예제 #1
0
        public void RunClassFldScenario()
        {
            var result = Ssse3.MultiplyAddAdjacent(_fld1, _fld2);

            Unsafe.Write(_dataTable.outArrayPtr, result);
            ValidateResult(_fld1, _fld2, _dataTable.outArrayPtr);
        }
예제 #2
0
            public void RunStructFldScenario(SimpleBinaryOpTest__MultiplyAddAdjacentInt16 testClass)
            {
                var result = Ssse3.MultiplyAddAdjacent(_fld1, _fld2);

                Unsafe.Write(testClass._dataTable.outArrayPtr, result);
                testClass.ValidateResult(_fld1, _fld2, testClass._dataTable.outArrayPtr);
            }
예제 #3
0
        public void RunClassLclFldScenario()
        {
            var test   = new SimpleBinaryOpTest__MultiplyAddAdjacentInt16();
            var result = Ssse3.MultiplyAddAdjacent(test._fld1, test._fld2);

            Unsafe.Write(_dataTable.outArrayPtr, result);
            ValidateResult(test._fld1, test._fld2, _dataTable.outArrayPtr);
        }
예제 #4
0
        public void RunStructLclFldScenario()
        {
            var test   = TestStruct.Create();
            var result = Ssse3.MultiplyAddAdjacent(test._fld1, test._fld2);

            Unsafe.Write(_dataTable.outArrayPtr, result);
            ValidateResult(test._fld1, test._fld2, _dataTable.outArrayPtr);
        }
예제 #5
0
        public void RunClassFldScenario()
        {
            TestLibrary.TestFramework.BeginScenario(nameof(RunClassFldScenario));

            var result = Ssse3.MultiplyAddAdjacent(_fld1, _fld2);

            Unsafe.Write(_dataTable.outArrayPtr, result);
            ValidateResult(_fld1, _fld2, _dataTable.outArrayPtr);
        }
예제 #6
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        public void RunLclVarScenario_UnsafeRead()
        {
            var left   = Unsafe.Read <Vector128 <Byte> >(_dataTable.inArray1Ptr);
            var right  = Unsafe.Read <Vector128 <SByte> >(_dataTable.inArray2Ptr);
            var result = Ssse3.MultiplyAddAdjacent(left, right);

            Unsafe.Write(_dataTable.outArrayPtr, result);
            ValidateResult(left, right, _dataTable.outArrayPtr);
        }
예제 #7
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        public void RunLclVarScenario_LoadAligned()
        {
            var left   = Sse2.LoadAlignedVector128((Byte *)(_dataTable.inArray1Ptr));
            var right  = Sse2.LoadAlignedVector128((SByte *)(_dataTable.inArray2Ptr));
            var result = Ssse3.MultiplyAddAdjacent(left, right);

            Unsafe.Write(_dataTable.outArrayPtr, result);
            ValidateResult(left, right, _dataTable.outArrayPtr);
        }
예제 #8
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        public void RunBasicScenario_UnsafeRead()
        {
            var result = Ssse3.MultiplyAddAdjacent(
                Unsafe.Read <Vector128 <Byte> >(_dataTable.inArray1Ptr),
                Unsafe.Read <Vector128 <SByte> >(_dataTable.inArray2Ptr)
                );

            Unsafe.Write(_dataTable.outArrayPtr, result);
            ValidateResult(_dataTable.inArray1Ptr, _dataTable.inArray2Ptr, _dataTable.outArrayPtr);
        }
예제 #9
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        public void RunBasicScenario_LoadAligned()
        {
            var result = Ssse3.MultiplyAddAdjacent(
                Sse2.LoadAlignedVector128((Byte *)(_dataTable.inArray1Ptr)),
                Sse2.LoadAlignedVector128((SByte *)(_dataTable.inArray2Ptr))
                );

            Unsafe.Write(_dataTable.outArrayPtr, result);
            ValidateResult(_dataTable.inArray1Ptr, _dataTable.inArray2Ptr, _dataTable.outArrayPtr);
        }
예제 #10
0
        public void RunClsVarScenario()
        {
            var result = Ssse3.MultiplyAddAdjacent(
                _clsVar1,
                _clsVar2
                );

            Unsafe.Write(_dataTable.outArrayPtr, result);
            ValidateResult(_clsVar1, _clsVar2, _dataTable.outArrayPtr);
        }
예제 #11
0
        public void RunStructLclFldScenario()
        {
            TestLibrary.TestFramework.BeginScenario(nameof(RunStructLclFldScenario));

            var test   = TestStruct.Create();
            var result = Ssse3.MultiplyAddAdjacent(test._fld1, test._fld2);

            Unsafe.Write(_dataTable.outArrayPtr, result);
            ValidateResult(test._fld1, test._fld2, _dataTable.outArrayPtr);
        }
예제 #12
0
        public void RunLclVarScenario_Load()
        {
            TestLibrary.TestFramework.BeginScenario(nameof(RunLclVarScenario_Load));

            var left   = Sse2.LoadVector128((Byte *)(_dataTable.inArray1Ptr));
            var right  = Sse2.LoadVector128((SByte *)(_dataTable.inArray2Ptr));
            var result = Ssse3.MultiplyAddAdjacent(left, right);

            Unsafe.Write(_dataTable.outArrayPtr, result);
            ValidateResult(left, right, _dataTable.outArrayPtr);
        }
        public void RunLclVarScenario_UnsafeRead()
        {
            TestLibrary.TestFramework.BeginScenario(nameof(RunLclVarScenario_UnsafeRead));

            var op1    = Unsafe.Read <Vector128 <Byte> >(_dataTable.inArray1Ptr);
            var op2    = Unsafe.Read <Vector128 <SByte> >(_dataTable.inArray2Ptr);
            var result = Ssse3.MultiplyAddAdjacent(op1, op2);

            Unsafe.Write(_dataTable.outArrayPtr, result);
            ValidateResult(op1, op2, _dataTable.outArrayPtr);
        }
예제 #14
0
        public void RunBasicScenario_LoadAligned()
        {
            TestLibrary.TestFramework.BeginScenario(nameof(RunBasicScenario_LoadAligned));

            var result = Ssse3.MultiplyAddAdjacent(
                Sse2.LoadAlignedVector128((Byte *)(_dataTable.inArray1Ptr)),
                Sse2.LoadAlignedVector128((SByte *)(_dataTable.inArray2Ptr))
                );

            Unsafe.Write(_dataTable.outArrayPtr, result);
            ValidateResult(_dataTable.inArray1Ptr, _dataTable.inArray2Ptr, _dataTable.outArrayPtr);
        }
예제 #15
0
        private static uint32_t parse_eight_digits_unrolled(bytechar *chars)
        {
            // this actually computes *16* values so we are being wasteful.
            Vector128 <sbyte>  ascii0 = Vector128.Create((bytechar)'0');
            Vector128 <sbyte>  input  = Sse2.Subtract(Sse2.LoadVector128(chars), ascii0);
            Vector128 <short>  t1     = Ssse3.MultiplyAddAdjacent(input.AsByte(), mul_1_10);
            Vector128 <int>    t2     = Sse2.MultiplyAddAdjacent(t1, mul_1_100);
            Vector128 <ushort> t3     = Sse41.PackUnsignedSaturate(t2, t2);
            Vector128 <int>    t4     = Sse2.MultiplyAddAdjacent(t3.AsInt16(), mul_1_10000);

            return(Sse2.ConvertToUInt32(t4.AsUInt32())); // only captures the sum of the first 8 digits, drop the rest
        }
        public void RunStructLclFldScenario_Load()
        {
            TestLibrary.TestFramework.BeginScenario(nameof(RunStructLclFldScenario_Load));

            var test   = TestStruct.Create();
            var result = Ssse3.MultiplyAddAdjacent(
                Sse2.LoadVector128((Byte *)(&test._fld1)),
                Sse2.LoadVector128((SByte *)(&test._fld2))
                );

            Unsafe.Write(_dataTable.outArrayPtr, result);
            ValidateResult(test._fld1, test._fld2, _dataTable.outArrayPtr);
        }
            public void RunStructFldScenario_Load(SimpleBinaryOpTest__MultiplyAddAdjacentInt16 testClass)
            {
                fixed(Vector128 <Byte> *pFld1 = &_fld1)
                fixed(Vector128 <SByte> *pFld2 = &_fld2)
                {
                    var result = Ssse3.MultiplyAddAdjacent(
                        Sse2.LoadVector128((Byte *)(pFld1)),
                        Sse2.LoadVector128((SByte *)(pFld2))
                        );

                    Unsafe.Write(testClass._dataTable.outArrayPtr, result);
                    testClass.ValidateResult(_fld1, _fld2, testClass._dataTable.outArrayPtr);
                }
            }
        public void RunClassFldScenario_Load()
        {
            TestLibrary.TestFramework.BeginScenario(nameof(RunClassFldScenario_Load));

            fixed(Vector128 <Byte> *pFld1 = &_fld1)
            fixed(Vector128 <SByte> *pFld2 = &_fld2)
            {
                var result = Ssse3.MultiplyAddAdjacent(
                    Sse2.LoadVector128((Byte *)(pFld1)),
                    Sse2.LoadVector128((SByte *)(pFld2))
                    );

                Unsafe.Write(_dataTable.outArrayPtr, result);
                ValidateResult(_fld1, _fld2, _dataTable.outArrayPtr);
            }
        }
예제 #19
0
        private static unsafe uint CalculateSse(uint adler, ReadOnlySpan <byte> buffer)
        {
            uint s1 = adler & 0xFFFF;
            uint s2 = (adler >> 16) & 0xFFFF;

            // Process the data in blocks.
            const int BLOCK_SIZE = 1 << 5;

            uint length = (uint)buffer.Length;
            uint blocks = length / BLOCK_SIZE;

            length -= blocks * BLOCK_SIZE;

            int index = 0;

            fixed(byte *bufferPtr = buffer)
            fixed(byte *tapPtr = Tap1Tap2)
            {
                index += (int)blocks * BLOCK_SIZE;
                var localBufferPtr = bufferPtr;

                // _mm_setr_epi8 on x86
                Vector128 <sbyte> tap1 = Sse2.LoadVector128((sbyte *)tapPtr);
                Vector128 <sbyte> tap2 = Sse2.LoadVector128((sbyte *)(tapPtr + 0x10));
                Vector128 <byte>  zero = Vector128 <byte> .Zero;
                var ones = Vector128.Create((short)1);

                while (blocks > 0)
                {
                    uint n = NMAX / BLOCK_SIZE;  /* The NMAX constraint. */
                    if (n > blocks)
                    {
                        n = blocks;
                    }

                    blocks -= n;

                    // Process n blocks of data. At most NMAX data bytes can be
                    // processed before s2 must be reduced modulo BASE.
                    Vector128 <uint> v_ps = Vector128.CreateScalar(s1 * n);
                    Vector128 <uint> v_s2 = Vector128.CreateScalar(s2);
                    Vector128 <uint> v_s1 = Vector128 <uint> .Zero;

                    do
                    {
                        // Load 32 input bytes.
                        Vector128 <byte> bytes1 = Sse3.LoadDquVector128(localBufferPtr);
                        Vector128 <byte> bytes2 = Sse3.LoadDquVector128(localBufferPtr + 0x10);

                        // Add previous block byte sum to v_ps.
                        v_ps = Sse2.Add(v_ps, v_s1);

                        // Horizontally add the bytes for s1, multiply-adds the
                        // bytes by [ 32, 31, 30, ... ] for s2.
                        v_s1 = Sse2.Add(v_s1, Sse2.SumAbsoluteDifferences(bytes1, zero).AsUInt32());
                        Vector128 <short> mad1 = Ssse3.MultiplyAddAdjacent(bytes1, tap1);
                        v_s2 = Sse2.Add(v_s2, Sse2.MultiplyAddAdjacent(mad1, ones).AsUInt32());

                        v_s1 = Sse2.Add(v_s1, Sse2.SumAbsoluteDifferences(bytes2, zero).AsUInt32());
                        Vector128 <short> mad2 = Ssse3.MultiplyAddAdjacent(bytes2, tap2);
                        v_s2 = Sse2.Add(v_s2, Sse2.MultiplyAddAdjacent(mad2, ones).AsUInt32());

                        localBufferPtr += BLOCK_SIZE;
                    }while (--n > 0);

                    v_s2 = Sse2.Add(v_s2, Sse2.ShiftLeftLogical(v_ps, 5));

                    // Sum epi32 ints v_s1(s2) and accumulate in s1(s2).
                    const byte S2301 = 0b1011_0001;  // A B C D -> B A D C
                    const byte S1032 = 0b0100_1110;  // A B C D -> C D A B

                    v_s1 = Sse2.Add(v_s1, Sse2.Shuffle(v_s1, S1032));

                    s1 += v_s1.ToScalar();

                    v_s2 = Sse2.Add(v_s2, Sse2.Shuffle(v_s2, S2301));
                    v_s2 = Sse2.Add(v_s2, Sse2.Shuffle(v_s2, S1032));

                    s2 = v_s2.ToScalar();

                    // Reduce.
                    s1 %= BASE;
                    s2 %= BASE;
                }

                if (length > 0)
                {
                    if (length >= 16)
                    {
                        s2 += s1 += localBufferPtr[0];
                        s2 += s1 += localBufferPtr[1];
                        s2 += s1 += localBufferPtr[2];
                        s2 += s1 += localBufferPtr[3];
                        s2 += s1 += localBufferPtr[4];
                        s2 += s1 += localBufferPtr[5];
                        s2 += s1 += localBufferPtr[6];
                        s2 += s1 += localBufferPtr[7];
                        s2 += s1 += localBufferPtr[8];
                        s2 += s1 += localBufferPtr[9];
                        s2 += s1 += localBufferPtr[10];
                        s2 += s1 += localBufferPtr[11];
                        s2 += s1 += localBufferPtr[12];
                        s2 += s1 += localBufferPtr[13];
                        s2 += s1 += localBufferPtr[14];
                        s2 += s1 += localBufferPtr[15];

                        localBufferPtr += 16;
                        length         -= 16;
                    }

                    while (length-- > 0)
                    {
                        s2 += s1 += *localBufferPtr++;
                    }

                    if (s1 >= BASE)
                    {
                        s1 -= BASE;
                    }

                    s2 %= BASE;
                }

                return(s1 | (s2 << 16));
            }
        }
예제 #20
0
        internal static unsafe uint GetSse(ReadOnlySpan <byte> buffer, uint s1, uint s2)
        {
            uint len = (uint)buffer.Length;

            uint blocks = len / BLOCK_SIZE;

            len = len - blocks * BLOCK_SIZE;

            Vector128 <sbyte> tap1 = Vector128.Create(32, 31, 30, 29, 28, 27, 26, 25, 24, 23, 22, 21, 20, 19, 18, 17);
            Vector128 <sbyte> tap2 = Vector128.Create(16, 15, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1);
            Vector128 <byte>  zero = Vector128 <byte> .Zero;
            Vector128 <short> ones = Vector128.Create(1, 1, 1, 1, 1, 1, 1, 1);

            fixed(byte *bufPtr = &MemoryMarshal.GetReference(buffer))
            {
                var buf = bufPtr;

                while (blocks != 0)
                {
                    uint n = NMAX32 / BLOCK_SIZE;
                    if (n > blocks)
                    {
                        n = blocks;
                    }

                    blocks -= n;

                    // Process n blocks of data. At most NMAX data bytes can be
                    // processed before s2 must be reduced modulo BASE.
                    Vector128 <uint> v_ps = Vector128.Create(0, 0, 0, s1 * n);
                    Vector128 <uint> v_s2 = Vector128.Create(0, 0, 0, s2);
                    Vector128 <uint> v_s1 = Vector128.Create(0u, 0, 0, 0);

                    do
                    {
                        // Load 32 input bytes.
                        Vector128 <byte> bytes1 = Sse2.LoadVector128(&buf[0]);
                        Vector128 <byte> bytes2 = Sse2.LoadVector128(&buf[16]);


                        // Add previous block byte sum to v_ps.
                        v_ps = Sse2.Add(v_ps, v_s1);



                        // Horizontally add the bytes for s1, multiply-adds the
                        // bytes by [ 32, 31, 30, ... ] for s2.
                        Vector128 <ushort> sad1 = Sse2.SumAbsoluteDifferences(bytes1, zero);
                        v_s1 = Sse2.Add(v_s1, sad1.AsUInt32());
                        Vector128 <short> mad11 = Ssse3.MultiplyAddAdjacent(bytes1, tap1);
                        Vector128 <int>   mad12 = Sse2.MultiplyAddAdjacent(mad11, ones);
                        v_s2 = Sse2.Add(v_s2, mad12.AsUInt32());


                        Vector128 <ushort> sad2 = Sse2.SumAbsoluteDifferences(bytes2, zero);
                        v_s1 = Sse2.Add(v_s1, sad2.AsUInt32());
                        Vector128 <short> mad21 = Ssse3.MultiplyAddAdjacent(bytes2, tap2);
                        Vector128 <int>   mad22 = Sse2.MultiplyAddAdjacent(mad21, ones);
                        v_s2 = Sse2.Add(v_s2, mad22.AsUInt32());

                        buf += BLOCK_SIZE;

                        n--;
                    } while (n != 0);

                    var shift = Sse2.ShiftLeftLogical(v_ps, 5);
                    v_s2 = Sse2.Add(v_s2, shift);


                    // Sum epi32 ints v_s1(s2) and accumulate in s1(s2).

                    // A B C D -> B A D C
                    const int S2301 = 2 << 6 | 3 << 4 | 0 << 2 | 1;
                    // A B C D -> C D A B
                    const int S1032 = 1 << 6 | 0 << 4 | 3 << 2 | 2;

                    v_s1 = Sse2.Add(v_s1, Sse2.Shuffle(v_s1, S2301));
                    v_s1 = Sse2.Add(v_s1, Sse2.Shuffle(v_s1, S1032));
                    s1  += Sse2.ConvertToUInt32(v_s1);
                    v_s2 = Sse2.Add(v_s2, Sse2.Shuffle(v_s2, S2301));
                    v_s2 = Sse2.Add(v_s2, Sse2.Shuffle(v_s2, S1032));
                    s2   = Sse2.ConvertToUInt32(v_s2);

                    s1 %= MOD32;
                    s2 %= MOD32;
                }

                if (len > 0)
                {
                    if (len >= 16)
                    {
                        s2  += (s1 += *buf++);
                        s2  += (s1 += *buf++);
                        s2  += (s1 += *buf++);
                        s2  += (s1 += *buf++);
                        s2  += (s1 += *buf++);
                        s2  += (s1 += *buf++);
                        s2  += (s1 += *buf++);
                        s2  += (s1 += *buf++);
                        s2  += (s1 += *buf++);
                        s2  += (s1 += *buf++);
                        s2  += (s1 += *buf++);
                        s2  += (s1 += *buf++);
                        s2  += (s1 += *buf++);
                        s2  += (s1 += *buf++);
                        s2  += (s1 += *buf++);
                        s2  += (s1 += *buf++);
                        len -= 16;
                    }

                    while (len-- > 0)
                    {
                        s2 += (s1 += *buf++);
                    }
                    if (s1 >= MOD32)
                    {
                        s1 -= MOD32;
                    }

                    s2 %= MOD32;
                }

                return(s1 | (s2 << 16));
            }
        }
예제 #21
0
        internal unsafe static ulong GetSse(ReadOnlySpan <byte> buffer, ulong s1, ulong s2)
        {
            uint len = (uint)buffer.Length;

            uint blocks = len / BLOCK_SIZE;

            len = len - blocks * BLOCK_SIZE;

            Vector128 <sbyte> tap1            = Vector128.Create(32, 31, 30, 29, 28, 27, 26, 25, 24, 23, 22, 21, 20, 19, 18, 17);
            Vector128 <sbyte> tap2            = Vector128.Create(16, 15, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1);
            Vector128 <byte>  zero            = Vector128 <byte> .Zero;
            Vector128 <short> onesShort       = Vector128.Create(1, 1, 1, 1, 1, 1, 1, 1);
            Vector128 <int>   onesInt         = Vector128.Create(1, 1, 1, 1);
            Vector128 <byte>  shuffleMask2301 = Vector128.Create((byte)4, 5, 6, 7, 0, 1, 2, 3, 12, 13, 14, 15, 8, 9, 10, 11);
            Vector128 <byte>  shuffleMask1032 = Vector128.Create((byte)8, 9, 10, 11, 12, 13, 14, 15, 0, 1, 2, 3, 4, 5, 6, 7);
            Vector128 <byte>  shuffleMaskTrim = Vector128.Create(0, 1, 2, 3, 255, 255, 255, 255, 8, 9, 10, 11, 255, 255, 255, 255);
            // A B C D -> B A D C
            const int S2301 = 2 << 6 | 3 << 4 | 0 << 2 | 1;


            fixed(byte *bufPtr = &MemoryMarshal.GetReference(buffer))
            {
                var buf = bufPtr;

                while (blocks != 0)
                {
                    uint n = NMAX64 / BLOCK_SIZE;
                    if (n > blocks)
                    {
                        n = blocks;
                    }

                    blocks -= n;

                    // Process n blocks of data. At most NMAX data bytes can be
                    // processed before s2 must be reduced modulo BASE.
                    Vector128 <ulong> v_ps = Vector128.Create(0, s1 * n);
                    Vector128 <ulong> v_s2 = Vector128.Create(0, s2);
                    Vector128 <ulong> v_s1 = Vector128.Create(0ul, 0);

                    do
                    {
                        // Load 32 input bytes.
                        Vector128 <byte> bytes1 = Sse2.LoadVector128(&buf[0]);
                        Vector128 <byte> bytes2 = Sse2.LoadVector128(&buf[16]);


                        // Add previous block byte sum to v_ps.
                        v_ps = Sse2.Add(v_ps, v_s1);



                        // Horizontally add the bytes for s1, multiply-adds the
                        // bytes by [ 32, 31, 30, ... ] for s2.
                        Vector128 <ushort> sad1 = Sse2.SumAbsoluteDifferences(bytes1, zero);
                        v_s1 = Sse2.Add(v_s1, sad1.AsUInt64());
                        Vector128 <short> mad11 = Ssse3.MultiplyAddAdjacent(bytes1, tap1);
                        Vector128 <int>   mad12 = Sse2.MultiplyAddAdjacent(mad11, onesShort);
                        var mad121          = Sse2.Add(mad12, Sse2.Shuffle(mad12, S2301));
                        var madTrimmed1     = Ssse3.Shuffle(mad121.AsByte(), shuffleMaskTrim);
                        var madTimmed1ULong = madTrimmed1.AsUInt64();
                        v_s2 = Sse2.Add(v_s2, madTimmed1ULong);



                        Vector128 <ushort> sad2 = Sse2.SumAbsoluteDifferences(bytes2, zero);
                        v_s1 = Sse2.Add(v_s1, sad2.AsUInt64());
                        Vector128 <short> mad2  = Ssse3.MultiplyAddAdjacent(bytes2, tap2);
                        Vector128 <int>   mad22 = Sse2.MultiplyAddAdjacent(mad2, onesShort);
                        var mad221          = Sse2.Add(mad22, Sse2.Shuffle(mad22, S2301));
                        var madTrimmed2     = Ssse3.Shuffle(mad221.AsByte(), shuffleMaskTrim);
                        var madTimmed2ULong = madTrimmed2.AsUInt64();
                        v_s2 = Sse2.Add(v_s2, madTimmed2ULong);


                        buf += BLOCK_SIZE;

                        n--;
                    } while (n != 0);


                    var shifted = Sse2.ShiftLeftLogical(v_ps, 5);
                    v_s2 = Sse2.Add(v_s2, shifted);

                    s1 += v_s1.GetElement(0);
                    s1 += v_s1.GetElement(1);


                    s2  = v_s2.GetElement(0);
                    s2 += v_s2.GetElement(1);

                    s1 %= MOD64;
                    s2 %= MOD64;
                }

                if (len > 0)
                {
                    if (len >= 16)
                    {
                        s2  += (s1 += *buf++);
                        s2  += (s1 += *buf++);
                        s2  += (s1 += *buf++);
                        s2  += (s1 += *buf++);
                        s2  += (s1 += *buf++);
                        s2  += (s1 += *buf++);
                        s2  += (s1 += *buf++);
                        s2  += (s1 += *buf++);
                        s2  += (s1 += *buf++);
                        s2  += (s1 += *buf++);
                        s2  += (s1 += *buf++);
                        s2  += (s1 += *buf++);
                        s2  += (s1 += *buf++);
                        s2  += (s1 += *buf++);
                        s2  += (s1 += *buf++);
                        s2  += (s1 += *buf++);
                        len -= 16;
                    }

                    while (len-- > 0)
                    {
                        s2 += (s1 += *buf++);
                    }
                    if (s1 >= MOD64)
                    {
                        s1 -= MOD64;
                    }

                    s2 %= MOD64;
                }

                return(s1 | (s2 << 32));
            }
        }
예제 #22
0
        // Based on https://github.com/chromium/chromium/blob/master/third_party/zlib/adler32_simd.c
#if !NETSTANDARD2_0 && !NETSTANDARD2_1
        private static unsafe uint CalculateSse(uint adler, ReadOnlySpan <byte> buffer)
        {
            uint s1 = adler & 0xFFFF;
            uint s2 = (adler >> 16) & 0xFFFF;

            // Process the data in blocks.
            const int BLOCK_SIZE = 1 << 5;

            uint length = (uint)buffer.Length;
            uint blocks = length / BLOCK_SIZE;

            length -= blocks * BLOCK_SIZE;

            int index = 0;

            fixed(byte *bufferPtr = &buffer[0])
            {
                index += (int)blocks * BLOCK_SIZE;
                var localBufferPtr = bufferPtr;

                // _mm_setr_epi8 on x86
                var tap1 = Vector128.Create(32, 31, 30, 29, 28, 27, 26, 25, 24, 23, 22, 21, 20, 19, 18, 17);
                var tap2 = Vector128.Create(16, 15, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1);
                Vector128 <byte> zero = Vector128 <byte> .Zero;
                var ones = Vector128.Create((short)1);

                while (blocks > 0)
                {
                    uint n = NMAX / BLOCK_SIZE;  /* The NMAX constraint. */
                    if (n > blocks)
                    {
                        n = blocks;
                    }

                    blocks -= n;

                    // Process n blocks of data. At most NMAX data bytes can be
                    // processed before s2 must be reduced modulo BASE.
                    Vector128 <int> v_ps = Vector128.CreateScalar(s1 * n).AsInt32();
                    Vector128 <int> v_s2 = Vector128.CreateScalar(s2).AsInt32();
                    Vector128 <int> v_s1 = Vector128 <int> .Zero;

                    do
                    {
                        // Load 32 input bytes.
                        Vector128 <byte> bytes1 = Sse3.LoadDquVector128(localBufferPtr);
                        Vector128 <byte> bytes2 = Sse3.LoadDquVector128(localBufferPtr + 16);

                        // Add previous block byte sum to v_ps.
                        v_ps = Sse2.Add(v_ps, v_s1);

                        // Horizontally add the bytes for s1, multiply-adds the
                        // bytes by [ 32, 31, 30, ... ] for s2.
                        v_s1 = Sse2.Add(v_s1, Sse2.SumAbsoluteDifferences(bytes1, zero).AsInt32());
                        Vector128 <short> mad1 = Ssse3.MultiplyAddAdjacent(bytes1, tap1);
                        v_s2 = Sse2.Add(v_s2, Sse2.MultiplyAddAdjacent(mad1, ones));

                        v_s1 = Sse2.Add(v_s1, Sse2.SumAbsoluteDifferences(bytes2, zero).AsInt32());
                        Vector128 <short> mad2 = Ssse3.MultiplyAddAdjacent(bytes2, tap2);
                        v_s2 = Sse2.Add(v_s2, Sse2.MultiplyAddAdjacent(mad2, ones));

                        localBufferPtr += BLOCK_SIZE;
                    }while (--n > 0);

                    v_s2 = Sse2.Add(v_s2, Sse2.ShiftLeftLogical(v_ps, 5));

                    // Sum epi32 ints v_s1(s2) and accumulate in s1(s2).
                    const byte S2301 = 0b1011_0001;  // A B C D -> B A D C
                    const byte S1032 = 0b0100_1110;  // A B C D -> C D A B

                    v_s1 = Sse2.Add(v_s1, Sse2.Shuffle(v_s1, S2301));
                    v_s1 = Sse2.Add(v_s1, Sse2.Shuffle(v_s1, S1032));

                    s1 += (uint)v_s1.ToScalar();

                    v_s2 = Sse2.Add(v_s2, Sse2.Shuffle(v_s2, S2301));
                    v_s2 = Sse2.Add(v_s2, Sse2.Shuffle(v_s2, S1032));

                    s2 = (uint)v_s2.ToScalar();

                    // Reduce.
                    s1 %= BASE;
                    s2 %= BASE;
                }
            }

            ref byte bufferRef = ref MemoryMarshal.GetReference(buffer);
예제 #23
0
파일: Adler32.cs 프로젝트: sagizod/vcdiff-1
        /// <summary>
        /// SSSE3 Version of Adler32
        /// https://chromium.googlesource.com/chromium/src/third_party/zlib/+/master/adler32_simd.c
        /// </summary>
        /// <param name="adler"></param>
        /// <param name="buff"></param>
        /// <returns></returns>
        private static unsafe uint HashSsse3(uint adler, ReadOnlySpan <byte> buff)
        {
            fixed(byte *buffAddr = buff)
            {
                uint s1 = adler & 0xffff;
                uint s2 = adler >> 16;

                int dof    = 0;
                int len    = buff.Length;
                int blocks = len / BLOCK_SIZE;

                len -= blocks * BLOCK_SIZE;

                while (blocks > 0)
                {
                    uint n = NMAX / BLOCK_SIZE;
                    if (n > blocks)
                    {
                        n = (uint)blocks;
                    }
                    blocks -= (int)n;

                    Vector128 <byte>  zero = Vector128 <byte> .Zero;
                    Vector128 <short> ones = Vector128.Create((short)1);

                    //  Process n blocks of data. At most NMAX data bytes can be processed before s2 must be reduced modulo BASE.
                    Vector128 <uint> v_ps = Vector128.Create(0, 0, 0, s1 * n);
                    Vector128 <uint> v_s2 = Vector128.Create(0, 0, 0, s2);
                    Vector128 <uint> v_s1 = Vector128 <uint> .Zero;

                    do
                    {
                        // Load 32 input bytes.
                        var bytes1 = Sse2.LoadVector128((buffAddr + dof));
                        var bytes2 = Sse2.LoadVector128((buffAddr + dof) + 16);


                        // Add previous block byte sum to v_ps.
                        v_ps = Sse2.Add(v_ps, v_s1);

                        // Horizontally add the bytes for s1, multiply-adds the bytes by[32, 31, 30, ... ] for s2.
                        v_s1 = Sse2.Add(v_s1, Sse2.SumAbsoluteDifferences(bytes1, zero).AsUInt32());
                        Vector128 <short> mad1 = Ssse3.MultiplyAddAdjacent(bytes1, tap1);
                        v_s2 = Sse2.Add(v_s2, Sse2.MultiplyAddAdjacent(mad1, ones).AsUInt32());
                        v_s1 = Sse2.Add(v_s1, Sse2.SumAbsoluteDifferences(bytes2, zero).AsUInt32());
                        var mad2 = Ssse3.MultiplyAddAdjacent(bytes2, tap2);
                        v_s2 = Sse2.Add(v_s2, Sse2.MultiplyAddAdjacent(mad2, ones).AsUInt32());
                        dof += BLOCK_SIZE;
                    } while (--n > 0);

                    v_s2 = Sse2.Add(v_s2, Sse2.ShiftLeftLogical(v_ps, 5));

                    //  Sum epi32 ints v_s1(s2) and accumulate in s1(s2).

                    // Shuffling 2301 then 1032 achieves the same thing as described here.
                    // https://stackoverflow.com/questions/6996764/fastest-way-to-do-horizontal-float-vector-sum-on-x86
                    // Vector128<uint> hi64 = Sse2.Shuffle(v_s1, S1O32);
                    // Vector128<uint> sum64 = Sse2.Add(hi64, v_s1);
                    // Vector128<uint> hi32 = Sse2.ShuffleLow(sum64.AsUInt16(), S1O32).AsUInt32();
                    // Vector128<uint> sum32 = Sse2.Add(sum64, hi32);

                    v_s1 = Sse2.Add(v_s1, Sse2.Shuffle(v_s1, S23O1));
                    v_s1 = Sse2.Add(v_s1, Sse2.Shuffle(v_s1, S1O32));

                    s1 += Sse2.ConvertToUInt32(v_s1);


                    v_s2 = Sse2.Add(v_s2, Sse2.Shuffle(v_s2, S23O1));
                    v_s2 = Sse2.Add(v_s2, Sse2.Shuffle(v_s2, S1O32));
                    s2   = Sse2.ConvertToUInt32(v_s2);

                    // Reduce
                    s1 %= BASE;
                    s2 %= BASE;
                }

                // Handle leftover data
                if (len > 0)
                {
                    while (len >= 16)
                    {
                        len -= 16;
                        Do(ref s1, ref s2, buff, dof, 16);
                        dof += 16;
                    }
                    while (len-- > 0)
                    {
                        s1 += buffAddr[dof++];
                        s2 += s1;
                    }

                    if (s1 >= BASE)
                    {
                        s1 -= BASE;
                    }
                    s2 %= BASE;
                }

                /*
                 * Return the recombined sums.
                 */
                return(s1 | (s2 << 16));
            }
        }
예제 #24
0
 public static Vector128 <short> _mm_maddubs_epi16(Vector128 <byte> left, Vector128 <sbyte> right)
 {
     return(Ssse3.MultiplyAddAdjacent(left, right));
 }
예제 #25
0
        private static unsafe uint CalculateSse(uint adler, ReadOnlySpan <byte> buffer)
        {
            uint s1 = adler & 0xFFFF;
            uint s2 = (adler >> 16) & 0xFFFF;

            // Process the data in blocks.
            uint length = (uint)buffer.Length;
            uint blocks = length / BlockSize;

            length -= blocks * BlockSize;

            fixed(byte *bufferPtr = &MemoryMarshal.GetReference(buffer))
            {
                fixed(byte *tapPtr = &MemoryMarshal.GetReference(Tap1Tap2))
                {
                    byte *localBufferPtr = bufferPtr;

                    // _mm_setr_epi8 on x86
                    Vector128 <sbyte> tap1 = Sse2.LoadVector128((sbyte *)tapPtr);
                    Vector128 <sbyte> tap2 = Sse2.LoadVector128((sbyte *)(tapPtr + 0x10));
                    Vector128 <byte>  zero = Vector128 <byte> .Zero;
                    var ones = Vector128.Create((short)1);

                    while (blocks > 0)
                    {
                        uint n = NMAX / BlockSize;  /* The NMAX constraint. */
                        if (n > blocks)
                        {
                            n = blocks;
                        }

                        blocks -= n;

                        // Process n blocks of data. At most NMAX data bytes can be
                        // processed before s2 must be reduced modulo BASE.
                        Vector128 <uint> v_ps = Vector128.CreateScalar(s1 * n);
                        Vector128 <uint> v_s2 = Vector128.CreateScalar(s2);
                        Vector128 <uint> v_s1 = Vector128 <uint> .Zero;

                        do
                        {
                            // Load 32 input bytes.
                            Vector128 <byte> bytes1 = Sse3.LoadDquVector128(localBufferPtr);
                            Vector128 <byte> bytes2 = Sse3.LoadDquVector128(localBufferPtr + 0x10);

                            // Add previous block byte sum to v_ps.
                            v_ps = Sse2.Add(v_ps, v_s1);

                            // Horizontally add the bytes for s1, multiply-adds the
                            // bytes by [ 32, 31, 30, ... ] for s2.
                            v_s1 = Sse2.Add(v_s1, Sse2.SumAbsoluteDifferences(bytes1, zero).AsUInt32());
                            Vector128 <short> mad1 = Ssse3.MultiplyAddAdjacent(bytes1, tap1);
                            v_s2 = Sse2.Add(v_s2, Sse2.MultiplyAddAdjacent(mad1, ones).AsUInt32());

                            v_s1 = Sse2.Add(v_s1, Sse2.SumAbsoluteDifferences(bytes2, zero).AsUInt32());
                            Vector128 <short> mad2 = Ssse3.MultiplyAddAdjacent(bytes2, tap2);
                            v_s2 = Sse2.Add(v_s2, Sse2.MultiplyAddAdjacent(mad2, ones).AsUInt32());

                            localBufferPtr += BlockSize;
                        }while (--n > 0);

                        v_s2 = Sse2.Add(v_s2, Sse2.ShiftLeftLogical(v_ps, 5));

                        // Sum epi32 ints v_s1(s2) and accumulate in s1(s2).
                        const byte S2301 = 0b1011_0001;  // A B C D -> B A D C
                        const byte S1032 = 0b0100_1110;  // A B C D -> C D A B

                        v_s1 = Sse2.Add(v_s1, Sse2.Shuffle(v_s1, S1032));

                        s1 += v_s1.ToScalar();

                        v_s2 = Sse2.Add(v_s2, Sse2.Shuffle(v_s2, S2301));
                        v_s2 = Sse2.Add(v_s2, Sse2.Shuffle(v_s2, S1032));

                        s2 = v_s2.ToScalar();

                        // Reduce.
                        s1 %= BASE;
                        s2 %= BASE;
                    }

                    if (length > 0)
                    {
                        HandleLeftOver(localBufferPtr, length, ref s1, ref s2);
                    }

                    return(s1 | (s2 << 16));
                }
            }
        }