public virtual async Task PlaytestFifteenMinuteTask(RconService rconService, SrcdsLogService srcdsLogService) { if (_dataService.RSettings.ProgramSettings.Debug) { _ = _log.LogMessage("Base class PlaytestFifteenMinuteTask", false, color: LOG_COLOR); } _dataService.SetIncludePlayerCount(true); //Ensure server is awake and RCON connection is established. Run other things while waking server _ = rconService.WakeRconServer(ServerLocation); //Get rid of the old log file if one exists. Just scrap it. srcdsLogService.RemoveFeedbackFile(server); //Make a feedback file var logResult = srcdsLogService.CreateFeedbackFile(server, GetFeedbackFileName()); if (logResult) { await _log.LogMessage($"Log file created: {GetFeedbackFileName()}"); var fbf = srcdsLogService.GetFeedbackFile(server); await fbf.LogFeedback($"Pre-test feedback started at: {DateTime.Now} CT"); } }
public virtual async Task PlaytestCommandPre(bool replyInContext, SrcdsLogService srcdsLogService, RconService rconService) { if (_dataService.RSettings.ProgramSettings.Debug) { _ = _log.LogMessage("Base class PlaytestCommandPre", false, color: LOG_COLOR); } PlaytestCommandRunning = true; _dataService.SetStartAlert(false); await _log.LogMessage("Running Playtest Pre Tasks!", color : LOG_COLOR); //Store test information for later use. Will be written to the DB. var gameMode = IsCasual ? "casual" : "comp"; string mentions = null; Creators.ForEach(x => mentions += $"{x.Mention} "); PlaytestCommandInfo = new PlaytestCommandInfo { Id = 1, //Only storing 1 of these in the DB at a time, so hard code to 1. Mode = gameMode, DemoName = $"{StartDateTime:MM_dd_yyyy}" + $"_{CleanedTitle.Substring(0, CleanedTitle.IndexOf(' ')).Trim()}" + $"_{gameMode}", WorkshopId = GeneralUtil.GetWorkshopIdFromFqdn(WorkshopLink.ToString()), ServerAddress = ServerLocation, Title = CleanedTitle, ThumbNailImage = CanUseGallery ? GalleryImages[0] : _dataService.RSettings.General.FallbackTestImageUrl, ImageAlbum = ImageGallery.ToString(), CreatorMentions = mentions, StartDateTime = StartDateTime.GetValueOrDefault(), Game = Game.ToString() }; var fbf = srcdsLogService.GetFeedbackFile(server); //If somehow the session does not exist... if (fbf == null) { srcdsLogService.CreateFeedbackFile(server, GetFeedbackFileName()); fbf = srcdsLogService.GetFeedbackFile(server); } await fbf.LogFeedback($"Playtest starting feedback started at: {DateTime.Now} CT"); //Write to the DB so we can restore this info next boot DatabaseUtil.StorePlaytestCommandInfo(PlaytestCommandInfo); //Figure out where to send the no context message //No context to send these messages to - default them if (!replyInContext) { await TestingChannel.SendMessageAsync(embed : new EmbedBuilder() .WithAuthor($"Pre-start playtest of {CleanedTitle}") .WithColor(new Color(55, 55, 165)) .WithDescription($"\nOn **{PlaytestCommandInfo.ServerAddress}**" + $"\nWith config of **{PlaytestCommandInfo.Mode}**" + $"\nWorkshop ID **{PlaytestCommandInfo.WorkshopId}**").Build()); } }