public void SetStamp(StampManager.StampData newStamp)
    {
        stamp = newStamp;

        GetComponent <BoxCollider>().enabled = true;
        if (transform.childCount == 0)
        {
            GameObject stampSprite = Instantiate(new GameObject(), transform);
            stampSprite.AddComponent <SpriteRenderer>().sprite = Sprite.Create(stamp.tex, new Rect(0, 0, stamp.tex.width, stamp.tex.height), new Vector2(0.5f, 0.5f));
        }
    }
 public void AddStampPreview(StampManager.StampData NewStamp)
 {
     stamps.Add(NewStamp);
     UpdateStampPage();
 }