public void SelectSubPlayer(SquadEditPlayer _playerSlot) { if (SelectedSubPlayer == null) { if (SelectedSquadPlayer != null) { SwapPlayer(_playerSlot, SelectedSquadPlayer); SelectedSquadPlayer.Select(); SelectedSquadPlayer = null; return; } SelectedSubPlayer = _playerSlot; SelectedSubPlayer.Select(); } else { if (SelectedSubPlayer == _playerSlot) { _playerSlot.Select(); SelectedSubPlayer = null; return; } else { SelectedSubPlayer.Select(); _playerSlot.Select(); SelectedSubPlayer = _playerSlot; return; } } }
private void Update() { if (Input.GetMouseButton(0)) { if (!isDragging && HoveringPlayer != null && HoveringPlayer.Player != null) { isDragging = true; DragPlayer.PopulateDrag(HoveringPlayer.Player, HoveringPlayer.IsSub, HoveringPlayer.Index); if (!HoveringPlayer.IsSub) { SelectedSquadPlayer = HoveringPlayer; } else { SelectedSubPlayer = HoveringPlayer; } hoveringSubsHit.SetActive(true); DragPlayer.gameObject.SetActive(true); } } else { if (isDragging) { isDragging = false; hoveringSubsHit.SetActive(false); if (isHoveringSubs) { if (!DragPlayer.IsSub) { RemovePlayer(SelectedSquadPlayer.Player, SelectedSquadPlayer.Index); SelectedSquadPlayer.Empty(); } } else if (HoveringPlayer != null) { if (DragPlayer.IsSub) { SwapPlayer(SelectedSubPlayer, HoveringPlayer); } else { PlayerData player1 = HoveringPlayer.Player; PlayerData player2 = SelectedSquadPlayer.Player; //if(player2 != null) HoveringPlayer.Populate(player2, this, HoveringPlayer.Index); //if(player1 != null) SelectedSquadPlayer.Populate(player1, this, SelectedSquadPlayer.Index); } } DragPlayer.gameObject.SetActive(false); } } if (isDragging) { DragPlayer.transform.position = Input.mousePosition; } }
private void SwapPlayer(SquadEditPlayer _playerIn, SquadEditPlayer _playerOut) { if (_playerOut.Player != null) { RemovePlayer(_playerOut.Player, _playerOut.Index); } if (_playerIn.Player != null) { AddPlayer(_playerIn.Player, _playerIn, _playerIn); } }
public void SelectSquadPlayer(SquadEditPlayer _playerSlot) { if (selectedSquadPlayer == null) { if (selectedSubPlayer != null) { SwapPlayer(selectedSubPlayer, _playerSlot); selectedSubPlayer.Select(); selectedSubPlayer = null; return; } selectedSquadPlayer = _playerSlot; selectedSquadPlayer.Select(); } else { if (selectedSquadPlayer == _playerSlot) { _playerSlot.Select(); selectedSquadPlayer = null; return; } PlayerData player1 = selectedSquadPlayer.Player; PlayerData player2 = _playerSlot.Player; if (player1 != null) { _playerSlot.Populate(player1, this, _playerSlot.Index); } else { _playerSlot.Empty(); } if (player2 != null) { selectedSquadPlayer.Populate(player2, this, selectedSquadPlayer.Index); } else { selectedSquadPlayer.Empty(); } selectedSquadPlayer.Select(); selectedSquadPlayer = null; return; } }
public void AddPlayer(PlayerData _player, SquadEditPlayer _obj, SquadEditPlayer _squadSlot = null) { if (!squadList.Contains(null)) { return; } for (int i = 0; i < squadList.Count; i++) { if (!squadList[i]) { squadList[i] = _player; //Field.AddPlayer(_player, i, this); } } subsList.Remove(_player); _obj.FadeOut(); UpdateConfirmButton(); }
public void SelectSquadPlayer(SquadEditPlayer _playerSlot) { if (SelectedSquadPlayer == null) { if (SelectedSubPlayer != null) { SwapPlayer(SelectedSubPlayer, _playerSlot); SelectedSubPlayer.Select(); SelectedSubPlayer = null; return; } SelectedSquadPlayer = _playerSlot; SelectedSquadPlayer.Select(); } else { if (SelectedSquadPlayer == _playerSlot) { _playerSlot.Select(); SelectedSquadPlayer = null; return; } PlayerData player1 = SelectedSquadPlayer.Player; PlayerData player2 = _playerSlot.Player; //if (player1 != null) _playerSlot.Populate(player1, this, _playerSlot.Index); //else _playerSlot.Empty(); if (player2 != null) { //SelectedSquadPlayer.Populate(player2, this, SelectedSquadPlayer.Index); } else { SelectedSquadPlayer.Empty(); } SelectedSquadPlayer.Select(); SelectedSquadPlayer = null; return; } }
public void StartDragPlayer() { isDragging = true; if (HoveringPlayer == null) { return; } if (!HoveringPlayer.IsSub) { selectedSquadPlayer = HoveringPlayer; } else { selectedSubPlayer = HoveringPlayer; } HoveringPlayer.SetOpacity(0.3f); dragPlayer.gameObject.SetActive(true); dragPlayer.PopulateDrag(HoveringPlayer.Player, HoveringPlayer.IsSub, HoveringPlayer.Index); }
public virtual void AddPlayer(PlayerData _player, SquadEditPlayer _obj, SquadEditPlayer _squadSlot = null) { List <PlayerData> squadList = new List <PlayerData>(teamData.Squad); List <PlayerData> subsList = new List <PlayerData>(teamData.Substitutes); if (!squadList.Contains(null)) { return; } for (int i = 0; i < squadList.Count; i++) { if (!squadList[i]) { squadList[i] = _player; field.AddPlayer(_player, i, this); } } subsList.Remove(_player); _obj.Destroy(); //UpdateConfirmButton(); teamData.Squad = squadList.ToArray(); teamData.Substitutes = subsList.ToArray(); hasChanged = true; }
override public void AddPlayer(PlayerData _player, SquadEditPlayer _obj, SquadEditPlayer _squadSlot = null) { base.AddPlayer(_player, _obj, _squadSlot); CheckSubsLimit(); }
public void AddPlayer(PlayerData _player, float _delay = 0) { SquadEditPlayer player = Instantiate(playerTemplate, scrollContent); player.PopulateSub(_player, controller, _delay); }