public void onReset() { StageScript.Cleared = false; updatePlayerPosition(stage.GetInitPosition(), true); PosDelta = 1; stage.onReset(); stage.UpdateStage(pos, 1); soundController.OnRestart(); gameObject.GetComponent <Animator> ().SetBool("SpringOn", false); Glass_Selecting = false; //모든 유리를 철거한다. stage.map.Remove_All_Glass(); Already_Deployed = false; }