public void GameStart(int p_songNum, int p_bpm) { for (int i = 0; i < goGameUI.Length; i++) { goGameUI[i].SetActive(true); } theMusic.bgmName = "BGM" + p_songNum; theNote.bpm = p_bpm; theStage.RemoveStage(); theStage.SettingStage(p_songNum); theCombo.ResetCombo(); theScore.Initialized(); theTiming.Initialized(); theStatus.Initialized(); thePlayer.Initialized(); theResult.setCurrentSong(p_songNum); AudioManager.instance.StopBgm(); isStartGame = true; }