예제 #1
0
    private float increaseQuantity; //ゲージの1秒当たりの増加量

    void Start()
    {
        iceGauge            = GetComponent <Image>();
        gCtrl               = GameObject.Find("GameStateController").GetComponent <GameStateController>();
        iceGauge.fillAmount = 0;
        ctrl = GameObject.Find("GeneratableIceCounter").GetComponent <GeneratableIceCounter>();
        sEnd = GameObject.FindGameObjectWithTag("Goal").GetComponent <StageEndJudge>();
    }
예제 #2
0
 // Start is called before the first frame update
 void Start()
 {
     anim = GetComponent <Animator>();
     anim.SetBool("helpLand", true);
     happy     = false;
     waterline = GameObject.Find("WaterHeightController").GetComponent <WaterHeightController>();
     sej       = GameObject.Find("StageEndJudge").GetComponent <StageEndJudge>();
 }
예제 #3
0
 void Start()
 {
     ctrl        = GameObject.Find("GameStateController").GetComponent <GameStateController>();
     sEnd        = GameObject.FindGameObjectWithTag("Goal").GetComponent <StageEndJudge>();
     dnChanger   = GameObject.Find("DayNightChanger").GetComponent <DayNightChanger>();
     cc          = GameObject.Find("Main Camera").GetComponent <CameraController>();
     poseCtrl    = GameObject.Find("Pose").GetComponent <PoseController>();
     waterHeight = startHegiht;
 }
예제 #4
0
    // Start is called before the first frame update
    void Start()
    {
        stayPos = null;
        sej     = GameObject.FindGameObjectWithTag("Goal").GetComponent <StageEndJudge>();
        GameObject goal = GameObject.Find("Goal");

        if (goal == null)
        {
            goal = GameObject.Find("FlowGoal");
        }
        gp = goal.GetComponent <GoalPosition>();
    }
예제 #5
0
 private void Start()
 {
     pManager        = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerInputManager>();
     ddn             = GetComponent <DisplayDayNight>();
     dnLight         = GetComponent <DayNightLighting>();
     fwm             = GameObject.Find("FlowingWaterManager").GetComponent <FlowingWaterManager>();
     poseCtrl        = GameObject.Find("Pose").GetComponent <PoseController>();
     cc              = GameObject.Find("Main Camera").GetComponent <CameraController>();
     Fade.OnEndFade += ChangeDayNight;
     isDay           = isDayTime;
     ddn.ChangeSky(isDay);
     sEnd = GameObject.FindGameObjectWithTag("Goal").GetComponent <StageEndJudge>();
 }
예제 #6
0
 void Start()
 {
     startPos = transform.position;
     rb       = GetComponent <Rigidbody>();
     pTest    = GetComponent <PlayerInputTest>();
     gameCtrl = GameObject.Find("GameStateController").GetComponent <GameStateController>();
     sEnd     = GameObject.FindGameObjectWithTag("Goal").GetComponent <StageEndJudge>();
     pManager = GetComponent <PlayerInputManager>();
     whc      = GameObject.Find("WaterHeightController").GetComponent <WaterHeightController>();
     pac      = GetComponent <PlayerAnimationController>();
     poseCtrl = GameObject.Find("Pose").GetComponent <PoseController>();
     cc       = GameObject.Find("Main Camera").GetComponent <CameraController>();
     anim     = GetComponent <Animator>();
     pc       = GameObject.Find("PenguinController").GetComponent <PenguinController>();
 }
예제 #7
0
    // Start is called before the first frame update
    void Start()
    {
        starttime = Time.time;
        objice    = new GameObject[17];
        objice    = GameObject.FindGameObjectsWithTag("breakwall");
        num       = 0;
        tr        = transform;
        Pman      = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerManager>();
        Clear     = GameObject.Find("StageEndJudge").GetComponent <StageEndJudge>();
        flag      = false;
        penguins  = new GameObject[6];
        penguins  = GameObject.FindGameObjectsWithTag("BabyDrill");
        animators = new Animator[6];

        for (int i = 0; i < 5; i++)
        {
            animators[i] = penguins[i].GetComponent <Animator>();
        }
    }
예제 #8
0
 // Start is called before the first frame update
 void Start()
 {
     Clear = GameObject.Find("StageEndJudge").GetComponent <StageEndJudge>();
 }
예제 #9
0
 // Start is called before the first frame update
 void Start()
 {
     sEnd     = GameObject.FindGameObjectWithTag("Goal").GetComponent <StageEndJudge>();
     pManager = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerInputManager>();
 }