void OnSceneLoaded(Scene scene, LoadSceneMode mode) { isChangingState = false; blackPanelAlpha.startValue = 1f; blackPanelAlpha.endValue = 0f; blackPanelAlpha.TweenCompleted += SceneFadeinFinishEvent; blackPanelAlpha.Begin(); blackPanelAlpha.value = blackPanelAlpha.startValue; if (scene.buildIndex == (int)SCENE_INDEX.GAMESTAGE) { StageLoader.Instance().SetStage(StageLoader.NextStage); gameControlObj.SetActive(true); topCanvas.sortingOrder = 10; ReturnButton.SetActive(true); SettingShowButton.SetActive(true); if (StageLoader.CurrentStage == 1) { PlayerManager.Instance().playerController.isFainting = true; } GameManager.Instance().Time_LatestStartGame = DateTime.UtcNow; // #### TEST if (GameManager.Instance().IsTestMode) { testButton.gameObject.SetActive(true); } else { testButton.gameObject.SetActive(false); } } else { StageLoader.Instance().DisableStage(); gameControlObj.SetActive(false); topCanvas.sortingOrder = 0; ReturnButton.SetActive(false); SettingShowButton.SetActive(false); testButton.gameObject.SetActive(false); } PlayerManager.Instance().IsTriggerEnding = false; StartBGM(scene); ChangeEnvironment(scene); }
public void OnGetShard(MemoryShard shard) { if (shard.GetShardType() == SHARD_TYPE.SHARD1 || shard.GetShardType() == SHARD_TYPE.SHARD2) { int resultShardAmount = (int)(StageLoader.Instance().GetRandomShard(shard.GetShardType()) * StageLoader.Instance().GetShardMultifly()); PlayerStatus.CurrentMemoryShards += resultShardAmount; playerController.ShowShardGetText(resultShardAmount); } TopMostControl.Instance().StartGlobalLightEffect(shard.GetShardTargetColor(), 0.5f, 0.1f); GetPlayerControl().BlinkPlayerShardLight(shard.GetShardTargetColor()); SoundManager.PlayOneShotSound(SoundContainer.Instance().SoundEffectsDic[GameStatics.sound_gainShard], SoundContainer.Instance().SoundEffectsDic[GameStatics.sound_gainShard].clip); }
void OnClickUpgradeButton(SKILL_TYPE skillType) { // Upgrade Possible if ((GetRequiredShardsForUpgrade(skillType) <= PlayerManager.Instance().PlayerStatus.CurrentMemoryShards) && (currentGameUIStatus == TOPUI_STATUS.GAMEOVER)) { int requiredShards = GetRequiredShardsForUpgrade(skillType); PlayerManager.Instance().PlayerStatus.CurrentMemoryShards -= requiredShards; GameConfigs.SetCurrentMemoryShards(PlayerManager.Instance().PlayerStatus.CurrentMemoryShards); GameConfigs.SetSkillLevel(skillType, GameConfigs.SkillLevel(skillType) + 1); foreach (UpgradeElement element in upgradeElements) { element.SetInfo(); } int effectShardAmount = (GameConfigs.SkillLevel(skillType) / 3) + 1; if (effectShardAmount < 1) { effectShardAmount = 1; } if (effectShardAmount > 10) { effectShardAmount = 10; } StageLoader.Instance().Generate_SkillUpgradeEffectShards(skillType, effectShardAmount); Vibration.Vibrate(3); StartGlobalLightEffect(Color.white, 1f, 0.2f); SoundManager.PlayOneShotSound(SoundContainer.Instance().SoundEffectsDic[GameStatics.sound_powerUp], SoundContainer.Instance().SoundEffectsDic[GameStatics.sound_powerUp].clip); if (onCameraShake != null) { onCameraShake(2); } } }
public void SetPlayerController(bool active, bool isRightInit = true) { if (playerController.transform.parent != this.transform) { playerController.transform.parent = this.transform; } playerController.gameObject.SetActive(active); if (active) { playerController.transform.position = StageLoader.Instance().GetCurrentStage().GetPlayerInitPos().position; Vector3 tVec = playerController.playerAnimator.transform.localScale; if ((isRightInit && tVec.x < 0) || (!isRightInit && tVec.x > 0)) { tVec.x *= -1; playerController.playerAnimator.transform.localScale = tVec; } } }