void Start() { back = FindObjectOfType<BackGroundSetting>(); name = FindObjectOfType<StageNameSetting>(); back.StageChange(stageNum); name.StageChange(stageNum); enemyManager = FindObjectOfType<EnemyCreater>(); switch (stageNum) { case 0: enemyManager.ClassCommitteeEenmyCreate(); break; case 1: enemyManager.StudentCouncilPresidentEenmyCreate(); break; case 2: break; default: break; } var audio = FindObjectOfType<AudioManager>(); audio.PlayBGM(0); }
void Start() { _back_ground_setting = FindObjectOfType<BackGroundSetting>(); _stage_name_setting = FindObjectOfType<StageNameSetting>(); }