public void startJourney(Point realStart, Point realEnd, double distThroughJourney) { this.startPos = (PointF)realStart; this.endPos = (PointF)realEnd; if (distThroughJourney >= 1.0) { this.currentPos = this.endPos; this.state = VillagePeopleStates.STATIONARY; } else { TimeSpan span = VillageBuildingsData.calcTravelTime(GameEngine.Instance.LocalWorldData, realStart, realEnd); this.startTime = DateTime.Now; this.endTime = DateTime.Now.Add(span); if (distThroughJourney != 0.0 && !double.IsNaN(distThroughJourney)) { double num = span.TotalSeconds * distThroughJourney; this.startTime = this.startTime.AddSeconds(0.0 - num); // TODO Ex here this.endTime = this.endTime.AddSeconds(0.0 - num); } this.state = VillagePeopleStates.MOVING; this.facing = SpriteWrapper.getFacing(this.startPos, this.endPos, 8); this.updateJourney(); } }
public SpriteWrapper CreateSprite() { SpriteWrapper wrapper = Game.Objects.CreatePrefab <SpriteWrapper>(sprite); wrapper.Visible = false; return(wrapper); }
public void UpdaterTest() { SpriteBatch sb = MockedSB; UnitTestSprite[] spritestart = new UnitTestSprite[25]; //Initialize array for (int i = 0; i < spritestart.Length; i++) { spritestart[i] = new UnitTestSprite(); Assert.IsFalse(spritestart[i].IsUpdated); Assert.IsFalse(spritestart[i].IsDrawn); } SpriteWrapper target = new SpriteWrapper(sb, spritestart); UnitTestUpdater updater = new UnitTestUpdater(target); target.Updater = updater; Assert.AreEqual(target.Sprites, updater.AllSprites); target.Update(); Assert.AreEqual(updater.UpdatedSprites, spritestart.Length); for (int i = 0; i < spritestart.Length; i++) { Assert.IsTrue(spritestart[i].IsUpdated); Assert.IsFalse(spritestart[i].IsDrawn); } }
public override void Refresh() { base.Refresh(); this.Steps.CollectionChanged -= this.Steps_CollectionChanged; this.Steps.Clear(); if (this.SavableValue.Steps.Any()) { var root = this.GetRootFolder(); var sprites = root.GetAssetsOfType <SpriteWrapper>(); foreach (var step in this.SavableValue.Steps) { SpriteWrapper spriteWrapper = null; if (step.Sprite != null) { spriteWrapper = sprites.FirstOrDefault(x => x.Sprite.Id == step.Sprite.Id); } var wrapper = new SpriteAnimationStepWrapper(this, step, spriteWrapper); this.Steps.Add(wrapper); wrapper.PropertyChanged += this.Step_PropertyChanged; } } this.Steps.CollectionChanged += this.Steps_CollectionChanged; }
public Building(int buildingType, int mapX, int mapY, int UID) { this.m_type = buildingType; this.m_UID = UID; this.m_X = mapX; this.m_Y = mapY; this.sprite = new SpriteWrapper(); }
public void initWorkerSpriteInBuilding(SpriteWrapper buildingSprite) { if (this.workerSprite == null) { this.workerSprite = new SpriteWrapper(); buildingSprite.AddChild(this.workerSprite, 1); } }
public void initWorkerSprite() { if (this.workerSprite == null) { this.workerSprite = new SpriteWrapper(); if (GameEngine.Instance.Village != null) { GameEngine.Instance.Village.addChildSprite(this.workerSprite, 15); } } }
public void SpriteWrapperConstructorTest() { ICollection <ISprite> spritestart = new ISprite[3]; // TODO: Initialize to an appropriate value SpriteBatch sb = MockedSB; // TODO: Initialize to an appropriate value Updater updates = new UnitTestUpdater(null); // TODO: Initialize to an appropriate value SpriteWrapper target = new SpriteWrapper(spritestart, sb, updates); Assert.AreEqual <Updater>(updates, target.Updater); Assert.AreEqual(spritestart.Count, target.Sprites.Count); }
private void RemoveSprite() { var originalValue = this.SelectedSprite; var undoCommand = new UndoCommand(() => { this.Asset.RemoveChild(originalValue); this.SelectedSprite = this.Asset.Children.FirstOrDefault(); }, () => { if (this.Asset.AddChild(originalValue)) { this.SelectedSprite = originalValue; } }); this._undoService.Do(undoCommand); }
public void SpriteWrapperConstructorTest1() { SpriteBatch sb = null; ISprite[] spritestart = null; SpriteWrapper target = null; try { target = new SpriteWrapper(sb, spritestart); } catch (ArgumentNullException) { } Assert.IsNull(target, "The target constructor did not throw an ArgumentNullException when it should have."); }
private void AddSprite() { SpriteWrapper newValue = null; var undoCommand = new UndoCommand(() => { if (newValue == null) { newValue = this.Asset.AddNewSprite(); } else if (this.Asset.AddChild(newValue)) { this.SelectedSprite = newValue; } }, () => { this.Asset.RemoveChild(newValue); this.SelectedSprite = this.Asset.Children.FirstOrDefault(); }); this._undoService.Do(undoCommand); }
public void UpdateTest() { //SpriteBatch sb = new SpriteBatch(new GraphicsDevice(GraphicsAdapter.DefaultAdapter, GraphicsProfile.HiDef, new PresentationParameters() { DeviceWindowHandle = GraphicsAdapter.DefaultAdapter.MonitorHandle } )); SpriteBatch sb = MockedSB; UnitTestSprite[] spritestart = new UnitTestSprite[25]; //Initialize array for (int i = 0; i < spritestart.Length; i++) { spritestart[i] = new UnitTestSprite(); Assert.IsFalse(spritestart[i].IsUpdated); Assert.IsFalse(spritestart[i].IsDrawn); } SpriteWrapper target = new SpriteWrapper(sb, spritestart); target.Update(); Assert.IsNull(target.Updater); for (int i = 0; i < spritestart.Length; i++) { Assert.IsTrue(spritestart[i].IsUpdated); Assert.IsFalse(spritestart[i].IsDrawn); } }
public UnitTestUpdater(SpriteWrapper sw) : base(sw) { _id = Guid.NewGuid(); }
private ICollection <ISprite> InternalDetectCollisions(AxisAlignedBoundingBoxTree <SpriteWrapper> tree, SpriteWrapper target) => tree.Find(target) .Where(collision => _narrowPhase.Overlap(target.Sprite, collision.Sprite)) .Select(wrapper => wrapper.Sprite) .ToList();