private float increaseQuantity; //ゲージの1秒当たりの増加量 void Start() { iceGauge = GetComponent <Image>(); gCtrl = GameObject.Find("GameStateController").GetComponent <GameStateController>(); iceGauge.fillAmount = 0; ctrl = GameObject.Find("GeneratableIceCounter").GetComponent <GeneratableIceCounter>(); sEnd = GameObject.FindGameObjectWithTag("Goal").GetComponent <StageEndJudge>(); }
// Start is called before the first frame update void Start() { anim = GetComponent <Animator>(); anim.SetBool("helpLand", true); happy = false; waterline = GameObject.Find("WaterHeightController").GetComponent <WaterHeightController>(); sej = GameObject.Find("StageEndJudge").GetComponent <StageEndJudge>(); }
void Start() { ctrl = GameObject.Find("GameStateController").GetComponent <GameStateController>(); sEnd = GameObject.FindGameObjectWithTag("Goal").GetComponent <StageEndJudge>(); dnChanger = GameObject.Find("DayNightChanger").GetComponent <DayNightChanger>(); cc = GameObject.Find("Main Camera").GetComponent <CameraController>(); poseCtrl = GameObject.Find("Pose").GetComponent <PoseController>(); waterHeight = startHegiht; }
// Start is called before the first frame update void Start() { stayPos = null; sej = GameObject.FindGameObjectWithTag("Goal").GetComponent <StageEndJudge>(); GameObject goal = GameObject.Find("Goal"); if (goal == null) { goal = GameObject.Find("FlowGoal"); } gp = goal.GetComponent <GoalPosition>(); }
private void Start() { pManager = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerInputManager>(); ddn = GetComponent <DisplayDayNight>(); dnLight = GetComponent <DayNightLighting>(); fwm = GameObject.Find("FlowingWaterManager").GetComponent <FlowingWaterManager>(); poseCtrl = GameObject.Find("Pose").GetComponent <PoseController>(); cc = GameObject.Find("Main Camera").GetComponent <CameraController>(); Fade.OnEndFade += ChangeDayNight; isDay = isDayTime; ddn.ChangeSky(isDay); sEnd = GameObject.FindGameObjectWithTag("Goal").GetComponent <StageEndJudge>(); }
void Start() { startPos = transform.position; rb = GetComponent <Rigidbody>(); pTest = GetComponent <PlayerInputTest>(); gameCtrl = GameObject.Find("GameStateController").GetComponent <GameStateController>(); sEnd = GameObject.FindGameObjectWithTag("Goal").GetComponent <StageEndJudge>(); pManager = GetComponent <PlayerInputManager>(); whc = GameObject.Find("WaterHeightController").GetComponent <WaterHeightController>(); pac = GetComponent <PlayerAnimationController>(); poseCtrl = GameObject.Find("Pose").GetComponent <PoseController>(); cc = GameObject.Find("Main Camera").GetComponent <CameraController>(); anim = GetComponent <Animator>(); pc = GameObject.Find("PenguinController").GetComponent <PenguinController>(); }
// Start is called before the first frame update void Start() { starttime = Time.time; objice = new GameObject[17]; objice = GameObject.FindGameObjectsWithTag("breakwall"); num = 0; tr = transform; Pman = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerManager>(); Clear = GameObject.Find("StageEndJudge").GetComponent <StageEndJudge>(); flag = false; penguins = new GameObject[6]; penguins = GameObject.FindGameObjectsWithTag("BabyDrill"); animators = new Animator[6]; for (int i = 0; i < 5; i++) { animators[i] = penguins[i].GetComponent <Animator>(); } }
// Start is called before the first frame update void Start() { Clear = GameObject.Find("StageEndJudge").GetComponent <StageEndJudge>(); }
// Start is called before the first frame update void Start() { sEnd = GameObject.FindGameObjectWithTag("Goal").GetComponent <StageEndJudge>(); pManager = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerInputManager>(); }