//special option public LionOutlineSprite() { lionShape = new SpriteShape(); lionShape.ParseLion(); this.Width = 500; this.Height = 500; }
public alpha_mask2_application() { lionShape = new SpriteShape(); lionShape.ParseLion(); this.Width = 800; this.Height = 600; //AnchorAll(); //alphaMaskImageBuffer = new ReferenceImage(); #if USE_CLIPPING_ALPHA_MASK //alphaMask = new AlphaMaskByteClipped(alphaMaskImageBuffer, 1, 0); #else //alphaMask = new AlphaMaskByteUnclipped(alphaMaskImageBuffer, 1, 0); #endif //numMasksSlider = new UI.Slider(5, 5, 150, 12); //sliderValue = 0.0; //AddChild(numMasksSlider); //numMasksSlider.SetRange(5, 100); //numMasksSlider.Value = 10; //numMasksSlider.Text = "N={0:F3}"; //numMasksSlider.OriginRelativeParent = Vector2.Zero; }
protected override void OnReadyForInitGLShaderProgram() { lionShape = new SpriteShape(); lionShape.ParseLion(); //flip this lion vertically before use with openGL PixelFarm.Agg.Transform.Affine aff = PixelFarm.Agg.Transform.Affine.NewMatix( PixelFarm.Agg.Transform.AffinePlan.Scale(1, -1), PixelFarm.Agg.Transform.AffinePlan.Translate(0, 600)); lionVxs = new VertexStore(); aff.TransformToVxs(lionShape.Vxs, lionVxs); }
public perspective_application() { lionShape = new SpriteShape(); lionShape.ParseLion(); quadPolygonControl = new PixelFarm.Agg.UI.PolygonEditWidget(4, 5.0); quadPolygonControl.SetXN(0, lionShape.Bounds.Left); quadPolygonControl.SetYN(0, lionShape.Bounds.Top); quadPolygonControl.SetXN(1, lionShape.Bounds.Right); quadPolygonControl.SetYN(1, lionShape.Bounds.Top); quadPolygonControl.SetXN(2, lionShape.Bounds.Right); quadPolygonControl.SetYN(2, lionShape.Bounds.Bottom); quadPolygonControl.SetXN(3, lionShape.Bounds.Left); quadPolygonControl.SetYN(3, lionShape.Bounds.Bottom); }
protected override void OnInitGLProgram(object sender, EventArgs args) { int max = Math.Max(this.Width, this.Height); canvas2d = CreateCanvasGL2d(max, max); lionShape = new SpriteShape(); lionShape.ParseLion(); //flip this lion vertically before use with openGL PixelFarm.Agg.Transform.Affine aff = PixelFarm.Agg.Transform.Affine.NewMatix( PixelFarm.Agg.Transform.AffinePlan.Scale(1, -1), PixelFarm.Agg.Transform.AffinePlan.Translate(0, 600)); lionVxs = new VertexStore(); aff.TransformToVxs(lionShape.Path.Vxs, lionVxs); painter = new GLCanvasPainter(canvas2d, max, max); }
protected override void OnReadyForInitGLShaderProgram() { lionShape = new SpriteShape(); lionShape.ParseLion(); RectD lionBounds = lionShape.Bounds; //------------- aggImage = new ActualImage((int)lionBounds.Width, (int)lionBounds.Height, PixelFarm.Agg.PixelFormat.ARGB32); _aggsx = new AggRenderSurface(aggImage); aggPainter = new AggPainter(_aggsx); DrawLion(aggPainter, lionShape, lionShape.Vxs); //convert affImage to texture glBmp = DemoHelper.LoadTexture(aggImage); }
public void Init2(CanvasGL2d canvas2d) { int max = 800; this.canvas2d = canvas2d; lionShape = new SpriteShape(); lionShape.ParseLion(); //flip this lion vertically before use with openGL PixelFarm.Agg.Transform.Affine aff = PixelFarm.Agg.Transform.Affine.NewMatix( PixelFarm.Agg.Transform.AffinePlan.Scale(1, -1), PixelFarm.Agg.Transform.AffinePlan.Translate(0, 600)); lionVxs = new VertexStore(); aff.TransformToVxs(lionShape.Path.Vxs, lionVxs); painter = new GLCanvasPainter(canvas2d, max, max); SetPrinter(painter); }
protected override void OnReadyForInitGLShaderProgram() { int max = Math.Max(this.Width, this.Height); lionShape = new SpriteShape(); lionShape.ParseLion(); //flip this lion vertically before use with openGL PixelFarm.Agg.Transform.Affine aff = PixelFarm.Agg.Transform.Affine.NewMatix( PixelFarm.Agg.Transform.AffinePlan.Scale(1, -1), PixelFarm.Agg.Transform.AffinePlan.Translate(0, 600)); lionVxs = new VertexStore(); aff.TransformToVxs(lionShape.Vxs, lionVxs); //convert lion vxs to renderVx ////------------- ////version 1: //int j = lionShape.NumPaths; //int[] pathList = lionShape.PathIndexList; //for (int i = 0; i < j; ++i) //{ // lionRenderVxList.Add(painter.CreateRenderVx(new VertexStoreSnap(lionVxs, pathList[i]))); //} ////------------- //version 2: { tmpDrawVersion = 2; MultiPartPolygon mutiPartPolygon = new MultiPartPolygon(); int j = lionShape.NumPaths; int[] pathList = lionShape.PathIndexList; Color[] colors = lionShape.Colors; for (int i = 0; i < j; ++i) { //from lionvxs extract each part //fetch data and add to multipart polygon //if (i != 4) continue; //if (i > 1) //{ // break; //} mutiPartPolygon.AddVertexSnap(new VertexStoreSnap(lionVxs, pathList[i])); } //then create single render vx this.multipartTessResult = painter.CreateMultiPartTessResult(mutiPartPolygon); //create render vx for the multipart test result } }
protected override void OnInitGLProgram(object sender, EventArgs args) { lionShape = new SpriteShape(); lionShape.ParseLion(); RectD lionBounds = lionShape.Bounds; //------------- aggImage = new ActualImage((int)lionBounds.Width, (int)lionBounds.Height, PixelFarm.Agg.PixelFormat.ARGB32); imgGfx2d = new ImageGraphics2D(aggImage); aggPainter = new AggCanvasPainter(imgGfx2d); DrawLion(aggPainter, lionShape, lionShape.Path.Vxs); //convert affImage to texture glBmp = LoadTexture(aggImage); int max = Math.Max(this.Width, this.Height); canvas2d = PixelFarm.Drawing.GLES2.GLES2Platform.CreateCanvasGL2d(max, max); //------------------------- painter = new GLCanvasPainter(canvas2d, max, max); }
protected override void OnInitGLProgram(object sender, EventArgs args) { int max = Math.Max(this.Width, this.Height); canvas2d = CreateCanvasGL2d(max, max); lionShape = new SpriteShape(); lionShape.ParseLion(); //flip this lion vertically before use with openGL PixelFarm.Agg.Transform.Affine aff = PixelFarm.Agg.Transform.Affine.NewMatix( PixelFarm.Agg.Transform.AffinePlan.Scale(1, -1), PixelFarm.Agg.Transform.AffinePlan.Translate(0, 600)); lionVxs = new VertexStore(); aff.TransformToVxs(lionShape.Path.Vxs, lionVxs); painter = new GLCanvasPainter(canvas2d, max, max); //convert lion vxs to renderVx int j = lionShape.NumPaths; int[] pathList = lionShape.PathIndexList; for (int i = 0; i < j; ++i) { lionRenderVxList.Add(painter.CreateRenderVx(new VertexStoreSnap(lionVxs, pathList[i]))); } }