public void Verify(string fileName) { StaRTSLogger staRTSLogger = Service.Get <StaRTSLogger>(); staRTSLogger.Debug("Using data path: " + fileName); string text = FileUtils.Read(FileUtils.GetAbsFilePathInMyDocuments(fileName, "/src/maps")); staRTSLogger.Debug("Read json: " + text); CombatEncounter data = this.Deserialize(text); staRTSLogger.Debug("De-serialized json to model..."); string text2 = this.Serialize(data); staRTSLogger.Debug("Serialized model to json..."); FileUtils.Write(FileUtils.GetAbsFilePathInMyDocuments(fileName, "/src/maps"), text2); staRTSLogger.Debug("Saved json: " + text2); text = text.Replace(" ", string.Empty).Trim(); text2 = text2.Replace(" ", string.Empty).Trim(); if (text.Equals(text2)) { staRTSLogger.Debug("Verification passed"); return; } staRTSLogger.Debug(text); staRTSLogger.Debug(text2); staRTSLogger.Debug("Verification failed"); }
public Dispatcher(string url, MonoBehaviour engine, bool pickupMessages, IResponseHandler responseHandler) { this.url = url; this.engine = engine; this.pickupMessages = pickupMessages; this.SuccessStatuses = new HashSet <uint>(); this.SuccessStatuses.Add(0u); this.SuccessStatuses.Add(5001u); this.SuccessStatuses.Add(6300u); this.AuthKey = ""; this.LastLoginTime = 0u; this.responseHandler = responseHandler; this.syncDispatchLock = false; this.logger = Service.Get <StaRTSLogger>(); this.qcc = Service.Get <QuietCorrectionController>(); this.headers = this.GetDeviceInfoHeaders(); }
public AudioManager(AssetsCompleteDelegate onComplete) { Service.Set <AudioManager>(this); this.logger = Service.Get <StaRTSLogger>(); this.sdc = Service.Get <IDataController>(); new AudioEventManager(this); this.audioObject = new GameObject("Audio"); this.audioObject.AddComponent <AudioListener>(); this.audioObject.transform.position = Vector3.zero; this.audioSources = new Dictionary <AudioCategory, AudioSource>(); this.audioSources[AudioCategory.Effect] = this.CreateAudioSource(128); this.audioSources[AudioCategory.Music] = this.CreateAudioSource(0); this.audioSources[AudioCategory.Ambience] = this.CreateAudioSource(10); this.audioSources[AudioCategory.Dialogue] = this.CreateAudioSource(20); this.loadedAudio = new Dictionary <AudioTypeVO, AudioData>(); this.fadeOutDictionary = new Dictionary <AudioSource, AudioFader>(); this.battleAudioFlags = new bool[8]; this.lastPlayed = new AudioTypeVO[4]; this.RefreshVolume(); this.PreloadAudioAssets(onComplete); }
private void ResetAttackFSM(SmartEntity troopEntity) { StaRTSLogger staRTSLogger = Service.Get <StaRTSLogger>(); StateComponent stateComp = troopEntity.StateComp; if (stateComp == null) { staRTSLogger.Error("ResetAttackFSM StateComp is null"); return; } stateComp.Reset(); TroopComponent troopComp = troopEntity.TroopComp; if (troopComp == null) { staRTSLogger.Error("ResetAttackFSM TroopComp is null"); return; } ITroopDeployableVO troopType = troopComp.TroopType; if (troopType == null) { staRTSLogger.Error("ResetAttackFSM TroopVO is null"); return; } HealthType healthType = troopType.IsHealer ? HealthType.Healing : HealthType.Damaging; ShooterComponent shooterComp = troopEntity.ShooterComp; if (shooterComp == null) { staRTSLogger.Error("ResetAttackFSM ShooterComp is null"); return; } shooterComp.Reset(); shooterComp.AttackFSM = new AttackFSM(Service.Get <BattleController>(), troopEntity, troopEntity.StateComp, shooterComp, troopEntity.TransformComp, healthType); }
private void SpawnProjectile(uint id, object cookie) { SpecialAttack specialAttack = (SpecialAttack)cookie; StaRTSLogger staRTSLogger = Service.Get <StaRTSLogger>(); if (specialAttack == null) { staRTSLogger.Error("SpawnProjectile: specialAttack is null"); this.SendSpecialAttackFired(null); return; } if (specialAttack.GetGunLocator() == null) { staRTSLogger.Error("SpawnProjectile: specialAttack.GetGunLocator() is null " + specialAttack.VO.Uid); this.SendSpecialAttackFired(specialAttack.VO); return; } if (specialAttack.GetGunLocator().transform == null) { staRTSLogger.Error("SpawnProjectile: specialAttack.GetGunLocator().transform is null " + specialAttack.VO.Uid); this.SendSpecialAttackFired(specialAttack.VO); return; } Vector3 position = specialAttack.GetGunLocator().transform.position; if (specialAttack.VO == null) { staRTSLogger.Error("SpawnProjectile: specialAttack.VO is null"); this.SendSpecialAttackFired(specialAttack.VO); return; } float num = specialAttack.VO.NumberOfAttackers; int quantity = (int)((float)specialAttack.VO.Damage / num); specialAttack.ApplySpecialAttackBuffs(ref quantity); HealthFragment payload = new HealthFragment(null, HealthType.Damaging, quantity); ProjectileController projectileController = Service.Get <ProjectileController>(); if (specialAttack.TargetShield != null && !specialAttack.VO.ProjectileType.PassThroughShield) { Entity shieldBorderEntity = specialAttack.TargetShield.ShieldBorderEntity; if (shieldBorderEntity == null) { staRTSLogger.Error("SpawnProjectile: shieldTarget is null"); this.SendSpecialAttackFired(specialAttack.VO); return; } Vector3 targetWorldPos = specialAttack.TargetWorldPos; Vector3 targetWorldLoc = Vector3.zero; if (!Service.Get <ShieldController>().GetRayShieldIntersection(position, specialAttack.TargetWorldPos, specialAttack.TargetShield, out targetWorldLoc)) { targetWorldLoc = targetWorldPos; } Target target = Target.CreateTargetWithWorldLocation((SmartEntity)shieldBorderEntity, targetWorldLoc); int spawnBoardX = Units.WorldToBoardX((float)((int)position.x)); int spawnBoardZ = Units.WorldToBoardZ((float)((int)position.z)); projectileController.SpawnProjectileForTarget(specialAttack.VO.HitDelay, spawnBoardX, spawnBoardZ, position, target, payload, specialAttack.TeamType, null, specialAttack.VO.ProjectileType, false, specialAttack.SpecialAttackBuffs, specialAttack.VO.Faction, null); this.AddProjectileInFlight(specialAttack.VO.ProjectileType); } else { Bullet bullet = projectileController.SpawnProjectileForTargetPosition(specialAttack.VO.HitDelay, position, specialAttack.TargetBoardX, specialAttack.TargetBoardZ, payload, specialAttack.TeamType, null, specialAttack.VO.ProjectileType, specialAttack.SpecialAttackBuffs, specialAttack.VO.Faction, specialAttack.VO.HasDropoff); if (specialAttack.VO.HasDropoff) { bullet.Cookie = specialAttack; ProjectileView projectileView = Service.Get <ProjectileViewManager>().SpawnProjectile(bullet); Transform transform = projectileView.GetTransform(); this.AttachGameObject(transform, specialAttack.StarshipDetachableGameObject, false); specialAttack.UpdateDetachableShadowAnimator(SpecialAttackDetachableObjectState.Falling); } this.AddProjectileInFlight(specialAttack.VO.ProjectileType); } this.SendSpecialAttackFired(specialAttack.VO); }
public GenericUpgradeCatalog() { this.InitService(); IDataController dataController = Service.Get <IDataController>(); this.upgradeGroups = new Dictionary <string, List <T> >(); this.maxLevels = new Dictionary <string, T>(); this.maxLevelsForRewards = new Dictionary <string, T>(); foreach (T current in dataController.GetAll <T>()) { List <T> list; if (this.upgradeGroups.ContainsKey(current.UpgradeGroup)) { list = this.upgradeGroups[current.UpgradeGroup]; } else { list = new List <T>(); this.upgradeGroups.Add(current.UpgradeGroup, list); } if (this.maxLevels.ContainsKey(current.UpgradeGroup)) { T t = this.maxLevels[current.UpgradeGroup]; if (current.Lvl > t.Lvl && current.PlayerFacing) { this.maxLevels[current.UpgradeGroup] = current; } } else { this.maxLevels[current.UpgradeGroup] = current; } if (this.maxLevelsForRewards.ContainsKey(current.UpgradeGroup)) { T t2 = this.maxLevelsForRewards[current.UpgradeGroup]; if (current.Lvl > t2.Lvl) { this.maxLevelsForRewards[current.UpgradeGroup] = current; } } else { this.maxLevelsForRewards[current.UpgradeGroup] = current; } list.Add(current); } foreach (KeyValuePair <string, List <T> > current2 in this.upgradeGroups) { current2.get_Value().Sort(new Comparison <T>(GenericUpgradeCatalog <T> .SortByLevelAscending)); int arg_23A_0 = current2.get_Value().Count; T t3 = this.maxLevels[current2.get_Key()]; if (arg_23A_0 != t3.Lvl) { for (int i = 1; i < current2.get_Value().Count; i++) { t3 = current2.get_Value()[i]; int arg_283_0 = t3.Lvl; t3 = current2.get_Value()[i - 1]; if (arg_283_0 == t3.Lvl) { StaRTSLogger arg_330_0 = Service.Get <StaRTSLogger>(); string arg_330_1 = "Duplicate levels in group {4}: {0} ({1}) AND {2} ({3})"; object[] expr_298 = new object[5]; int arg_2B7_1 = 0; t3 = current2.get_Value()[i]; expr_298[arg_2B7_1] = t3.Uid; int arg_2DC_1 = 1; t3 = current2.get_Value()[i]; expr_298[arg_2DC_1] = t3.Lvl; int arg_2FE_1 = 2; t3 = current2.get_Value()[i - 1]; expr_298[arg_2FE_1] = t3.Uid; int arg_325_1 = 3; t3 = current2.get_Value()[i - 1]; expr_298[arg_325_1] = t3.Lvl; expr_298[4] = current2.get_Key(); arg_330_0.ErrorFormat(arg_330_1, expr_298); } else { t3 = current2.get_Value()[i]; int arg_378_0 = t3.Lvl; t3 = current2.get_Value()[i - 1]; if (arg_378_0 != t3.Lvl + 1) { StaRTSLogger arg_425_0 = Service.Get <StaRTSLogger>(); string arg_425_1 = "In Group {4} expected {0} ({1}) to be one level higher than {2} ({3})"; object[] expr_38D = new object[5]; int arg_3AC_1 = 0; t3 = current2.get_Value()[i]; expr_38D[arg_3AC_1] = t3.Uid; int arg_3D1_1 = 1; t3 = current2.get_Value()[i]; expr_38D[arg_3D1_1] = t3.Lvl; int arg_3F3_1 = 2; t3 = current2.get_Value()[i - 1]; expr_38D[arg_3F3_1] = t3.Uid; int arg_41A_1 = 3; t3 = current2.get_Value()[i - 1]; expr_38D[arg_41A_1] = t3.Lvl; expr_38D[4] = current2.get_Key(); arg_425_0.ErrorFormat(arg_425_1, expr_38D); } } } } } }
public VersionedFileManifest() { this.translatedUrls = new Dictionary <string, string>(); this.logger = Service.Get <StaRTSLogger>(); }
public VersionedFileManifestLoader(MonoBehaviour engine) { this.engine = engine; this.logger = Service.Get <StaRTSLogger>(); }