private void Start() { if(Game.Instance.IsLocalGame) { InstantiatePlayers(); m_Stage = new Stage(OnStageCompleted); m_Stage.Init(0); m_EnemySpawner = GetComponent<EnemySpawner>(); m_EnemySpawner.InitSpawner(m_Stage.GetCurrentStage(), MaxEnemiesOnScreen(m_Stage.GetCurrentStage()), m_Stage.GetEnemyTypes()); } }