예제 #1
0
    public GameObject DoPlacement(Construction.Target placement, Construction component)
    {
        BasePlayer ownerPlayer = base.GetOwnerPlayer();

        if (!ownerPlayer)
        {
            return(null);
        }
        BaseEntity baseEntity = component.CreateConstruction(placement, true);

        if (!baseEntity)
        {
            return(null);
        }
        float single    = 1f;
        float single1   = 0f;
        Item  ownerItem = base.GetOwnerItem();

        if (ownerItem != null)
        {
            baseEntity.skinID = ownerItem.skin;
            if (ownerItem.hasCondition)
            {
                single = ownerItem.conditionNormalized;
            }
        }
        baseEntity.gameObject.AwakeFromInstantiate();
        BuildingBlock buildingBlock = baseEntity as BuildingBlock;

        if (buildingBlock)
        {
            buildingBlock.blockDefinition = PrefabAttribute.server.Find <Construction>(buildingBlock.prefabID);
            if (!buildingBlock.blockDefinition)
            {
                Debug.LogError("Placing a building block that has no block definition!");
                return(null);
            }
            buildingBlock.SetGrade(buildingBlock.blockDefinition.defaultGrade.gradeBase.type);
            single1 = buildingBlock.currentGrade.maxHealth;
        }
        BaseCombatEntity baseCombatEntity = baseEntity as BaseCombatEntity;

        if (baseCombatEntity)
        {
            single1 = (buildingBlock != null ? buildingBlock.currentGrade.maxHealth : baseCombatEntity.startHealth);
            baseCombatEntity.ResetLifeStateOnSpawn = false;
            baseCombatEntity.InitializeHealth(single1 * single, single1);
        }
        baseEntity.gameObject.SendMessage("SetDeployedBy", ownerPlayer, SendMessageOptions.DontRequireReceiver);
        baseEntity.OwnerID = ownerPlayer.userID;
        baseEntity.Spawn();
        if (buildingBlock)
        {
            Effect.server.Run("assets/bundled/prefabs/fx/build/frame_place.prefab", baseEntity, 0, Vector3.zero, Vector3.zero, null, false);
        }
        StabilityEntity stabilityEntity = baseEntity as StabilityEntity;

        if (stabilityEntity)
        {
            stabilityEntity.UpdateSurroundingEntities();
        }
        return(baseEntity.gameObject);
    }
예제 #2
0
    public GameObject DoPlacement(Construction.Target placement, Construction component)
    {
        BasePlayer ownerPlayer = this.GetOwnerPlayer();

        if (!Object.op_Implicit((Object)ownerPlayer))
        {
            return((GameObject)null);
        }
        BaseEntity construction = component.CreateConstruction(placement, true);

        if (!Object.op_Implicit((Object)construction))
        {
            return((GameObject)null);
        }
        float num1      = 1f;
        float num2      = 0.0f;
        Item  ownerItem = this.GetOwnerItem();

        if (ownerItem != null)
        {
            construction.skinID = ownerItem.skin;
            if (ownerItem.hasCondition)
            {
                num1 = ownerItem.conditionNormalized;
            }
        }
        ((Component)construction).get_gameObject().AwakeFromInstantiate();
        BuildingBlock buildingBlock = construction as BuildingBlock;

        if (Object.op_Implicit((Object)buildingBlock))
        {
            buildingBlock.blockDefinition = PrefabAttribute.server.Find <Construction>(buildingBlock.prefabID);
            if (!(bool)((PrefabAttribute)buildingBlock.blockDefinition))
            {
                Debug.LogError((object)"Placing a building block that has no block definition!");
                return((GameObject)null);
            }
            buildingBlock.SetGrade(buildingBlock.blockDefinition.defaultGrade.gradeBase.type);
            num2 = buildingBlock.currentGrade.maxHealth;
        }
        BaseCombatEntity baseCombatEntity = construction as BaseCombatEntity;

        if (Object.op_Implicit((Object)baseCombatEntity))
        {
            float newmax = Object.op_Inequality((Object)buildingBlock, (Object)null) ? buildingBlock.currentGrade.maxHealth : baseCombatEntity.startHealth;
            baseCombatEntity.ResetLifeStateOnSpawn = false;
            baseCombatEntity.InitializeHealth(newmax * num1, newmax);
        }
        ((Component)construction).get_gameObject().SendMessage("SetDeployedBy", (object)ownerPlayer, (SendMessageOptions)1);
        construction.OwnerID = ownerPlayer.userID;
        construction.Spawn();
        if (Object.op_Implicit((Object)buildingBlock))
        {
            Effect.server.Run("assets/bundled/prefabs/fx/build/frame_place.prefab", construction, 0U, Vector3.get_zero(), Vector3.get_zero(), (Connection)null, false);
        }
        StabilityEntity stabilityEntity = construction as StabilityEntity;

        if (Object.op_Implicit((Object)stabilityEntity))
        {
            stabilityEntity.UpdateSurroundingEntities();
        }
        return(((Component)construction).get_gameObject());
    }