento, palette, values, state, displayRect, rtl, spacingGap, ref allocation, composition, glowing); AllocateLongTextSpace(context, context.Graphics, memento, palette, values, state, displayRect, rtl, spacingGap, ref allocation, composition, glowing); // Add up total allocated for rows and columns int allocatedWidth = AllocatedTotalWidth(allocation, -1, -1, spacingGap); int allocatedHeight = AllocatedTotalHeight(allocation); // Grab the padding for the content Padding borderPadding = palette.GetContentPadding(state); // For the form level buttons we have to calculate the correct padding based on caption area PaletteContentStyle contentStyle = palette.GetContentStyle(); if ((contentStyle == PaletteContentStyle.ButtonForm) || (contentStyle == PaletteContentStyle.ButtonFormClose)) borderPadding = ContentPaddingForButtonForm(borderPadding, context, allocatedHeight); // The preferred size needed depends on the orientation. switch (orientation) { case VisualOrientation.Top: case VisualOrientation.Bottom: // Preferred size is the allocated space for the content plus the border padding return new Size(allocatedWidth + borderPadding.Horizontal, allocatedHeight + borderPadding.Vertical); case VisualOrientation.Left: case VisualOrientation.Right: // Preferred size is the allocated space for the content plus the border padding return new Size(allocatedHeight + borderPadding.Vertical, allocatedWidth + borderPadding.Horizontal); default: // Should never happen! Debug.Assert(false); return Size.Empty; } } }