public void DrawDeadFetishBlowdartEnemy(double x, double y, double angle, UnitStateSprite?state1 = null, CorpseSprite?state2 = null) { if (state2.HasValue) { DrawGameUnitSprite(Sprites.Corpses_Neutral(angle, state2.Value), x, y); } else if (state1.HasValue) { DrawGameUnitSprite(Sprites.FetishBlowdart_Enemy(angle, state1.Value), x, y); } }
public void DrawDeadOrcWoodcutterEnemy(double x, double y, double angle, UnitStateSprite?state1 = null, CorpseSprite?state2 = null) { if (state2.HasValue) { DrawGameUnitSprite(Sprites.Corpses_Neutral(angle, state2.Value), x, y); } else if (state1.HasValue) { DrawGameUnitSprite(Sprites.OrcWoodcutter_Enemy(angle, state1.Value), x, y); } }
public void DrawDeadWizardUnion(double x, double y, double angle, UnitStateSprite?state1 = null, CorpseSprite?state2 = null) { if (state2.HasValue) { DrawGameUnitSprite(Sprites.Corpses_Neutral(angle, state2.Value), x, y); } else if (state1.HasValue) { DrawGameUnitSprite(Sprites.Wizard_Union(angle, state1.Value), x, y); } }