예제 #1
0
 static PlayerMobile()
 {
     settings = new SpriteSheetSettings
     {
         Width  = MagicNumbers.FrameWidth,
         Height = MagicNumbers.FrameHeight
     };
 }
예제 #2
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 static Jail()
 {
     settings = new SpriteSheetSettings
     {
         Width  = MagicNumbers.JailFrameWidth,
         Height = MagicNumbers.JailFrameHeight
     };
 }
예제 #3
0
파일: Gloop.cs 프로젝트: bevacqua/MarianX
 static Gloop()
 {
     settings = new SpriteSheetSettings
     {
         Width  = MagicNumbers.GloopFrameWidth,
         Height = MagicNumbers.GloopFrameHeight
     };
 }
        void MaybeLoadSpriteSheetSettings(string dirname)
        {
            var guids = AssetDatabase.FindAssets("t:SpriteSheetSettings", new[] { dirname });

            if (guids.Length > 0)
            {
                spriteSheetSettings = AssetDatabase.LoadAssetAtPath <SpriteSheetSettings>(
                    AssetDatabase.GUIDToAssetPath(guids[0]));
            }
        }
예제 #5
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 public DiagnosticMobile(string assetName, SpriteSheetSettings settings)
     : base(assetName, settings)
 {
 }
예제 #6
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파일: Mobile.cs 프로젝트: bevacqua/MarianX
 public Mobile(string assetName, SpriteSheetSettings settings)
     : base(assetName, settings)
 {
     interpolationCalculator = new InterpolationCalculator(this);
     Movement = new Movement(new DiagnosticCollisionDetection(), interpolationCalculator);
 }
예제 #7
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 protected Item(string assetName, SpriteSheetSettings settings)
     : base(assetName, settings)
 {
     GameCore.Instance.DynamicCollisionDetection.TrackItem(this);
     Move += GameCore.Instance.ViewportManager.OnMobileMoved;
 }