private static void GlobalAssert() { StackTraceLogType stackTraceLogType = Application.GetStackTraceLogType(LogType.Error); Application.SetStackTraceLogType(LogType.Error, StackTraceLogType.None); MonoBehaviour[] allMonoOnActiveScene = Resources.FindObjectsOfTypeAll <MonoBehaviour>(); foreach (MonoBehaviour monoBehaviour in allMonoOnActiveScene) { if (Attribute.GetCustomAttribute(monoBehaviour.GetType(), typeof(Assert)) as Assert != null) { SerializedObject serializedObject = new SerializedObject(monoBehaviour); foreach (FieldInfo field in monoBehaviour.GetType().GetFields(BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic)) { if (field.FieldType.IsClass) { SerializeField atr = Attribute.GetCustomAttribute(field, typeof(SerializeField)) as SerializeField; if (atr != null) { if (serializedObject.FindProperty(field.Name).propertyType == SerializedPropertyType.ObjectReference && serializedObject.FindProperty(field.Name).objectReferenceValue == null) { Debug.LogErrorFormat(monoBehaviour.gameObject, monoBehaviour.gameObject.name + "." + field.Name + ", typeof " + field.FieldType.Name + " is null"); } } } } } } Application.SetStackTraceLogType(LogType.Error, stackTraceLogType); }
public void Start() { if (get != null && get != this) { StackTraceLogType saveType = Application.GetStackTraceLogType(LogType.Warning); Application.SetStackTraceLogType(LogType.Warning, StackTraceLogType.None); Debug.LogWarning("LowPoly_PlanarReflection script is already asigned to '" + get.gameObject.name + "'", get.gameObject); Application.SetStackTraceLogType(LogType.Warning, saveType); enabled = false; return; } else { get = this; } if (targetMaterial == null) { Renderer r = GetComponent <Renderer>(); if (r != null) { targetMaterial = r.sharedMaterial; } } if (targetMaterial == null) { enabled = false; Debug.LogWarning("LowPoly_PlanarReflection: Target material is not defined."); } }
public SetStackTraceLogTypeScope(LogType logType, StackTraceLogType stackTraceLogType) { m_logType = logType; m_oldStackTraceLogType = Application.GetStackTraceLogType(logType); Application.SetStackTraceLogType(logType, stackTraceLogType); }
public void AddItemsToMenu(GenericMenu menu) { if (Application.platform == RuntimePlatform.OSXEditor) { menu.AddItem(new GUIContent("Open Player Log"), false, new GenericMenu.MenuFunction(InternalEditorUtility.OpenPlayerConsole)); } menu.AddItem(new GUIContent("Open Editor Log"), false, new GenericMenu.MenuFunction(InternalEditorUtility.OpenEditorConsole)); IEnumerator enumerator = Enum.GetValues(typeof(StackTraceLogType)).GetEnumerator(); try { while (enumerator.MoveNext()) { StackTraceLogType stackTraceLogType = (StackTraceLogType)((int)enumerator.Current); menu.AddItem(new GUIContent("Stack Trace Logging/" + stackTraceLogType), Application.stackTraceLogType == stackTraceLogType, new GenericMenu.MenuFunction2(this.ToggleLogStackTraces), stackTraceLogType); } } finally { IDisposable disposable = enumerator as IDisposable; if (disposable != null) { disposable.Dispose(); } } }
private static void SetStackTraceType(StackTraceLogType traceType) { PlayerSettings.SetStackTraceLogType(LogType.Error, traceType); PlayerSettings.SetStackTraceLogType(LogType.Assert, traceType); PlayerSettings.SetStackTraceLogType(LogType.Warning, traceType); PlayerSettings.SetStackTraceLogType(LogType.Log, traceType); PlayerSettings.SetStackTraceLogType(LogType.Exception, traceType); }
/// <summary> /// 実行する時に呼び出されます /// </summary> protected override BuildCommandResult DoRun() { m_oldType = PlayerSettings.GetStackTraceLogType(LogType.Log); SetStackTraceLogType(m_type); return(Success(m_type.ToString())); }
public static void LogWarning(object message, UnityEngine.Object context, StackTraceLogType stacktrace = 0) { StackTraceLogType stackTraceLogType = Application.GetStackTraceLogType(LogType.Log); Application.SetStackTraceLogType(LogType.Log, stacktrace); Debug.LogWarning(message, context); Application.SetStackTraceLogType(LogType.Log, stackTraceLogType); }
public static void Log(object message, StackTraceLogType stacktrace = 0) { StackTraceLogType stackTraceLogType = Application.GetStackTraceLogType(LogType.Log); Application.SetStackTraceLogType(LogType.Log, stacktrace); Debug.Log(message); Application.SetStackTraceLogType(LogType.Log, stackTraceLogType); }
//----- property ----- //----- method ----- public DisableStackTraceScope(LogType logType) { this.logType = logType; stackTraceLogType = Application.GetStackTraceLogType(logType); Application.SetStackTraceLogType(logType, StackTraceLogType.None); }
/// <summary> /// Sets script logging options for standalone build /// </summary> /// <param name="logType"></param> public static void SetScriptLoggingParams(StackTraceLogType logType) { PlayerSettings.SetStackTraceLogType(LogType.Assert, logType); PlayerSettings.SetStackTraceLogType(LogType.Error, logType); PlayerSettings.SetStackTraceLogType(LogType.Exception, logType); PlayerSettings.SetStackTraceLogType(LogType.Log, logType); PlayerSettings.SetStackTraceLogType(LogType.Warning, logType); }
static int SetStackTraceLogType(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 2); LogType arg0 = LuaScriptMgr.GetNetObject <LogType>(L, 1); StackTraceLogType arg1 = LuaScriptMgr.GetNetObject <StackTraceLogType>(L, 2); Application.SetStackTraceLogType(arg0, arg1); return(0); }
static int SetStackTraceLogType(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 2); LogType arg0 = (LogType)LuaScriptMgr.GetNetObject(L, 1, typeof(LogType)); StackTraceLogType arg1 = (StackTraceLogType)LuaScriptMgr.GetNetObject(L, 2, typeof(StackTraceLogType)); Application.SetStackTraceLogType(arg0, arg1); return(0); }
private static int GetStackTraceLogType(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 1); LogType logType = (LogType)((int)LuaScriptMgr.GetNetObject(L, 1, typeof(LogType))); StackTraceLogType stackTraceLogType = Application.GetStackTraceLogType(logType); LuaScriptMgr.Push(L, stackTraceLogType); return(1); }
private static int SetStackTraceLogType(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 2); LogType logType = (LogType)((int)LuaScriptMgr.GetNetObject(L, 1, typeof(LogType))); StackTraceLogType stackTraceType = (StackTraceLogType)((int)LuaScriptMgr.GetNetObject(L, 2, typeof(StackTraceLogType))); Application.SetStackTraceLogType(logType, stackTraceType); return(0); }
static int GetStackTraceLogType(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 1); LogType arg0 = (LogType)LuaScriptMgr.GetNetObject(L, 1, typeof(LogType)); StackTraceLogType o = Application.GetStackTraceLogType(arg0); LuaScriptMgr.Push(L, o); return(1); }
/// <summary> /// Set the log stack trace type. /// </summary> /// <param name="logType">Stack trace logging option.</param> public static void SetLogStackTracing(StackTraceLogType logType) { var logTypes = new LogType[] { LogType.Assert, LogType.Error, LogType.Exception, LogType.Log, LogType.Warning }; foreach (var type in logTypes) { Application.SetStackTraceLogType(type, logType); } }
public static void DeactivateLogTrace() { #if UNITY_5_4 _log_type_backup = Application.GetStackTraceLogType(LogType.Log); Application.SetStackTraceLogType(LogType.Log, StackTraceLogType.None); #elif UNITY_5_3 _log_type_backup = Application.stackTraceLogType; Application.stackTraceLogType = StackTraceLogType.None; #endif }
private static void EnterLog(LogType type = LogType.Log, StackTraceLogType stack = StackTraceLogType.None) { #if UNITY_5_4_OR_NEWER currentTrace = Application.GetStackTraceLogType(type); Application.SetStackTraceLogType(type, stack); #else currentTrace = Application.stackTraceLogType; Application.stackTraceLogType = stack; #endif }
/// <summary> /// Formats and logs the given message to the Unity console and player log if verbose logging is enabled. /// Note that verbose logs do not include the callstack /// </summary> public static void LogVerboseFormat(string message, params object[] args) { if (LogLevel <= LoggingLevel.Verbose) { // Save/restore the previous stack trace configuration, rather than assuming that // it's the default (StackTraceLogType.ScriptOnly) StackTraceLogType stackTraceLogType = Application.GetStackTraceLogType(LogType.Log); Application.SetStackTraceLogType(LogType.Log, StackTraceLogType.None); Debug.LogFormat(message, args); Application.SetStackTraceLogType(LogType.Log, stackTraceLogType); } }
private static void BackupStackTrace(LogType logType) { #if UNITY_EDITOR #if UNITY_5_4_OR_NEWER oldLogType = logType; oldStackTraceLogType = PlayerSettings.GetStackTraceLogType(logType); PlayerSettings.SetStackTraceLogType(logType, StackTraceLogType.None); #elif UNITY_5 oldStackTraceLogType = Application.stackTraceLogType; Application.stackTraceLogType = StackTraceLogType.None; #endif #endif }
public void AddItemsToMenu(GenericMenu menu) { if (Application.platform == RuntimePlatform.OSXEditor) { menu.AddItem(new GUIContent("Open Player Log"), false, new GenericMenu.MenuFunction(InternalEditorUtility.OpenPlayerConsole)); } menu.AddItem(new GUIContent("Open Editor Log"), false, new GenericMenu.MenuFunction(InternalEditorUtility.OpenEditorConsole)); foreach (int num in Enum.GetValues(typeof(StackTraceLogType))) { StackTraceLogType stackTraceLogType = (StackTraceLogType)num; menu.AddItem(new GUIContent("Stack Trace Logging/" + (object)stackTraceLogType), Application.stackTraceLogType == stackTraceLogType, new GenericMenu.MenuFunction2(this.ToggleLogStackTraces), (object)stackTraceLogType); } }
public static void LogError(string msg, bool hasStacktrace = false) { if (LogAction != null) { LogAction(Level.Error, msg); return; } StackTraceLogType type = Application.GetStackTraceLogType(LogType.Error); Application.SetStackTraceLogType(LogType.Error, StackTraceLogType.None); Debug.LogError(msg, hasStacktrace ? FindScriptByMsg(msg) : null); Application.SetStackTraceLogType(LogType.Error, type); }
private void AddStackTraceLoggingMenu(GenericMenu menu) { using (IEnumerator enumerator = Enum.GetValues(typeof(LogType)).GetEnumerator()) { while (enumerator.MoveNext()) { LogType logType = (LogType)((int)enumerator.Current); using (IEnumerator enumerator2 = Enum.GetValues(typeof(StackTraceLogType)).GetEnumerator()) { while (enumerator2.MoveNext()) { StackTraceLogType stackTraceLogType = (StackTraceLogType)((int)enumerator2.Current); ConsoleWindow.StackTraceLogTypeData stackTraceLogTypeData; stackTraceLogTypeData.logType = logType; stackTraceLogTypeData.stackTraceLogType = stackTraceLogType; menu.AddItem(new GUIContent(string.Concat(new object[] { "Stack Trace Logging/", logType, "/", stackTraceLogType })), PlayerSettings.GetStackTraceLogType(logType) == stackTraceLogType, new GenericMenu.MenuFunction2(this.ToggleLogStackTraces), stackTraceLogTypeData); } } } } int num = (int)PlayerSettings.GetStackTraceLogType(LogType.Log); using (IEnumerator enumerator3 = Enum.GetValues(typeof(LogType)).GetEnumerator()) { while (enumerator3.MoveNext()) { LogType logType2 = (LogType)((int)enumerator3.Current); if (PlayerSettings.GetStackTraceLogType(logType2) != (StackTraceLogType)num) { num = -1; break; } } } using (IEnumerator enumerator4 = Enum.GetValues(typeof(StackTraceLogType)).GetEnumerator()) { while (enumerator4.MoveNext()) { StackTraceLogType stackTraceLogType2 = (StackTraceLogType)((int)enumerator4.Current); menu.AddItem(new GUIContent("Stack Trace Logging/All/" + stackTraceLogType2), num == (int)stackTraceLogType2, new GenericMenu.MenuFunction2(this.ToggleLogStackTracesForAll), stackTraceLogType2); } } }
public SetStackTraceLogTypeScope(StackTraceLogType stackTraceLogType) { m_isAll = true; m_oldStackTraceLogTypeError = Application.GetStackTraceLogType(LogType.Error); m_oldStackTraceLogTypeAssert = Application.GetStackTraceLogType(LogType.Assert); m_oldStackTraceLogTypeWarning = Application.GetStackTraceLogType(LogType.Warning); m_oldStackTraceLogTypeLog = Application.GetStackTraceLogType(LogType.Log); m_oldStackTraceLogTypeExceptionTraceLogType = Application.GetStackTraceLogType(LogType.Exception); Application.SetStackTraceLogType(LogType.Error, stackTraceLogType); Application.SetStackTraceLogType(LogType.Assert, stackTraceLogType); Application.SetStackTraceLogType(LogType.Warning, stackTraceLogType); Application.SetStackTraceLogType(LogType.Log, stackTraceLogType); Application.SetStackTraceLogType(LogType.Exception, stackTraceLogType); }
private static int set_stackTraceLogType(IntPtr L) { int result; try { StackTraceLogType stackTraceLogType = (int)ToLua.CheckObject(L, 2, typeof(StackTraceLogType)); Application.set_stackTraceLogType(stackTraceLogType); result = 0; } catch (Exception e) { result = LuaDLL.toluaL_exception(L, e, null); } return(result); }
void OnEnable() { if (get != null && get != this) { StackTraceLogType saveType = Application.GetStackTraceLogType(LogType.Warning); Application.SetStackTraceLogType(LogType.Warning, StackTraceLogType.None); Debug.LogWarning("LowPoly_PlanarReflection script is already asigned to '" + get.gameObject.name + "'", get.gameObject); Application.SetStackTraceLogType(LogType.Warning, saveType); enabled = false; return; } else { get = this; } }
private void LogMessage(MessageEventArgs messageEventArgs) { byte[] bytes = messageEventArgs.data.Skip(4).ToArray <byte>(); string text = Encoding.UTF8.GetString(bytes); LogType logType = (LogType)messageEventArgs.data[0]; if (!Enum.IsDefined(typeof(LogType), logType)) { logType = LogType.Log; } StackTraceLogType stackTraceLogType = Application.GetStackTraceLogType(logType); Application.SetStackTraceLogType(logType, StackTraceLogType.None); string connectionIdentifier = ProfilerDriver.GetConnectionIdentifier(messageEventArgs.playerId); text = "<i>" + connectionIdentifier + "</i> " + text; Debug.unityLogger.Log(logType, text); Application.SetStackTraceLogType(logType, stackTraceLogType); }
public static int GetStackTraceLogType_s(IntPtr l) { int result; try { LogType logType; LuaObject.checkEnum <LogType>(l, 1, out logType); StackTraceLogType stackTraceLogType = Application.GetStackTraceLogType(logType); LuaObject.pushValue(l, true); LuaObject.pushEnum(l, (int)stackTraceLogType); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
//LogError, with optional stacktracetype public void LogWarning(string log, StackTraceLogType type = StackTraceLogType.ScriptOnly, string stackTraceOverride = null) { StackTraceLogType defaultType = Application.GetStackTraceLogType(LogType.Warning); Application.SetStackTraceLogType(LogType.Warning, type); if (stackTraceOverride != null) { Debug.LogWarning("[Snek] " + log + "\n\n" + stackTraceOverride); } else { Debug.LogWarning("[Snek] " + log); } Application.SetStackTraceLogType(LogType.Warning, defaultType); if (OnLogWarning != null) { OnLogWarning(log); } }
void IHasCustomMenu.AddItemsToMenu(GenericMenu menu) { Utility.AddNGMenuItems(menu, this, NGConsoleWindow.Title, NGTools.NGConsole.NGAssemblyInfo.WikiURL); if (Application.platform == RuntimePlatform.OSXEditor) { menu.AddItem(new GUIContent("Open Player Log"), false, new GenericMenu.MenuFunction(InternalEditorUtility.OpenPlayerConsole)); } menu.AddItem(new GUIContent("Open Editor Log"), false, new GenericMenu.MenuFunction(InternalEditorUtility.OpenEditorConsole)); Array stackTraceLogTypeValues = Enum.GetValues(typeof(StackTraceLogType)); Array logTypeValues = Enum.GetValues(typeof(UnityEngine.LogType)); try { for (int i = 0; i < logTypeValues.Length; i++) { UnityEngine.LogType logType = (UnityEngine.LogType)((int)logTypeValues.GetValue(i)); for (int j = 0; j < stackTraceLogTypeValues.Length; j++) { //while (enumerator.MoveNext()) StackTraceLogType stackTraceLogType = (StackTraceLogType)((int)stackTraceLogTypeValues.GetValue(j)); menu.AddItem(new GUIContent("Stack Trace Logging/" + logType + "/" + stackTraceLogType), Application.GetStackTraceLogType(logType) == stackTraceLogType, () => { Application.SetStackTraceLogType(logType, stackTraceLogType); }); } } } finally { IDisposable disposable = stackTraceLogTypeValues as IDisposable; if (disposable != null) { disposable.Dispose(); } } }
public static extern void SetStackTraceLogType(LogType logType, StackTraceLogType stackTraceType);