public void SetStamp(StampManager.StampData newStamp) { stamp = newStamp; GetComponent <BoxCollider>().enabled = true; if (transform.childCount == 0) { GameObject stampSprite = Instantiate(new GameObject(), transform); stampSprite.AddComponent <SpriteRenderer>().sprite = Sprite.Create(stamp.tex, new Rect(0, 0, stamp.tex.width, stamp.tex.height), new Vector2(0.5f, 0.5f)); } }
public void AddStampPreview(StampManager.StampData NewStamp) { stamps.Add(NewStamp); UpdateStampPage(); }