public void MoveAPiece_PieceTriesToGetOutOfBoard_ReturnsFalse(string startingPosition, string finalPosition) { IChessBoard chessBoard = new StandardChessBoard(new TestingChessPieceFactory()); bool escapeResult = chessBoard.MoveAPiece(startingPosition, finalPosition); Assert.False(escapeResult); }
public void MoveAPiece_PieceAttacksOtherPiece_ReturnsTrueRemovesOnePiece(string startingPosition, string finalPosition) { IChessBoard chessBoard = new StandardChessBoard(new TestingChessPieceFactory()); int startingAmountOfPieces = chessBoard.ChessPiecesOnBoard.Count; var hasMoveBeenMade = chessBoard.MoveAPiece(startingPosition, finalPosition); var finalAmountOfPieces = chessBoard.ChessPiecesOnBoard.Count; bool wasOnePieceTaken = startingAmountOfPieces - finalAmountOfPieces == 1; Assert.True(hasMoveBeenMade); Assert.True(wasOnePieceTaken); }